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authorBen Longbons <b.r.longbons@gmail.com>2012-08-07 15:00:26 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-07 15:02:22 -0700
commit21742909143df9159b2401c3e2a39cc0b2bad620 (patch)
tree98a0d14add0f316c9f7e0cfb1fe060c1278ac000
parent5cde72ce83a6d6f4a7825b94e0ff984687f98009 (diff)
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Disable splash damage in townsv12.8.7
-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 67ceb03..7be069e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -932,7 +932,7 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
- if (radius >= 0 && tbl->type == BL_PC)
+ if (radius >= 0 && tbl->type == BL_PC && !map[tbl->m].flag.town)
map_foreachinarea(mob_ancillary_attack,
tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius,
BL_PC,