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#ifndef SCRIPT_HPP
#define SCRIPT_HPP

#include <cstdint>
#include <cstring> // for inlined get_str - TODO remove

#include <string>
#include <vector>

#include "../common/db.hpp"
#include "../common/dumb_ptr.hpp"

enum class ByteCode : uint8_t;
struct str_data_t;

class ScriptBuffer
{
    std::vector<ByteCode> script_buf;
public:
    // construction methods used only by script.cpp
    void add_scriptc(ByteCode a);
    void add_scriptb(uint8_t a);
    void add_scripti(uint32_t a);
    void add_scriptl(str_data_t *a);
    void set_label(str_data_t *ld, int pos_);
    const char *parse_simpleexpr(const char *p);
    const char *parse_subexpr(const char *p, int limit);
    const char *parse_expr(const char *p);
    const char *parse_line(const char *p);
    void parse_script(const char *src, int line);

    // consumption methods used only by script.cpp
    ByteCode operator[](size_t i) const { return script_buf[i]; }
    const char *get_str(size_t i) const
    {
        return reinterpret_cast<const char *>(&script_buf[i]);
    }

    // method used elsewhere
};

struct ScriptPointer
{
    const ScriptBuffer *code;
    size_t pos;

    ScriptPointer()
    : code()
    , pos()
    {}

    ScriptPointer(const ScriptBuffer *c, size_t p)
    : code(c)
    , pos(p)
    {}

    ByteCode peek() const { return (*code)[pos]; }
    ByteCode pop() { return (*code)[pos++]; }
    const char *pops()
    {
        const char *rv = code->get_str(pos);
        pos += strlen(rv);
        return rv;
    }
};

struct script_data
{
    ByteCode type;
    union uu
    {
        int num;
        dumb_string str;
        // Not a ScriptPointer - pos is stored in a separate slot,
        // to avoid exploding the struct for everyone.
        const ScriptBuffer *script;

        uu() { memset(this, '\0', sizeof(*this)); }
        ~uu() = default;
        uu(const uu&) = default;
        uu& operator = (const uu&) = default;
    } u;
};

struct script_stack
{
    std::vector<struct script_data> stack_datav;
};

enum class ScriptEndState;
// future improvements coming!
class ScriptState
{
public:
    struct script_stack *stack;
    int start, end;
    ScriptEndState state;
    int rid, oid;
    ScriptPointer scriptp, new_scriptp;
    int defsp, new_defsp;
};

std::unique_ptr<const ScriptBuffer> parse_script(const char *, int);
typedef struct argrec
{
    const char *name;
    union _aru
    {
        int i;
        const char *s;

        _aru() = default;
        _aru(int n) : i(n) {}
        _aru(const char *z) : s(z) {}
    } v;
} argrec_t;
int run_script_l(ScriptPointer, int, int, int, argrec_t *args);
int run_script(ScriptPointer, int, int);

extern
Map<std::string, int> scriptlabel_db;
extern
UPMap<std::string, const ScriptBuffer> userfunc_db;

void script_config_read();
void do_init_script(void);
void do_final_script(void);

extern char mapreg_txt[256];

#endif // SCRIPT_HPP