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#pragma once
//    map/fwd.hpp - list of type names for map server
//
//    Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
//    This file is part of The Mana World (Athena server)
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "../sanity.hpp"

#include <cstdint>

#include "../ints/fwd.hpp" // rank 1
#include "../range/fwd.hpp" // rank 1
#include "../strings/fwd.hpp" // rank 1
#include "../compat/fwd.hpp" // rank 2
#include "../generic/fwd.hpp" // rank 3
#include "../io/fwd.hpp" // rank 4
#include "../net/fwd.hpp" // rank 5
#include "../sexpr/fwd.hpp" // rank 5
#include "../mmo/fwd.hpp" // rank 6
#include "../proto2/fwd.hpp" // rank 8
#include "../high/fwd.hpp" // rank 9
#include "../wire/fwd.hpp" // rank 9
#include "../ast/fwd.hpp" // rank 10
// map/fwd.hpp is rank ∞ because it is an executable


namespace tmwa
{
// meh, add more when I feel like it
struct block_list;
struct map_session_data;
struct npc_data;
struct mob_data;
struct flooritem_data;
//struct magic::invocation;
struct map_local;
class npc_data_script;
class npc_data_shop;
class npc_data_warp;
class npc_data_message;

struct item_data;

enum class SP : uint16_t;

struct ScriptState;

namespace magic
{
struct fun_t;
struct op_t;
struct expr_t;
struct val_t;
struct location_t;
struct area_t;
struct spell_t;
struct invocation;
struct teleport_anchor_t;
struct env_t;
struct magic_conf_t;
struct component_t;
struct effect_set_t;
} // namespace magic
} // namespace tmwa