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path: root/world/map/npc/items/maps.txt
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function|script|readMap
{   // call Treasure Hunt quest. If quest handled use, skip message. See "treasure_hunt.txt"
    if (call("treasure_try_map", @MapName$)) goto L_Return;
    message strcharinfo(0), "You have no clue how to use this item yet.";
    goto L_Return;

L_Return:
    set @MapName$, "";
    return;
}