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function|script|readMap
{ // call Treasure Hunt quest. If quest handled use, skip message. See "treasure_hunt.txt"
if (call("treasure_try_map", @MapName$)) goto L_Return;
message strcharinfo(0), "You have no clue how to use this item yet.";
goto L_Return;
L_Return:
set @MapName$, "";
return;
}
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