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path: root/world/map/npc/011-6/_import.txt
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// Map 011-6: Bandit Cave
// This file is generated automatically. All manually added changes will be removed when running the Converter.
map: 011-6
npc: npc/011-6/_mobs.txt
npc: npc/011-6/_nodes.txt
npc: npc/011-6/_warps.txt
npc: npc/011-6/barrier.txt
npc: npc/011-6/bryant.txt
npc: npc/011-6/crastur.txt
npc: npc/011-6/mapflags.txt