1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
002-4,30,47,0|script|Button#mine-1|400,0,0
{
if (QL_MINEALL == 24) goto L_Trigger_Wrong_1;
if (QL_MINEALL == 23) goto L_Trigger_Wrong_1;
if (QL_MINEALL == 22) goto L_Trigger_1;
mes "There is a large button on the ground. A key hole appears on the button.";
goto L_Close;
L_Trigger_Wrong_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_1,
"Put the key in, turn left.", L_Left_Wrong_1,
"Do nothing.", L_Nothing_1;
L_Right_Wrong_1:
set QL_MINEALL, 22;
mes "You turn the key right.";
goto L_Close;
L_Left_Wrong_1:
set QL_MINEALL, 22;
mes "You turn the key left.";
goto L_Close;
L_Trigger_1:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_1,
"Put the key in, turn left.", L_Left_1,
"Do nothing.", L_Nothing_1;
L_Right_1:
set QL_MINEALL, 23;
mes "You turn the key right. A clicking sound echoes throughout the mine.";
goto L_Close;
L_Left_1:
set QL_MINEALL, 22;
mes "You turn the key left.";
goto L_Close;
L_Nothing_1:
mes "You leave the button alone.";
goto L_Close;
L_Close:
close;
}
|