1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
|
001-2,23,55,0|script|Heathin|147
{
set @TARROW_REQ_TERRA_ORE, 1;
set @TARROW_REQ_COAL, 5;
set @TARROW_REQ_GP, 3000;
set @heathin_xp_bonus, (100 * BaseLevel);
if (QL_TERRANITE_ARMOR == 14) && (BaseLevel >= 80) goto L_Arrows_Trade;
if (QL_TERRANITE_ARMOR == 13) && (BaseLevel >= 80) goto L_Arrows_Ready;
if (QL_TERRANITE_ARMOR == 12) && (BaseLevel >= 80) goto L_Arrows_Forge;
if (QL_TERRANITE_ARMOR == 11) && (BaseLevel >= 80) goto L_Arrows;
if (QL_TERRANITE_ARMOR == 10) && (BaseLevel >= 80) goto L_Chest_Armor_Ready;
if (QL_TERRANITE_ARMOR == 9) && (BaseLevel >= 80) goto L_Chest_Armor_Forge;
if (QL_TERRANITE_ARMOR == 8) && (BaseLevel >= 80) goto L_Chest_Armor;
if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 80) goto L_Legs_Ready;
if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 80) goto L_Legs_Forge;
if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 80) goto L_Legs;
if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 70) goto L_Hood_Ready;
if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 70) goto L_Hood_Forge;
if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 70) goto L_Hood;
if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 60) goto L_Forge_Thanks;
if (QL_TERRANITE_ARMOR == 1) && (BaseLevel >= 60) goto L_Forge_Award;
if (QL_TERRANITE_ARMOR < 1) && (BaseLevel >= 60) goto L_Start;
mes "[Heathin]";
mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
close;
L_Start:
mes "[Heathin]";
mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
next;
mes "\"By the order of the Wizard's Council, I've been commissioned to forge armor for the upcoming expediation. However, I am but a simple smith and cannot complete all this effort by myself. I need individuals that can gather Coal to heat my forge.\"";
next;
mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather Coal and help me fulfill my commission? I am asking any and all willing souls to get me 50 coal, as that would put a significant dint in my goal.\"";
menu
"Sure, I'll help!", L_Help,
"I'd rather keep my Coal for my own purposes, thank you very much.", L_No,
"Wait, what kind of award are we talking about?", L_Interested;
L_Help:
set QL_TERRANITE_ARMOR, 1;
mes "[Heathin]";
mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and you will be compensated for your efforts.\"";
close;
L_Interested:
mes "[Heathin]";
mes "\"Well, I can compensate you from the commision I getting from the council.\"";
next;
mes "\"How does 20,000 GP and I'll offer my smithing services for a discount?\"";
next;
mes "\"Does this sound like something you might be interested in?\"";
menu
"Sure, I'll help!", L_Help,
"I'd rather keep my Coal.", L_No,
"Can you repeat that again?", L_Interested;
L_Forge_Award:
if (countitem ("Coal") < 50) goto L_Forge_Wait;
getinventorylist;
set QL_TERRANITE_ARMOR, 2;
delitem "Coal", 50;
getexp @heathin_xp_bonus, 0;
set Zeny, Zeny + 20000;
mes "[Heathin]";
mes "\"You have brought the Coal. This is most excellent! As promised, I have a reward for you. Hopefully you will find it useful.\"";
next;
mes "\"Time to make some armor. The Council will be pleased. Thank you for your efforts!\"";
close;
L_Forge_Wait:
mes "[Heathin]";
mes "\"Hello again. Making armor keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\"";
next;
mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 50 Coal, it would surely get me to my goal faster.\"";
next;
mes "\"I will be sure to provide an apt award once you are done.\"";
close;
L_Forge_Thanks:
mes "[Heathin]";
mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\"";
close;
L_Hood:
mes "[Heathin]";
mes "\"Hello again friend, I just found out about this great metal called terranite.\"";
next;
mes "\"This metal is almost as strong as steel, but is also very ductile.\"";
next;
mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\"";
next;
mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for Terranite Ore either cannot find it or have never returned...\"";
next;
mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\"";
next;
mes "\"So, what do you say? Are you interested?\"";
menu
"No, thank you. Maybe later.", L_No,
"Armor, you say? Definitely!", L_Yes;
L_No:
mes "[Heathin]";
mes "\"Ah, that is too bad. Come back anytime.\"";
close;
L_Yes:
set QL_TERRANITE_ARMOR, 3;
mes "[Heathin]";
mes "\"Great, this is going to be fun! As I have not had much practice with this armor, I'd like to get started soon.\"";
next;
mes "Heathin thinks for a moment.";
next;
mes "\"Ah, I know! I will make a helm... Well, more like a hood, since it will be woven.\"";
next;
mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 Coal to keep my forge burning hot. I will also need 10 Terranite Ore to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. Since you have been a great help I will only need 20,000 gold pieces, well below my going rate. Please come back with the gold, Coal and ore and I'll make this hood for you.\"";
close;
L_Hood_Forge:
if ( (Zeny < 20000)
|| (countitem("Coal") < 100)
|| (countitem("TerraniteOre") < 10) )
goto L_Hood_Wait;
set QL_TERRANITE_ARMOR, 4;
delitem "Coal", 100;
delitem "TerraniteOre", 10;
getexp @heathin_xp_bonus, 0;
set Zeny, Zeny - 20000;
mes "[Heathin]";
mes "\"Great, you brought everything! Come back later and I'll have the helm ready for you.\"";
close;
L_Hood_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 10 Terranite Ore, 100 Coal and 20,000 gold pieces, I will make that terranite hood for you.\"";
close;
L_Hood_Ready:
getinventorylist;
if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
set QL_TERRANITE_ARMOR, 5;
getitem "TerraniteHelmet", 1;
mes "[Heathin]";
mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\"";
close;
L_Legs:
set QL_TERRANITE_ARMOR, 6;
mes "[Heathin]";
mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more Coal to heat my forge and of course, more gold for my efforts.\"";
next;
mes "\"To make terranite pants, I need 200 Coal, 30 Terranite Ore and 40,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\"";
close;
L_Legs_Forge:
if ( (Zeny < 40000)
|| (countitem("Coal") < 200)
|| (countitem("TerraniteOre") < 30) )
goto L_Legs_Wait;
set QL_TERRANITE_ARMOR, 7;
delitem "Coal", 200;
delitem "TerraniteOre", 30;
getexp @heathin_xp_bonus, 0;
set Zeny, Zeny - 40000;
mes "[Heathin]";
mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\"";
close;
L_Legs_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 30 Terranite Ore, 200 Coal and 40,000 gold pieces, I will make those terranite pants for you.\"";
close;
L_Legs_Ready:
getinventorylist;
if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
set QL_TERRANITE_ARMOR, 8;
getitem "TerraniteLegs", 1;
mes "[Heathin]";
mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\"";
close;
L_Chest_Armor:
set QL_TERRANITE_ARMOR, 9;
mes "[Heathin]";
mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more Coal for my forge and of course, more gold to compensate for my efforts.\"";
next;
mes "\"To make terranite chest armor, I need 250 Coal, 40 Terranite Ore and 50,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\"";
close;
L_Chest_Armor_Forge:
if ( (Zeny < 50000)
|| (countitem("Coal") < 250)
|| (countitem("TerraniteOre") < 40) )
goto L_Chest_Armor_Wait;
set QL_TERRANITE_ARMOR, 10;
delitem "Coal", 250;
delitem "TerraniteOre", 40;
getexp @heathin_xp_bonus, 0;
set Zeny, Zeny - 50000;
mes "[Heathin]";
mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\"";
close;
L_Chest_Armor_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 40 Terranite Ore, 250 Coal and 50,000 gold pieces, I will make that chest armor for you.\"";
close;
L_Chest_Armor_Ready:
getinventorylist;
if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
set QL_TERRANITE_ARMOR, 11;
getitem "TerraniteChestArmor", 1;
mes "[Heathin]";
mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\"";
close;
L_Arrows:
mes "[Heathin]";
mes "\"How good to see you. I have experimented a little with Terranite Ore to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make Terranite Arrows, but as as with the armor, I need Coal, Terranite Ore and payment for my efforts.\"";
next;
mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some Terranite Arrows?\"";
menu
"No, thank you.", L_Arrows_No,
"Sure, I could use some arrows.", L_Arrows_Yes;
L_Arrows_No:
mes "[Heathin]";
mes "\"Well, if you change your mind, I'm not going anywhere.\"";
close;
L_Arrows_Yes:
set QL_TERRANITE_ARMOR, 12;
mes "[Heathin]";
mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 Terranite Arrows per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
next;
mes "\"See you soon!\"";
close;
L_Arrows_Forge:
if ( (Zeny < @TARROW_REQ_GP)
|| (countitem("Coal") < @TARROW_REQ_COAL)
|| (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
goto L_Arrows_Wait;
set QL_TERRANITE_ARMOR, 13;
delitem "Coal", @TARROW_REQ_COAL;
delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE;
getexp @heathin_xp_bonus, 0;
set Zeny, Zeny - @TARROW_REQ_GP;
mes "[Heathin]";
mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\"";
close;
L_Arrows_Wait:
mes "[Heathin]";
mes "\"If you want Terranite Arrows, please get me "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
close;
L_Arrows_Ready:
getinventorylist;
if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
set QL_TERRANITE_ARMOR, 14;
getitem "TerraniteArrow", 1000;
mes "[Heathin]";
mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
close;
L_Arrows_Trade:
mes "[Heathin]";
mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 Terranite Arrows. Would you like some Terranite Arrows?\"";
menu
"No.", L_Arrows_Trade_No,
"Yes.", L_Arrows_Trade_Yes;
L_Arrows_Trade_No:
mes "[Heathin]";
mes "\"Come back again if you would like to get Terranite Arrows.\"";
close;
L_Arrows_Trade_Yes:
if ( (Zeny < @TARROW_REQ_GP)
|| (countitem("Coal") < @TARROW_REQ_COAL)
|| (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
goto L_Arrows_Trade_Wait;
getinventorylist;
if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
delitem "Coal", @TARROW_REQ_COAL;
delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE;
set Zeny, Zeny - @TARROW_REQ_GP;
set @lucky, 5 * rand((Luk+Luk2));
set @lucky$, "";
getitem "TerraniteArrow", 1000 + @lucky;
mes "[Heathin]";
if(@lucky>0)
set @lucky$, " You are lucky, I could forge "+@lucky+" more arrows than expected.";
mes "Here you go!" + @lucky$ + " Come back again if you want more Terranite Arrows.\"";
close;
L_Arrows_Trade_Wait:
mes "[Heathin]";
mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\"";
close;
L_InventoryNoSpace:
mes "[Heathin]";
mes "\"Hm no. You can't carry this right now. Make some room and come back.\"";
close;
}
001-2,25,55,0|script|HeathinDebug|147
{
mes "[Heathin Debug]";
mes "Debug Action";
menu
"Reset", L_Reset,
"Exit", L_End;
L_Reset:
set QL_TERRANITE_ARMOR, 0;
mes "Reset!";
goto L_End;
L_End:
end;
OnInit:
if (!debug)
disablenpc "HeathinDebug";
end;
}
|