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001-2,114,89,0|script|Fieri|117
{
if (QL_FIERI >= 4) goto L_Done2;
if (QL_FIERI == 3) goto L_Progress2;
if (QL_FIERI == 2) goto L_Done1;
if (QL_FIERI == 1) goto L_Progress;
set @TEMP, rand(2);
if(@TEMP == 1) goto L_Opening1;
goto L_Opening0;
L_Opening0:
mes "[Fieri]";
mes "\"The Wizards are always hungry. All the magic all the time, sapping their energy.";
mes "Could I ask a favor of you?\"";
next;
goto L_Ask;
L_Opening1:
mes "[Fieri]";
mes "\"These wizards eat like a store house full of maggots.";
mes "At this rate I'll have nothing left to cook. Can you help me with a task?\"";
next;
goto L_Ask;
L_Ask:
menu
"Yes.", L_Yes,
"No.", L_Close;
L_Yes:
set @TEMP, rand(2);
if(@TEMP == 1) goto L_Req1;
goto L_Req0;
L_Req0:
mes "[Fieri]";
mes "\"Great! I need a beer for my tonori delight.\"";
next;
goto L_Set;
L_Req1:
mes "[Fieri]";
mes "\"Bring me a beer. I'll give you something if you do.\"";
next;
goto L_Set;
L_Set:
set QL_FIERI, 1;
mes "[Fieri]";
mes "\"Please bring it to me!\"";
goto L_Close;
L_Progress:
if (countitem("Beer") < 1) goto L_NotEnough;
mes "[Fieri]";
mes "\"Oooh, perfect! It's perfect!";
mes "You brought me my beer! Here, have some cake for your troubles.\"";
getinventorylist;
if (@inventorylist_count - (countitem("Beer") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
delitem "Beer", 1;
getexp 100, 0;
getitem "CherryCake", 5;
set QL_FIERI, 2;
next;
mes "\"Now let's see...\"";
goto L_Close;
L_Progress2:
if (countitem("InsectSlime") < 3) goto L_NotEnough1;
mes "[Fieri]";
mes "\"Nice! They're perfect, just perfect!";
mes "You brought me the 3 insect slimes! Here, have some tonori delight as reward.\"";
getinventorylist;
if ((@inventorylist_count - (countitem("InsectSlime") == 3) > 99 - (countitem("TonoriDelight") == 0) )) goto L_TooMany;
delitem "InsectSlime", 3;
getexp 100, 0;
getitem "TonoriDelight", 3;
set QL_FIERI, 4;
goto L_Close;
L_NotEnough:
mes "[Fieri]";
mes "\"Oh, please hurry and bring me a beer. The wizards need their tonori delight!\"";
goto L_Close;
L_NotEnough1:
mes "[Fieri]";
mes "\"Please do hurry and bring me 3 insect slimes, so I can finish the tonori delight!\"";
goto L_Close;
L_Done1:
mes "[Fieri]";
mes "\"Thank you so much!\"";
mes "\"But... I need some more ingredients.\"";
next;
mes "\"I need 3 insect slimes for that.\"";
mes "\"Bring them to me, and I'll give you something nice.\"";
set QL_FIERI, 3;
goto L_Close;
L_Done2:
mes "[Fieri]";
mes "\"I hope you like tonori delight as much as I do, because, you see...\"";
next;
mes "\"Tonori delight is life!\"";
goto L_Close;
L_Close:
set @TEMP, 0;
close;
L_TooMany:
next;
mes "[Fieri]";
mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_Close;
}
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