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//

001-1.gat,135,42,0	script	Vincent	113,{
	if (TMW_Quest >= 10) goto L_Done;
	if (TMW_Quest == 9) goto L_Progress;
	if (TMW_Quest == 8) goto L_Start;
	if (TMW_Quest < 8) goto L_Convince_Vincent_First;

	// If this happens, something is wrong with the above code.
	mes "Vincent looks confused.";
	close;

L_Convince_Vincent_First:
	mes "[Vincent]";
	mes "\"I'm making an action figure.  I'm almost done with it.\"";
	mes "";
	mes "Vincent seems distracted with his near-completed figurine for now.";
	close;
	

L_Start:

	set @TEMP, rand(4);
	if(@TEMP == 0) goto L_Opening1;
	if(@TEMP == 1) goto L_Opening2;
	if(@TEMP == 2) goto L_Opening3;
	if(@TEMP == 3) goto L_Opening4;

L_Opening1:
	mes "[Vincent]";
	mes "\"I just need 10 more Bug Legs to finish my action figure!\"";
	next;
	goto L_Ask;

L_Opening2:
	mes "[Vincent]";
	mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\"";
	next;
	goto L_Ask;

L_Opening3:
	mes "[Vincent]";
	mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
	next;
	goto L_Ask;

L_Opening4:
	mes "[Vincent]";
	mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\"";
	next;
	goto L_Ask;

L_Ask:
	mes "[Vincent]";
	mes "\"Will you help me find 10 Bug Legs?\"";
	next;
	menu
		"Yes", L_Sure,
		"No", -;
	close;

L_Sure:
	set TMW_Quest, 9;
	set @TEMP,rand(4);
	if(@TEMP == 0) goto L_Req1;
	if(@TEMP == 1) goto L_Req2;
	if(@TEMP == 2) goto L_Req3;
	if(@TEMP == 3) goto L_Req4;

L_Req1:
	mes "[Vincent]";
	mes "\"Thank you!\"";
	next;
	goto L_Wait;

L_Req2:
	mes "[Vincent]";
	mes "\"I don't know how to thank you enough!\"";
	next;
	goto L_Wait;

L_Req3:
	mes "[Vincent]";
	mes "\"I will thank you when I get them!\"";
	next;
	goto L_Wait;

L_Req4:
	mes "[Vincent]";
	mes "\"I'm sure I will give a small reward. :D\"";
	next;
	goto L_Wait;

L_Wait:
	mes "[Vincent]";
	mes "\"Now please go get me 10 Bug Legs.\"";
	close;

L_Progress:
	if(countitem("BugLeg") >= 10) goto L_Have;
	mes "[Vincent]";
	mes "\"Please help me collect 10 Bug Legs!\"";
	close;

L_Have:
	mes "[Vincent]";
	mes "\"Excellent! Finally I can complete the model!!\"";
	next;

	if(countitem("BugLeg") < 10) goto L_Progress;
	delitem "BugLeg", 10;
	set zeny, zeny + 1000;
	set TMW_Quest, 10;

	mes "[Vincent]";
	mes "\"Here you go, a little of my appreciation!\"";
	mes "";
	mes "[1000 gold]";
	close;

L_Done:
	mes "[Vincent]";
	mes "\"Thanks for your help!\"";
	close;
}