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{title:The Mana World 2024}
{date:2024-05-03}

Many things happened since the last news update. So many,
some could be forgotten. Some changes worth a mention:

{ul}
{li}TMW turned 20{/li}
{li}Server shakeups{/li}
{li}Monsters{/li}
{li}Locations and NPCs{/li}
{li}Items{/li}
{li}GFX and SFX{/li}
{li}Quests{/li}
{li}Spells{/li}
{li}Mana client{/li}
{li}Server{/li}
{li}Respawn changes{/li}
{li}New commands{/li}
{li}Misc{/li}
{/ul}

{b}TMW turned 20:{/b}
    The Mana World achieved a mindblasting feat!
We've been up and running for 20 years! Thanks to
everyone involved! It's really an amazing miracle.

Event had 3 parts.
    Rick Lime, a leprechaun, made an appearance.
Tricky and mischievous fun and chaos ensued. All
online players received their choice of Clover Top Hat,
Leprechaun Hat, Leprechaun Head or a Rainerang (expect
changes as it's the wrong weapon type, currently).

    The next day, pirates landed on Tonori Desert shores,
but it wasn't so simple. They were coming from the past,
where their fleet of 3 were anchored and the infamous pirate
Blanc, lead numerous seamen to battle. Players thwarted
Blanc's plan, scuttling ships and dispatching defenders!

    Meanwhile, ancient evil returned...
The Reaper crossed from the world of the dead! It attempted
to collect souls and bodies for its undead armies, taking
on leprechauns, pirates and players. The Reaper managed
to acquire fearsome powers! The players were steadfast.
Enraged, the Reaper sent them to the Abyss! It was a bad plan.
Burned by rough travel and beaten, The Reaper had to hide in
the shadows to recover.

The Mana World became safe again... for now.
Event summary and follow-ups:
{link:https://forums.themanaworld.org/viewtopic.php?p=165569}

{b}Server shakeups:{/b}
    Unfortunately it wasn't as simple as all that.
We faced server related fallouts, but despite life
giving us pressure we survived and continued with
our 20 year anniversary anyway.
    We reduced server VM specs to stay within
budget. It's still more than enough to keep the game
server fast. Thanks to Freeyorp for wrangling this.
    We also moved the wiki to an external resource. It's
now migrated to miraheze.org. Data migration was done
by thorbjorn.
    We would like to thank Jak1 for providing us with
powerful and nice hosting for CI builds and we thank
ko2fan for providing an even faster replacement.

If you notice any issues, please contact staff.

{b}Monsters:{/b}
    Since the last news record, TMW has had a sizable
number of new monsters originating from Evol or ML worlds.
Some are already on certain maps and others are not yet in
use, but present on the server.
    Now, there are bifs to gather ores and related items
and even more bifs/slimes to come. Frogs and tortugas
dwell near water, as well as crocs and many other things.
Ever fought a moubotaur? Mistook GM Tree for scenery?
(Apr 1 joke)
    Some new monsters were created especially for
thematic eventing and hopefully would prove to be
fun in the future. Ever fought rough Blanc and Emo or
met treacherous Rick Lime? Mont Blanc (ship) also got an
upgrade. Undead themed rotter and rot got added.
    Nerfed MDEF for Poltergeist(-5), Lightning
Ball(-15), The Lost(-10), Witch Guard(-20),
JackO(-2), Zombie(-1), Fallen(-2), Terranite(-5),
Reaper(-10), Nutcracker(-5), Swashbuckler(-2),
Grenadier(-10), Anne(-5), and Tormenta(-20)
    New drops added to existing monsters as well.
e.g. Evil and Spiky mushrooms, rarely drop their hats.

{b}Locations and NPCs:{/b}
    The Crypt got slightly extended. The Graveyard,
again has, a JackO and zombies and the Hurnscald mines
have skulls haunting them again.
    Music additions to Crypt, Moor, Candor
and Sewers.
    New Pink Flower and mushroom hunting areas added.

{b}Items:{/b}
    Wumpus egg changed to Tomato by ID
    Silver and thorn arrow added
    Imperial bow, naftalin and dragon sword added
    Witch hat stats same as Wizard hat
    Weapon levels added/fixed
    Item descriptions reflect true values
    Rainerang (rainbow version of boomerang)
and Leprechaun Hat
    GM Amulet added
    Assassin set and Mana Pearl added. Assassin
set got brawling bonus added. Female assassin
mask added.
    Crozenite, gold and bromenal items added
    Enlightening elixirs to boost M.Atk

{b}GFX and SFX:{/b}
    SFX added: Pumpkin, flame, Casket Monster,
Skel (all types), Fallen, Bee, Snail, Terranite,
Mana Ghost, Pollet, all pirates, Reaper, Ball
Lightning, Scythe, Slimes and mothers, Luvia,
Tormenta, doomsday mobs, Floyd
    Magic and punch SFX added, quest and skill-up SFX
changed
    Lum and inma spells SFX added
    Grenadier SFX changed from bell to boom and Upmarmu
SFX changes
    Barbarians.ogg(Kazai maps) and Sirens.ogg added
    Imperial Bow SFX and gun miss ricochets added
    Firetrail effect added, snail trail reworked and
zombies gained a blood trail effect
    A few new effects based on Illia particles

{b}Quests:{/b}
    Boss points are scaled based on player level
    More mobs added to Evil Obelisk
    Luca and manaseed rewards added
    Daily points drain bug fix (Lv > 110 players)
    Mana pearl quest exp reduced
    Chronos shop fixes
    Less eyes needed for crypt fights
    Nerf Auldsbel's snake tongues from 50 to 40
    Crypt boss drops all become 1 in 2000 chances
    More alchemy recipes and hints added
    Single player can now jump to swamp from Terogan
    Blossom's petal shop quest added
    Xmas dailies corrections

{b}Spells:{/b}
    GM spells for boss actions were created. This
allows for more interesting GM based events
    Asorm lasts longer. Changes to betsanc and
conc pots interactions (see Server)
    Dark shroom spawns are better but more costly

{b}Mana client:{/b}
    Mana client became active again! It supports
the current server protocol, at least to the point
it can connect to TMWA. It could use some polishing,
but it's exciting to see it back in business!

{b}Server{/b}:
    Spell cooldowns added
    Guardian/tyrant, frillyar and kaflosh status
symbols added
    Max drops raised to 10
    Crit def added
    Vuln/exploit (mass disconnect) fixed
    WIP: fix for scripts crashing map server
    Con pots no longer work for magic, but
betsanc no longer hurts delay

{b}Respawns change:{/b}
    Graveyard & Crypt entrance > Last menhir touched
    Crypt > Moor
    Northern Farmsteads > West adjacent map
    Mining camp (outside) > Mining camp (inside)
The only punishment for death is having to walk back,
which seems an improvement over none at all.

{b}New commands:{/b}
    @mobinfo MonsterName: info on specified monster
    @bosspoints/@bp:      show boss points total
    @dailypoints/@dp:     show daily points total
    @mobpoints/@mp:       show monster points total

{b}Misc:{/b}
    Map fixes
    Several new attack effects
e.g. Floyd now has its own attack effects (book of Floyd
given to players reaching Lv 135)
    Texts corrections and minor edits
    Added more mini-maps
    Mods support added


-- The Mana World Team

{author:Ledmitz,Hello=),thorbjorn,...}