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path: root/world/map/npc/026-1
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2024-09-09Pinkie Helmet stat and cost changeHoraK-FDF1-18/+23
- made it 15 def and -30 matk - added a Pinkie Hat as a requirement since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
2024-09-09Added a bunch of NPCs that miteyo should detectLed Mitz1-0/+4
I probably missed some. I may have a few errors, but I sure found a lot of npcs that are magical and ready for detection with #miteyo. TY Hello=) for the IS_MAGIC code. Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-05-16removed bifs, shadowplants*4, beehives*4HoraK-FDF1-2/+2
2024-01-14Mobs 2 MapsHoraK-FDF1-0/+3
2023-12-07mobsHoraK-FDF1-0/+2
2023-04-11Soul Menhir changes (pt. 1)Jesusalva Jesusalva2-18/+0
2016-04-25Make Maps for map name changewushin4-4/+4
2016-04-23Deadmere - Undead Townwushin10-11/+643
2016-04-07slowly getting things donemekolat3-52/+16
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
2015-11-13remove names from warpsmekolat1-2/+2
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-02-28Fix make maps adding commit spamwushin1-2/+2
2015-02-19Make Warp Names Uniquewushin1-2/+2
2015-02-01make maps with the updated convertermekolat3-18/+18
2015-02-01remove .gat from npcsmekolat2-2/+2
2014-11-05NPCs on 026-* fixedwushin1-1/+1
2014-11-05Fix Monster entrieswushin1-14/+14
2014-10-19Halloween Annual Base Commitwushin2-94/+0
2014-04-19Fixed mapflag for resavewushin1-1/+1
011-4,023-1,023-2,023-3,026-1,031-3,044-3,068-1,068-2,069-1,069-2,056-2,botcheck.gat
2014-04-11Adding new Mapswushin3-12/+12
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up main scriptsBen Longbons1-2/+5
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-12-03Fix the other Munro checkBen Longbons1-2/+2
2013-11-30Fix Munro unequip, debug=2, and Spanish typoBen Longbons1-1/+2
2013-11-24Fix style and logic of UnequipCBBen Longbons1-1/+2
2013-10-30remove unequipbyid until unequipcb is merged and don't make quest logic ↵v2013.10.30Ben Longbons1-5/+4
dependent on debug
2013-10-30Fix issues with the way the halloween quest was committedBen Longbons1-2/+1
2013-10-30Fixed Munro NPC. I thought gettime() was based at 0, duhMadCamel1-4/+4
2013-10-30Fixup on halloween scriptMadCamel1-0/+6
2013-10-29Simple annual Halloween eventMadCamel2-0/+85
2013-07-05Move starting brace to new lineBen Longbons2-2/+4
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-2/+2
They now match the names from mob_db.
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas1-1/+1
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke2-10/+10
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-07removed tabs from 026-1 down to 024-2Frost1-4/+4
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-36/+36
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-19Move to a subdirectoryBen Longbons4-0/+74