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2024-09-09Added a bunch of NPCs that miteyo should detectLed Mitz2-1/+9
I probably missed some. I may have a few errors, but I sure found a lot of npcs that are magical and ready for detection with #miteyo. TY Hello=) for the IS_MAGIC code. Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-05-16removed bifs, shadowplants*4, beehives*4HoraK-FDF1-9/+9
2024-05-16updateHoraK-FDF1-1/+1
2024-05-16item adds/changesHoraK-FDF1-2/+2
2024-01-14Mobs 2 MapsHoraK-FDF1-0/+9
2023-11-08SC_MATKPOTHoraK-FDF1-0/+2
2023-04-27Blanc: Revert respawn points to Soul Menhirs (exceptions exist)Jesusalva Jesusalva2-2/+0
2022-11-10Raise EXP for swamp chest (+50%) and for Beheader (+25%)Jesusaves1-1/+1
2021-12-04Mana Pearl reduced quest exp (#592)HoraK-FDF1-8/+8
2021-04-18Luca and Mana Seed Rewards (#581)HoraK-FDF1-0/+42
Even particularly (Jesusalva) being against it and not going to keep it for Evolved... Accept the PR; Kalabar however will take over assassin quest in Evolved and the Mana thingy will need a redo as well.
2021-03-25Updated text to no longer wait till February. (#573)Ledmitz1-3/+4
2021-02-04Final batch of changes and balance after through testing with Ledmitz (and Prsm$Jesusaves1-1/+8
- Fix bugs on @getexp and @chargetexp - Bump exp for Beheader quest from 400k to 750k - Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow. NOTE: The -20 HIT might be or not be lowered further. Beheader is not as powerful as it looks like!
2021-02-01Apply all the proposed changes by TMWTJesusaves1-4/+4
- Beheader Crit went from 40% to 30%* - Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding) - Terranite Ore database prices were doubled - Give 400,000 experience instead of just 200k *: Bjorn advised that nerfing later is better than buffing later
2021-01-31The Beheader Quest, Beheaders Expansion (tested and tweaked)Jesusaves1-11/+79
2021-01-18Beheader: Just like light/dark path, allow player to don't make the deal.Jesusaves1-1/+27
2021-01-17The Beheader Quest, part IJesusaves2-0/+95
The second part should arrive in fifteen~thirty days or so, this is a simple quest. Why dividing in two parts? Because content is little, time is precious, and... rEvolt is not coming for another few weeks so yeah. That.
2016-04-07slowly getting things donemekolat3-37/+21
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
2016-03-30Fix invocationswushin1-1/+1
2016-03-30initial commit for magic v3mekolat1-1/+1
Fix Druid Tree and add hug to TMW
2015-11-13remove names from warpsmekolat1-10/+10
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-04-30make generic npcs use strnpcinfomekolat1-1/+1
2015-04-07merge percentheal & itemheal into healmekolat1-1/+1
2015-02-28Fix make maps adding commit spamwushin1-10/+10
2015-02-19Make Warp Names Uniquewushin1-10/+10
2015-02-19Shorten Labelswushin1-2/+2
2015-02-01make maps with the updated convertermekolat3-31/+31
2015-02-01remove .gat from npcsmekolat4-5/+5
2014-11-05NPCs on 012-* fixedwushin3-4/+4
2014-11-05Fix Monster entrieswushin1-17/+17
2014-05-05Dialogue changes to NPCsVreality2-31/+31
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-15Npcs remaining script fixeswushin1-1/+1
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
2014-04-15New Core Functionwushin1-0/+11
Travelers to warp about Checks being moved into functions Warp Towel Behavior changed
2014-04-11Adding new Mapswushin2-0/+3
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up main scriptsBen Longbons1-2/+1
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-11-24Add missing newlines at end of fileBen Longbons1-1/+1
2013-08-19Give every NPC a unique nameBen Longbons1-3/+3
2013-07-05Move starting brace to new lineBen Longbons3-5/+8
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-1/+1
They now match the names from mob_db.
2011-09-23Client-data: some warp fixes on several maps.Jessica Tölke1-1/+1
Converter ran. Submodule pointer updated.
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke3-28/+28
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-07Tab conversion and formatting. Maps 011-1 to 013-3 done.The Kandiman2-238/+212
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-09-04Replacing spawns from monsters.txt with spawn objects in maps.Jessica Tölke3-21/+12
Converter ran. Submodule pointer updated.
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-29/+29
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-19Move to a subdirectoryBen Longbons6-0/+352