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-rw-r--r--world/map/npc/functions/spawns_on_mobkill.txt81
1 files changed, 81 insertions, 0 deletions
diff --git a/world/map/npc/functions/spawns_on_mobkill.txt b/world/map/npc/functions/spawns_on_mobkill.txt
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+// Mob splitting/spawn logic By Hello=)
+
+// Spawns some mobs on death of other mob. E.g. split BIG slime -> few smaller ones
+// This function meant to be called with player RID attached (usually in OnMobKillEvent)
+// Inputs: nothing, but expects @mobID, @mobX and @mobY set (usually by server)
+// Return: nothing, but spawns few things.
+function|script|spawns_on_mobkill
+{
+ if (@mobID == SeaSlimeMother) goto L_SplitSea;
+ if ((@mobID == GreenSlimeMother) || (@mobID == GreenSuperSlime)) goto L_SplitGreen;
+ if (@mobID == YellowSuperSlime) goto L_SplitYellow;
+ if (@mobID == RedSuperSlime) goto L_SplitRed;
+ if (@mobID == BlueSuperSlime) goto L_SplitBlue;
+ if (@mobID == Tormenta) goto L_TorWitchDead;
+ if ((@mobID == Luvia) && (getmap() != "052-2")) goto L_LuvWitchDead; // Skip spawns if its Illia
+ if (@mobID == Blanc1) goto L_Blanc1Dead;
+ return; // Not mob of interest -> do nothing
+
+L_SplitSea:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, AngrySeaSlime, rand(8, 16));
+ return;
+
+L_SplitGreen:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, AngryGreenSlime, rand(8, 16));
+ return;
+
+L_SplitYellow:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, YellowSlime, rand(6, 16));
+ return;
+
+L_SplitRed:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, RedSlime, rand(6, 16));
+ return;
+
+L_SplitBlue:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, BlueSlime, rand(3, 6));
+ return;
+
+L_TorWitchDead:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, VoidBat, rand(7, 12));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, DemonicSpirit, rand(5, 10));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, UndeadWitch, 1);
+ return;
+
+L_LuvWitchDead:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, VoidBat, rand(7, 12));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, DemonicSpirit, rand(5, 8));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, UndeadWitch, 1);
+ return;
+
+L_Blanc1Dead:
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, Blanc2, 1);
+ return;
+}
+
+// Spawns mobs around spot, if it can - or stacks mobs on spot if no room for 3x3 area
+// This function can be called from any context.
+// Inputs: arg0: map (string), arg1: X, arg2: Y, arg3: mob ID, arg4: amount
+// Return: nothing, but spawns few things.
+function|script|spawn_mobs_around
+{
+ set .@map$, getarg(0, ""); // map where to spawn
+ set .@mobX, getarg(1, -1); // X coord
+ set .@mobY, getarg(2, -1); // Y coord
+ set .@mobID, getarg(3, -1); // Mob ID to spawn.
+ set .@mobQTY, getarg(4, -1); // Amount.
+ if ((.@map$ == "") || (.@mobX < 1) || (.@mobY < 1) || (.@mobID < 1002) ||
+ (.@mobX > getmapmaxx(.@map$)) || (.@mobY > getmapmaxy(.@map$)) ||
+ (.@mobQTY < 1)) // Invalid parameters given?
+ goto L_Abort; // Yell and return
+ if ((.@mobX > 1) && (.@mobY > 1) && (.@mobX < getmapmaxx(.@map$)) &&
+ (.@mobY < getmapmaxy(.@map$)) && (.@mobQTY > 1)) //Enough room for 3x3 && "mass" spawn
+ areamonster .@map$, (.@mobX-1), (.@mobY-1), (.@mobX+1), (.@mobY+1), "", .@mobID, .@mobQTY;
+ else
+ monster .@map$, .@mobX, .@mobY, "", .@mobID, .@mobQTY; // 3x3 wouldnt fit or just 1 mob.
+ return;
+
+L_Abort:
+ debugmes "spawn_mob_around: invalid args! Map=" + .@map$ + " x=" + .@mobX + " y=" + .@mobY + " mobID=" + .@mobID + " mobQTY=" + .@mobQTY;
+ return;
+}