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-// Merchant got his shop shot down due to selling poison and asks the player for some errand
-// after finishing this, daily quest with scorpion stingers
-// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2)
-// author: Jenalya
-021-1.gat,120,31,0|script|Imec|162
-{
- set @state, ((QUEST_NorthTulimshar & TWOBIT_4_MASK) >> TWOBIT_4_SHIFT);
- set @money, 500;
-
- if (@state >= 3) goto L_Stingers;
- if (@state == 2) goto L_Return;
- if (@state == 1) goto L_Bring;
-
- mes "[Imec]";
- mes "\"The Wizard's Council shut down my shop!";
- mes "They said I was selling illegal things, but what's so illegal about poison?\"";
- next;
- mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
- mes "He looks at you.";
- next;
- mes "[Imec]";
- mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
- mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\"";
- goto L_Offer;
-
-L_Offer:
- menu
- "What is in that government building and where is it?",L_Explain,
- "Ok, sounds good.",L_Next,
- "No!",L_Close;
-
-L_Next:
- mes "[Imec]";
- mes "\"Very good. Here is the paper.\"";
- mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
- set @state, 1;
- callsub S_Update_Mask;
- goto L_Close;
-
-L_Explain:
- mes "[Imec]";
- mes "\"Follow the road to the south past the bakery, then go west when you reach the town walls. It's right before the gate to the bazaar.\"";
- next;
- mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\"";
- next;
- mes "\"So, will you bring my petition to the office in that building?\"";
- if (@state == 0)
- goto L_Offer;
- goto L_Close;
-
-L_Bring:
- mes "[Imec]";
- mes "\"What are you waiting for? Bring my petition to the government building.\"";
- menu
- "Where is it again?",L_Explain,
- "I'm on my way.",L_Close;
-
-L_Return:
- mes "[Imec]";
- mes "\"Ah, you're back.\"";
- mes "You hand the letter of acknowledgement over to Imec.";
- next;
- mes "[Imec]";
- mes "\"Very well. I'm sure I'll be able to open my shop again soon.\"";
- next;
- mes "It seems Imec doesn't notice you anymore.";
- menu
- "You mentioned a reward.",L_Next1;
-
-L_Next1:
- mes "[Imec]";
- mes "\"What? Ah, right. Here, have this.\"";
- set Zeny, Zeny + @money;
- set @state, 3;
- callsub S_Update_Mask;
- next;
- mes "\"Actually, you could be of further help to me.\"";
- next;
- goto L_Stingers;
-
-L_Stingers:
- mes "[Imec]";
- set @dq_level, 10;
- set @dq_cost, 3;
- set @dq_count, 3;
- set @dq_name$, "ScorpionStinger";
- set @dq_friendly_name$, "Scorpion Stingers";
- set @dq_money, 200;
- set @dq_exp, 40;
-
- callfunc "DailyQuest";
- goto L_Close;
-
-L_Close:
- set @money, 0;
- set @state, 0;
-
- set @dq_level, 0;
- set @dq_cost, 0;
- set @dq_count, 0;
- set @dq_name$, "";
- set @dq_friendly_name$, "";
- set @dq_money, 0;
- set @dq_exp, 0;
- set @dq_return, 0;
- close;
-
-S_Update_Mask:
- set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(TWOBIT_4_MASK)) | (@state << TWOBIT_4_SHIFT);
- return;
-}