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-rw-r--r--world/map/npc/007-1/voltain.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt
index 0366ea5c..9d7fc37c 100644
--- a/world/map/npc/007-1/voltain.txt
+++ b/world/map/npc/007-1/voltain.txt
@@ -12,7 +12,7 @@
// # used Variables: global variable $@VOLTAIN_state
// # 0: bring bottles
// # 1: bring black scorpion stinger
-// # 2: bring bug legs
+// # 2: bring insect legs
// # 3: bring another black scorpion stinger
// # 4: bring mauve herbs
// # 5: bring raw logs
@@ -35,9 +35,9 @@
set @BLACK_SC_ST_REWARD_XP, 500;
set @BLACK_SC_ST_REWARD_GOLD, 250;
- set @BUGLEG_NEEDED, 10;
- set @BUGLEG_REWARD_XP, 200;
- set @BUGLEG_REWARD_GOLD, 150;
+ set @INSECTLEG_NEEDED, 10;
+ set @INSECTLEG_REWARD_XP, 200;
+ set @INSECTLEG_REWARD_GOLD, 150;
set @HERBS_NEEDED, 7;
set @HERBS_REWARD_XP, 200;
@@ -131,19 +131,19 @@ L_Next2:
L_state2:
mes "[Voltain]";
- mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
+ mes "\"Care to to help me with my potion? I need " + @INSECTLEG_NEEDED + " insect legs so that I can thicken the potion.\"";
next;
menu
- "I've got the bug legs.", L_Next3,
- "I'd rather not carry around dead bugs for you.", L_NOHELP ;
+ "I've got the insect legs.", L_Next3,
+ "I'd rather not carry around parts of dead insects for you.", L_NOHELP ;
L_Next3:
mes "[Voltain]";
- if (countitem("BugLeg") < @BUGLEG_NEEDED)
+ if (countitem("InsectLeg") < @INSECTLEG_NEEDED)
goto L_NOT_ENOUGH;
- delitem "BugLeg", @BUGLEG_NEEDED;
- set Zeny, Zeny + @BUGLEG_REWARD_GOLD;
- getexp @BUGLEG_REWARD_XP, 0;
+ delitem "InsectLeg", @INSECTLEG_NEEDED;
+ set Zeny, Zeny + @INSECTLEG_REWARD_GOLD;
+ getexp @INSECTLEG_REWARD_XP, 0;
set $@VOLTAIN_state, 3;
mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
goto L_Close;
@@ -373,9 +373,9 @@ L_Close:
set @BLACK_SC_ST_NEEDED, 0;
set @BLACK_SC_ST_REWARD_XP, 0;
set @BLACK_SC_ST_REWARD_GOLD, 0;
- set @BUGLEG_NEEDED, 0;
- set @BUGLEG_REWARD_XP, 0;
- set @BUGLEG_REWARD_GOLD, 0;
+ set @INSECTLEG_NEEDED, 0;
+ set @INSECTLEG_REWARD_XP, 0;
+ set @INSECTLEG_REWARD_GOLD, 0;
set @HERBS_NEEDED, 0;
set @HERBS_REWARD_XP, 0;
set @HERBS_REWARD_GOLD, 0;