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+//
+function script KadiyaSubquestConsts {
+ set @Q_kadiya_status, (QUEST_MAGIC2 & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT;
+
+ set @Q_STATUS_NONE, 0;
+ set @Q_STATUS_KNOWS_MOPOX, 1;
+ set @Q_STATUS_MADE_MOPOX, 2;
+ set @Q_STATUS_DIDNT_DRINK, 3;
+ set @Q_STATUS_WANTS_CHOCOCAKE, 4;
+ set @Q_STATUS_WANTS_ORANGECUPCAKE, 5;
+ set @Q_STATUS_COMPLETED, 6;
+ set @Q_STATUS_COMPLETED_ELANORE, 7;
+ set @Q_STATUS_COMPLETED_NOELANORE, 8;
+ set @Q_STATUS_COMPLETED_POST_ELANORE, 9;
+
+ if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) < 4)
+ set @Q_kadiya_status, @Q_STATUS_NONE;
+
+ if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) > 4)
+ set @Q_kadiya_status, @Q_STATUS_COMPLETED_POST_ELANORE;
+
+ return;
+}
+
+
+001-4.gat,25,21,0 script Omar 162,{
+ callfunc "ElanoreFix";
+ callfunc "KadiyaSubquestConsts";
+
+ set @Q_status, @Q_kadiya_status;
+
+ if (@Q_status >= @Q_STATUS_COMPLETED)
+ goto L_cured;
+
+ if (@Q_status == @Q_STATUS_DIDNT_DRINK)
+ goto L_didnt_drink;
+
+ if (@Q_status > @Q_STATUS_DIDNT_DRINK)
+ goto L_make_food;
+
+ mes "[Omar]";
+ mes "\"Welcome to my humble abode.\"";
+ next;
+
+ menu
+ "Well met! May I ask who you are?", L_omar,
+ "What's wrong with your daughter?", L_kadiya_sick,
+ "Thank you!", -;
+ close;
+
+L_omar:
+ mes "[Omar]";
+ mes "\"My name is Omar; I am a trader of oils and spices.\"";
+ close;
+
+L_kadiya_sick:
+ mes "[Omar]";
+ mes "\"Kadiya has caught Ponderpox, I fear.\"";
+ mes "He sighs.";
+ mes "\"She's has been feverish for many days now. I wish there were something I could do.\"";
+ next;
+
+ menu
+ "Have you asked Elanore the healer?", L_sick_elanore,
+ "How about the Hurnscald hospital?", L_sick_hospital,
+ "Can I help?", L_sick_self,
+ "I'm sorry to hear that.", -;
+
+ mes "[Omar]";
+ mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\"";
+ mes "He smiles, but you see doubt in his eyes.";
+ close;
+
+L_sick_elanore:
+ mes "[Omar]";
+ mes "\"Elanore?\"";
+ mes "He frowns.";
+ mes "\"She knows nothing. I see no point in talking to her.\"";
+ close;
+
+L_sick_hospital:
+ mes "[Omar]";
+ mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\"";
+ close;
+
+L_sick_self:
+ mes "[Omar]";
+ mes "\"You are very kind, but I don't think there is anything you can do.\"";
+ close;
+
+L_didnt_drink:
+ mes "[Omar]";
+ mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\"";
+ mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\"";
+ next;
+
+ mes "[Omar]";
+ mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\"";
+ next;
+
+ mes "[Omar]";
+ set @Q_status, (@Q_STATUS_WANTS_CHOCOCAKE + rand(2));
+ callsub S_update_var;
+
+ if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
+ mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\"";
+ if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
+ mes "\"If only this were a chocolate cake and not a potion... she really loves chocolate cakes.\"";
+ close;
+
+L_make_food:
+ mes "[Omar]";
+ mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\"";
+ if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
+ mes "\"Alas, it is not an orange cupcake.\"";
+ if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
+ mes "\"If only it were to smell and taste like her favourite chocolate cake...\"";
+ close;
+
+L_cured:
+ if (@Q_status == @Q_STATUS_COMPLETED)
+ goto L_cured_choice;
+ mes "[Omar]";
+ mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\"";
+ close;
+
+L_cured_choice:
+ mes "[Omar]";
+ mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\"";
+ next;
+
+ menu
+ "Oh, it was nothing.", L_cured_nothing,
+ "I didn't do it alone; Elanore helped.", L_cured_elanore,
+ "That will be 5000 GP.", -;
+
+ mes "[Omar]";
+ mes "\"Ah, certainly.\"";
+ mes "He hands you a small bag of money.";
+ next;
+
+ set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
+ callsub S_update_var;
+
+ set zeny, zeny + 5000;
+ close;
+
+L_cured_nothing:
+ mes "[Omar]";
+ mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\"";
+ mes "He hands you a bag of money containing 10,000 GP and two pearls.";
+ mes "\"And feel free to drop by again whenever you would like!\"";
+
+ set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
+ callsub S_update_var;
+
+ getitem "Pearl", 2;
+ set zeny, zeny + 10000;
+ close;
+
+L_cured_elanore:
+ mes "[Omar]";
+ mes "Omar frowns.";
+ mes "\"That witch? You worked with her without telling me?\"";
+ mes "He looks over to his daughter, concern suddenly in his eyes.";
+ mes "\"She is looking better, though...\"";
+ next;
+
+ mes "[Omar]";
+ mes "Omar shakes his head.";
+ mes "\"I will have to think about this. Please leave me alone.\"";
+ next;
+
+ set @Q_status, @Q_STATUS_COMPLETED_ELANORE;
+ callsub S_update_var;
+
+ close;
+
+S_update_var:
+ set QUEST_MAGIC2,
+ (QUEST_MAGIC2 & ~(NIBBLE_3_MASK)
+ | (@Q_status << NIBBLE_3_SHIFT));
+ return;
+}
+
+
+001-4.gat,31,20,0 script _______Kadiya 174,{
+ callfunc "ElanoreFix";
+ set @Q_MASK, NIBBLE_3_MASK;
+ set @Q_SHIFT, NIBBLE_3_SHIFT;
+
+ callfunc "KadiyaSubquestConsts";
+ set @Q_status, @Q_kadiya_status;
+
+ if (@Q_status >= @Q_STATUS_COMPLETED)
+ goto L_cured;
+
+ mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching.";
+ mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever.";
+ next;
+
+ mes "[Kadiya]";
+ mes "\"Hello,\" she says in a tiny voice.";
+ next;
+
+ set @M_NAME, 1;
+ set @M_CANDY, 2;
+ set @M_POTION, 3;
+ set @M_CHOCOCAKE, 4;
+ set @M_CUPCAKE, 5;
+
+ setarray @choice$, "Hello! What's your name?", "Would you like some candy?", "", "", "", "", "", "";
+ setarray @choice_idx, @M_NAME, @M_CANDY, 0, 0, 0, 0, 0, 0;
+ set @choices_nr, 2;
+
+ if (countitem("MopoxCurePotion") == 0)
+ goto L_M_no_cure;
+
+ set @choice_idx[@choices_nr], @M_POTION;
+ set @choice$[@choices_nr], "This potion will cure your illness!";
+ set @choices_nr, @choices_nr + 1;
+
+L_M_no_cure:
+
+ if ((countitem("LacedChocolateCake") == 0) || (@Q_status != @Q_STATUS_WANTS_CHOCOCAKE))
+ goto L_M_no_chococake;
+
+ set @choice_idx[@choices_nr], @M_CHOCOCAKE;
+ set @choice$[@choices_nr], "Would you like special chocolate cake?";
+ set @choices_nr, @choices_nr + 1;
+
+L_M_no_chococake:
+
+ if ((countitem("LacedOrangeCupcake") == 0) || (@Q_status != @Q_STATUS_WANTS_ORANGECUPCAKE))
+ goto L_M_no_cupcake;
+
+ set @choice_idx[@choices_nr], @M_CUPCAKE;
+ set @choice$[@choices_nr], "Would you like special orange cupcake?";
+ set @choices_nr, @choices_nr + 1;
+
+L_M_no_cupcake:
+
+ set @choice_idx[@choices_nr], 0;
+ set @choice$[@choices_nr], "Goodbye.";
+ set @choices_nr, @choices_nr + 1;
+
+ menu
+ @choice$[0], -,
+ @choice$[1], -,
+ @choice$[2], -,
+ @choice$[3], -,
+ @choice$[4], -,
+ @choice$[5], -;
+
+ set @choice, @choice_idx[@menu - 1];
+
+ if (@choice == @M_NAME) goto L_name;
+ if (@choice == @M_CANDY) goto L_no_candy;
+ if (@choice == @M_POTION) goto L_potion;
+ if (@choice == @M_CHOCOCAKE) goto L_chococake;
+ if (@choice == @M_CUPCAKE) goto L_cupcake;
+
+ close;
+
+L_name:
+ mes "[Kadiya]";
+ mes "She smiles a faint smile.";
+ mes "\"My name is Kadiya.\"";
+
+ close;
+
+L_no_candy:
+ mes "[Kadiya]";
+ mes "She hesitates for a moment.";
+ mes "\"No, thank you. I don't think I should.\"";
+
+ close;
+
+L_potion:
+ mes "[Kadiya]";
+ if (@Q_status < @Q_STATUS_DIDNT_DRINK)
+ set @Q_status, @Q_STATUS_DIDNT_DRINK;
+ callsub S_update_var;
+
+ mes "Kadiya grimaces and pushes the bottle away.";
+ mes "\"That smells terrible!\"";
+ next;
+
+ mes "[Kadiya]";
+ mes "She pulls the sheets over her head.";
+ mes "\"I won't drink that!\"";
+ next;
+
+ close;
+
+L_chococake:
+ delitem "LacedChocolateCake", 1;
+ goto L_do_cure;
+
+L_cupcake:
+ delitem "LacedOrangeCupcake", 1;
+ goto L_do_cure;
+
+L_do_cure:
+ if (@Q_status < @Q_STATUS_COMPLETED)
+ set @Q_status, @Q_STATUS_COMPLETED;
+ callsub S_update_var;
+ mes "[Kadiya]";
+ mes "Kadiya's eyes widen.";
+ mes "\"Oh! Daddy, is it okay if I eat this?\"";
+ mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\"";
+ next;
+
+ mes "[Kadiya]";
+ mes "Kadiya devours your gift in just a handful of bites.";
+ next;
+
+ mes "[Kadiya]";
+ mes "She smiles. \"Thank you! I feel better already!\".";
+ next;
+
+ mes "[Kadiya]";
+ mes "She looks much healthier, too. Omar walks over and touches her forehead.";
+ mes "\"Now that is funny-- your fever has gone down quite a bit!\"";
+ mes "He smiles at you. \"Thank you for your help!\"";
+ next;
+
+ mes "[Kadiya]";
+ mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\"";
+ close;
+
+L_goodbye:
+ mes "[Kadiya]";
+ mes "Goodbye!";
+
+ close;
+
+L_cured:
+ mes "[Kadiya]";
+ mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared.";
+ close;
+
+S_update_var:
+ set QUEST_MAGIC2,
+ (QUEST_MAGIC2 & ~(@Q_MASK)
+ | (@Q_status << @Q_SHIFT));
+ return;
+}