summaryrefslogtreecommitdiff
path: root/world/map/npc/001-2
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/001-2')
-rw-r--r--world/map/npc/001-2/troupe_leader.txt33
1 files changed, 23 insertions, 10 deletions
diff --git a/world/map/npc/001-2/troupe_leader.txt b/world/map/npc/001-2/troupe_leader.txt
index f34408d3..f69629a5 100644
--- a/world/map/npc/001-2/troupe_leader.txt
+++ b/world/map/npc/001-2/troupe_leader.txt
@@ -1,12 +1,16 @@
//
001-2.gat,34,25,0|script|Troupe Leader|165,{
- if (Inspector == 4) goto L_NohMask_Troupe;
- if (Inspector == 13) goto L_NohMask_Found;
+ callfunc "ClearVariables";
+
+ set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
+ if (@inspector == 4) goto L_NohMask_Troupe;
+ if (@inspector == 13) goto L_NohMask_Found;
mes "[Troupe Leader]";
mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
- close;
+ goto L_Close;
L_NohMask_Troupe:
mes "[Troupe Leader]";
@@ -15,19 +19,19 @@ L_NohMask_Troupe:
menu
"Any ideas on who might have taken it?", L_NohMask_Idea,
"Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
- "Hmm...", -;
- close;
+ "Hmm...", L_Close;
L_NohMask_Idea:
- set Inspector, 5;
+ set @inspector, 5;
+ callsub S_Update_Mask;
mes "[Troupe Leader]";
mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
- close;
+ goto L_Close;
L_NohMask_Accuse:
mes "[Troupe Leader]";
mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
- close;
+ goto L_Close;
L_NohMask_Found:
mes "[Troupe Leader]";
@@ -36,16 +40,25 @@ L_NohMask_Found:
if (@inventorylist_count == 100) goto L_NohMask_TooMany;
mes "[1500 experience points]";
getexp 1500, 0;
- set Inspector, 14;
+ set @inspector, 14;
+ callsub S_Update_Mask;
getitem "NohMask", 1;
next;
mes "[Troupe Leader]";
mes "\"We don't need it anymore. We're doing different shows here.\"";
- close;
+ goto L_Close;
L_NohMask_TooMany:
next;
mes "[Troupe Leader]";
mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
+ goto L_Close;
+
+L_Close:
+ set @inspector, 0;
close;
+
+S_Update_Mask:
+ set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
+ return;
}