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-rw-r--r--world/map/db/item_db.txt68
1 files changed, 56 insertions, 12 deletions
diff --git a/world/map/db/item_db.txt b/world/map/db/item_db.txt
index 75527618..dd68a5aa 100644
--- a/world/map/db/item_db.txt
+++ b/world/map/db/item_db.txt
@@ -92,13 +92,13 @@
585, ScarabArmlet, Scarab Armlet, 5, 8000, 4000, 200, 0, 0, 0, 5, 0, 2, 32, 0, 1, 0, {}, {}
586, CottonShorts, Cotton Shorts, 5, 1000, 500, 15, 0, 2, 0, -4, 0, 2, 1, 0, 1, 0, {}, {}
587, Sword, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-//588, RESERVED, BastardSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+588, BastardSword, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
//589, RESERVED, BroadSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//590, RESERVED, Baselard, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//591, RESERVED, LongSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+591, LongSword, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
//592, RESERVED, Stiletto, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//593, RESERVED, Rapier, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//594, Spear, Spear, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+594, Spear, Spear, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
//595, RESERVED, HeavySpear, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//596, RESERVED, Pike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//597, RESERVED, HeavyPike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
@@ -271,13 +271,13 @@
756, AssassinGloves, Assassin Gloves, 5, 7000, 2000, 9, 0, 5, 0, -3, 0, 2, 4, 0, 0, 0, {}, {callfunc "UnreleasedItem";bonus bAgi, 5;}
757, AssassinBoots, Assassin Boots, 5, 7000, 2000, 10, 0, 5, 0, -3, 0, 2, 64, 0, 0, 0, {}, {callfunc "UnreleasedItem";bonus bAgi, 5;}
758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 5, 0, 2, 34, 1, 1, 10, {}, {}
-//759, PaladinsHelmet, Paladin's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//760, OverlordsHelmet, Overlord's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//761, DesertHelmet, Desert Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+759, PaladinsHelmet, Paladin's Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+760, OverlordsHelmet, Overlord's Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+761, DesertHelmet, Desert Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
763, TerraniteOre, Terranite Ore, 3, 500, 250, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//764, SailorHat, Sailor Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//765, CaptainsHat, Captain's Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+764, SailorHat, Sailor Hat, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+765, CaptainsHat, Captain's Hat, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
766, TerraniteHelmet, Terranite Helmet, 5, 30000, 3000, 300, 0, 15, 0, -12, 0, 2, 256, 0, 0, 0, {}, {bonus bMdef, 5;}
767, TerraniteChestArmor, Terranite Chest Armor, 5, 100000, 3000, 800, 0, 20, 0, -70, 0, 2, 512, 0, 0, 0, {}, {bonus bDex, 1;bonus bMdef, 10;}
768, TerraniteLegs, Terranite Legs, 5, 10000, 3000, 30, 0, 5, 0, -8, 0, 2, 1, 0, 0, 0, {}, {bonus bAgi, 1;bonus bMdef, 5;}
@@ -420,8 +420,19 @@
902, BlueRoseHat, Blue Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {}
903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
+905, BucketHat, Bucket Hat, 5, 1600, 800, 20, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {}
// Add new entries above here. For dyed entries, add to the bottom of the 2000s.
-
+1172, SilkPants, Silk Pants, 5, 1500, 750, 10, 0, 2, 0, 0, 0, 2, 1, 0, 1, 0, {}, {}
+1173, TamOShanter, Tam O' Shanter, 5, 5000, 500, 20, 0, 9, 0, -2, 0, 2, 256, 0, 0, 0, {}, {}
+1174, CashiersShade, Cashier's Shade, 5, 4000, 500, 15, 0, 2, 0, -10, 0, 2, 256, 0, 0, 0, {}, {}
+1175, AutumnMask, Autumn Mask, 5, 5000, 500, 10, 0, 1, 0, 4, 0, 2, 256, 0, 0, 0, {}, {}
+1176, ContributorshirtGuru, Contributorshirt (Guru), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1177, Contributorshirt2013, Contributorshirt (2013), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1178, Contributorshirt2014, Contributorshirt (2014), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1179, Contributorshirt2015, Contributorshirt (2015), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1180, Contributorshirt2016, Contributorshirt (2016), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1181, Contributorshirt2017, Contributorshirt (2017), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
+1182, Contributorshirt2018, Contributorshirt (2018), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {}
1183, AmberChristmasSweater, Amber Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {}
1184, FunkyChristmasSweater, Funky Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {}
1185, PinkChristmasSweater, Pink Christmas Sweater, 5, 8000, 4000, 30, 0, 5, 0, 0, 0, 2, 512, 0, 0, 0, {}, {}
@@ -435,9 +446,9 @@
1193, BlueWrap, Blue Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
1194, PurpleWrap, Purple Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
1195, GreenWrap, Green Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-//1196, Open
+1196, Beret, Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
1197, SkeletonCharm, Skeleton Charm, 5, 0, 0, 10, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, { callfunc "CheckMunro"; }
-1198, JackOSoul, Jack O Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+1198, Soul, Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
@@ -745,6 +756,17 @@
2257, OrangeCottonCloth, Orange Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
2258, PurpleCottonCloth, Purple Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
2259, DarkGreenCottonCloth, Dark Green Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+2260, RedBeret, Red Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2261, GreenBeret, Green Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2262, DarkBlueBeret, Dark Blue Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2263, YellowBeret, Yellow Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2264, LightBlueBeret, Light Blue Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2265, PinkBeret, Pink Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2266, BlackBeret, Black Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2267, OrangeBeret, Orange Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2268, PurpleBeret, Purple Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+2269, DarkGreenBeret, Dark Green Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {}
+
//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
// Add dyed entries above here. For regular entries, please use the < 1000s.
@@ -921,5 +943,27 @@
5107, PurpleSorcererRobeWhite, Purple Sorcerer Robe Wh, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;}
5108, DarkGreenSorcererRobeWh, Dark Green Sorcerer Rob, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;}
5109, SorcererRobeWhite, Sorcerer Robe White, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;}
-//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
+5110, Bloodstone, Bloodstone, 3, 2000, 250, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
+5111, BrainStem, Brain Stem, 3, 180, 90, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5112, CryptKey, Crypt Key, 3, 300, 150, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5113, Ectoplasm, Ectoplasm, 3, 80, 20, 4, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {}, {}
+5114, Urn, Urn, 3, 40, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5115, VampireBatWing, Vampire Bat Wing, 3, 700, 20, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5116, WraithHorn, Wraith Horn, 3, 700, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5117, AstralCube, Astral Cube, 3, 10000, 10, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5118, RunestoneA, Runestone A, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5119, RunestoneL, Runestone L, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5120, RunestoneN, Runestone N, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5121, RunestoneT, Runestone T, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5122, RunestoneW, Runestone W, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5123, QuillOfBinding, Quill Of Binding, 3, 10, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5124, BloodInk, Blood Ink, 3, 10, 10, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5125, UnderworldKey, Underworld Key, 3, 10, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5126, MTJarofOwnBlood, MTJar of Own Blood, 0, 200, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {itemheal -250, 0;getitem 5127, 1;}, {}
+5127, JarofOwnBlood, Jar of Own Blood, 3, 200, 100, 375, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+5128, DarkHelm, DarkHelm, 5, 50000, 10000, 800, 0, 19, 0, -80, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bMaxHPrate, 10; bonus bAtkRange, -((readparam(bAtkRange)/2)); bonus bInt, -(readparam(bInt));}
+5129, UnderworldMask, UnderworldMask, 5, 50000, 10000, 100, 0, 9, 0, -40, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAtkRange, 1; bonus bInt, -(readparam(bInt));}
+5130, Phylactery, Phylactery, 5, 50000, 10000, 20, 0, 1, 0, 5, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAspdRate, 10; bonus bDex, -(readparam(bDex)/2);}
// Add secondary dyed entries above here. For primary dyed entries, use the 2000 IDs
+//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}