diff options
Diffstat (limited to 'world/map/db/item_db.txt')
-rw-r--r-- | world/map/db/item_db.txt | 90 |
1 files changed, 67 insertions, 23 deletions
diff --git a/world/map/db/item_db.txt b/world/map/db/item_db.txt index 75527618..364ffb8e 100644 --- a/world/map/db/item_db.txt +++ b/world/map/db/item_db.txt @@ -92,13 +92,13 @@ 585, ScarabArmlet, Scarab Armlet, 5, 8000, 4000, 200, 0, 0, 0, 5, 0, 2, 32, 0, 1, 0, {}, {} 586, CottonShorts, Cotton Shorts, 5, 1000, 500, 15, 0, 2, 0, -4, 0, 2, 1, 0, 1, 0, {}, {} 587, Sword, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} -//588, RESERVED, BastardSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +588, BastardSword, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} //589, RESERVED, BroadSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //590, RESERVED, Baselard, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//591, RESERVED, LongSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +591, LongSword, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} //592, RESERVED, Stiletto, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //593, RESERVED, Rapier, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//594, Spear, Spear, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} +594, Spear, Spear, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} //595, RESERVED, HeavySpear, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //596, RESERVED, Pike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //597, RESERVED, HeavyPike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} @@ -271,13 +271,13 @@ 756, AssassinGloves, Assassin Gloves, 5, 7000, 2000, 9, 0, 5, 0, -3, 0, 2, 4, 0, 0, 0, {}, {callfunc "UnreleasedItem";bonus bAgi, 5;} 757, AssassinBoots, Assassin Boots, 5, 7000, 2000, 10, 0, 5, 0, -3, 0, 2, 64, 0, 0, 0, {}, {callfunc "UnreleasedItem";bonus bAgi, 5;} 758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 5, 0, 2, 34, 1, 1, 10, {}, {} -//759, PaladinsHelmet, Paladin's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//760, OverlordsHelmet, Overlord's Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//761, DesertHelmet, Desert Helmet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +759, PaladinsHelmet, Paladin's Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +760, OverlordsHelmet, Overlord's Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +761, DesertHelmet, Desert Helmet, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 763, TerraniteOre, Terranite Ore, 3, 500, 250, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//764, SailorHat, Sailor Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//765, CaptainsHat, Captain's Hat, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +764, SailorHat, Sailor Hat, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +765, CaptainsHat, Captain's Hat, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 766, TerraniteHelmet, Terranite Helmet, 5, 30000, 3000, 300, 0, 15, 0, -12, 0, 2, 256, 0, 0, 0, {}, {bonus bMdef, 5;} 767, TerraniteChestArmor, Terranite Chest Armor, 5, 100000, 3000, 800, 0, 20, 0, -70, 0, 2, 512, 0, 0, 0, {}, {bonus bDex, 1;bonus bMdef, 10;} 768, TerraniteLegs, Terranite Legs, 5, 10000, 3000, 30, 0, 5, 0, -8, 0, 2, 1, 0, 0, 0, {}, {bonus bAgi, 1;bonus bMdef, 5;} @@ -322,17 +322,17 @@ 806, ReedBundle, Reed Bundle, 3, 20, 10, 7, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {}, {} 807, GrassSeed, Grass Seed, 3, 20, 10, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {}, {} //ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} -808, HitchhikersTowel, Hitchhiker's Towel, 3, 1000, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -809, WhiteHitchhikersTowel, White Hitchhiker's Towe, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useWhiteWarpTowel";}, {} -810, RedHitchhikersTowel, Red Hitchhiker's Towel, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useRedWarpTowel";}, {} -811, GreenHitchhikersTowel, Green Hitchhiker's Towe, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useGreenWarpTowel";}, {} -812, BlueHitchhikersTowel, Blue Hitchhiker's Towel, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useBlueWarpTowel";}, {} -813, YellowHitchhikersTowel, Yellow Hitchhiker's Tow, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useYellowWarpTowel";}, {} -814, PurpleHitchhikersTowel, Purple Hitchhiker's Tow, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "usePurpleWarpTowel";}, {} -815, OrangeHitchhikersTowel, Orange Hitchhiker's Tow, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useOrangeWarpTowel";}, {} -816, PinkHitchhikersTowel, Pink Hitchhiker's Towel, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "usePinkWarpTowel";}, {} -817, TealHitchhikersTowel, Teal Hitchhiker's Towel, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useTealWarpTowel";}, {} -818, LimeHitchhikersTowel, Lime Hitchhiker's Towel, 0, 1000, 500, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {callfunc "useLimeWarpTowel";}, {} +808, HitchhikersTowel, Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "HitchhikersTowel"; callfunc "WarpTowel";}, {} +809, WhiteHitchhikersTowel, White Hitchhiker's Towe, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "WhiteHitchhikersTowel"; callfunc "WarpTowel";}, {} +810, RedHitchhikersTowel, Red Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "RedHitchhikersTowel"; callfunc "WarpTowel";}, {} +811, GreenHitchhikersTowel, Green Hitchhiker's Towe, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "GreenHitchhikersTowel"; callfunc "WarpTowel";}, {} +812, BlueHitchhikersTowel, Blue Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "BlueHitchhikersTowel"; callfunc "WarpTowel";}, {} +813, YellowHitchhikersTowel, Yellow Hitchhiker's Tow, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "YellowHitchhikersTowel"; callfunc "WarpTowel";}, {} +814, PurpleHitchhikersTowel, Purple Hitchhiker's Tow, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "PurpleHitchhikersTowel"; callfunc "WarpTowel";}, {} +815, OrangeHitchhikersTowel, Orange Hitchhiker's Tow, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "OrangeHitchhikersTowel"; callfunc "WarpTowel";}, {} +816, PinkHitchhikersTowel, Pink Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "PinkHitchhikersTowel"; callfunc "WarpTowel";}, {} +817, TealHitchhikersTowel, Teal Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "TealHitchhikersTowel"; callfunc "WarpTowel";}, {} +818, LimeHitchhikersTowel, Lime Hitchhiker's Towel, 0, 10, 1, 30, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {set @warpTowelName$, "LimeHitchhikersTowel"; callfunc "WarpTowel";}, {} 819, DiamondPowder, Diamond Powder, 3, 1000, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 820, RubyPowder, Ruby Powder, 3, 1000, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 821, EmeraldPowder, Emerald Powder, 3, 1000, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} @@ -420,8 +420,19 @@ 902, BlueRoseHat, Blue Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} 903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} 904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} +905, BucketHat, Bucket Hat, 5, 1600, 800, 20, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} // Add new entries above here. For dyed entries, add to the bottom of the 2000s. - +1172, SilkPants, Silk Pants, 5, 1500, 750, 10, 0, 2, 0, 0, 0, 2, 1, 0, 1, 0, {}, {} +1173, TamOShanter, Tam O' Shanter, 5, 5000, 500, 20, 0, 9, 0, -2, 0, 2, 256, 0, 0, 0, {}, {} +1174, CashiersShade, Cashier's Shade, 5, 4000, 500, 15, 0, 2, 0, -10, 0, 2, 256, 0, 0, 0, {}, {} +1175, AutumnMask, Autumn Mask, 5, 5000, 500, 10, 0, 1, 0, 4, 0, 2, 256, 0, 0, 0, {}, {} +1176, ContributorshirtGuru, Contributorshirt (Guru), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1177, Contributorshirt2013, Contributorshirt (2013), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1178, Contributorshirt2014, Contributorshirt (2014), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1179, Contributorshirt2015, Contributorshirt (2015), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1180, Contributorshirt2016, Contributorshirt (2016), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1181, Contributorshirt2017, Contributorshirt (2017), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} +1182, Contributorshirt2018, Contributorshirt (2018), 5, 8000, 4000, 20, 0, 5, 0, 5, 0, 2, 512, 0, 0, 0, {}, {} 1183, AmberChristmasSweater, Amber Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {} 1184, FunkyChristmasSweater, Funky Christmas Sweater, 5, 2000, 1000, 35, 0, 6, 0, -12, 0, 2, 512, 0, 0, 0, {}, {} 1185, PinkChristmasSweater, Pink Christmas Sweater, 5, 8000, 4000, 30, 0, 5, 0, 0, 0, 2, 512, 0, 0, 0, {}, {} @@ -435,9 +446,9 @@ 1193, BlueWrap, Blue Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 1194, PurpleWrap, Purple Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 1195, GreenWrap, Green Wrap, 3, 50, 25, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -//1196, Open +1196, Beret, Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} 1197, SkeletonCharm, Skeleton Charm, 5, 0, 0, 10, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, { callfunc "CheckMunro"; } -1198, JackOSoul, Jack O Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +1198, Soul, Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {} @@ -745,6 +756,17 @@ 2257, OrangeCottonCloth, Orange Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 2258, PurpleCottonCloth, Purple Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 2259, DarkGreenCottonCloth, Dark Green Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +2260, RedBeret, Red Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2261, GreenBeret, Green Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2262, DarkBlueBeret, Dark Blue Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2263, YellowBeret, Yellow Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2264, LightBlueBeret, Light Blue Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2265, PinkBeret, Pink Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2266, BlackBeret, Black Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2267, OrangeBeret, Orange Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2268, PurpleBeret, Purple Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} +2269, DarkGreenBeret, Dark Green Beret, 5, 1000, 500, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, {bonus bAgi, 2;}, {} + //ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} // Add dyed entries above here. For regular entries, please use the < 1000s. @@ -921,5 +943,27 @@ 5107, PurpleSorcererRobeWhite, Purple Sorcerer Robe Wh, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;} 5108, DarkGreenSorcererRobeWh, Dark Green Sorcerer Rob, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;} 5109, SorcererRobeWhite, Sorcerer Robe White, 5, 8000, 4000, 30, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, {}, {bonus bAgi, 1;} -//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} +5110, Bloodstone, Bloodstone, 3, 2000, 250, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} +5111, BrainStem, Brain Stem, 3, 180, 90, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5112, CryptKey, Crypt Key, 3, 300, 150, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5113, Ectoplasm, Ectoplasm, 3, 80, 20, 4, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, {}, {} +5114, Urn, Urn, 3, 40, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5115, VampireBatWing, Vampire Bat Wing, 3, 700, 20, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5116, WraithHorn, Wraith Horn, 3, 700, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5117, AstralCube, Astral Cube, 3, 10000, 10, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5118, RunestoneA, Runestone A, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5119, RunestoneL, Runestone L, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5120, RunestoneN, Runestone N, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5121, RunestoneT, Runestone T, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5122, RunestoneW, Runestone W, 3, 1000, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5123, QuillOfBinding, Quill Of Binding, 3, 10, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5124, BloodInk, Blood Ink, 3, 10, 10, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5125, UnderworldKey, Underworld Key, 3, 10, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5126, MTJarofOwnBlood, MTJar of Own Blood, 0, 200, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {itemheal -250, 0;getitem 5127, 1;}, {} +5127, JarofOwnBlood, Jar of Own Blood, 3, 200, 100, 375, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +5128, DarkHelm, DarkHelm, 5, 50000, 10000, 800, 0, 19, 0, -80, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bMaxHPrate, 10; bonus bAtkRange, -((readparam(bAtkRange)/2)); bonus bInt, -(readparam(bInt));} +5129, UnderworldMask, UnderworldMask, 5, 50000, 10000, 100, 0, 9, 0, -40, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAtkRange, 1; bonus bInt, -(readparam(bInt));} +5130, Phylactery, Phylactery, 5, 50000, 10000, 20, 0, 1, 0, 5, 0, 2, 256, 0, 0, 0, {}, {callfunc "UnreleasedItem"; bonus bAspdRate, 10; bonus bDex, -(readparam(bDex)/2);} // Add secondary dyed entries above here. For primary dyed entries, use the 2000 IDs +//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} |