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-rw-r--r--npc/001-1_Tulimshar/elanore.txt8
-rw-r--r--npc/006-1_Desert_mountains/mika.txt2
-rw-r--r--npc/006-1_Desert_mountains/pachua.txt2
-rw-r--r--npc/010-2_Dimonds_Cove/loratay.txt4
-rw-r--r--npc/012-1_Woodland_Hills/injured-mouboo.txt2
-rw-r--r--npc/020-2_Nivalis/furquest.txt2
6 files changed, 10 insertions, 10 deletions
diff --git a/npc/001-1_Tulimshar/elanore.txt b/npc/001-1_Tulimshar/elanore.txt
index a2afb2d3..a1075fbc 100644
--- a/npc/001-1_Tulimshar/elanore.txt
+++ b/npc/001-1_Tulimshar/elanore.txt
@@ -176,7 +176,7 @@ L_Lifestones_Trade:
delitem "GambogeHerb", 10;
delitem "AlizarinHerb", 10;
delitem "CobaltHerb", 10;
- getitem "LifeStone", 5;
+ getitem "Lifestone", 5;
getexp 200, 1;
mes "[Elanore the Healer]";
mes "Elanore carefully goes over your leaves, then smiles.";
@@ -263,10 +263,10 @@ L_Teach_Initial:
next;
getinventorylist;
- if ((@inventorylist_count == 100) && (countitem("LifeStone") == 0))
+ if ((@inventorylist_count == 100) && (countitem("Lifestone") == 0))
goto L_Teach_Initial_Noroom;
- getitem "LifeStone", 1;
+ getitem "Lifestone", 1;
set @Q_status, @STATUS_LEARNED_LIGHT_HEAL;
callsub S_update_var;
@@ -499,7 +499,7 @@ L_Teach_AdvanceTo3Ready:
mes "\"Please come back soon; there is more that I would like to teach you.\"";
next;
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_ELANORE_OMAR;
- getitem "LifeStone", 20;
+ getitem "Lifestone", 20;
goto L_Main;
diff --git a/npc/006-1_Desert_mountains/mika.txt b/npc/006-1_Desert_mountains/mika.txt
index a572b911..fc2e6f44 100644
--- a/npc/006-1_Desert_mountains/mika.txt
+++ b/npc/006-1_Desert_mountains/mika.txt
@@ -1,4 +1,4 @@
-006-1.gat,39,27,0 script Mika 114,{
+006-1.gat,39,27,0 script Mika 114,{
mes "[Mika]";
mes "\"My father told me about a man living in this desert who makes clothes out of snake skin.\"";
next;
diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt
index 9acfad54..f4d2a653 100644
--- a/npc/006-1_Desert_mountains/pachua.txt
+++ b/npc/006-1_Desert_mountains/pachua.txt
@@ -1,4 +1,4 @@
-006-1.gat,23,100,0 script Pachua 143,{
+006-1.gat,23,100,0 script Pachua 143,{
set @LEATHER_PATCH_PRICE, 300;
diff --git a/npc/010-2_Dimonds_Cove/loratay.txt b/npc/010-2_Dimonds_Cove/loratay.txt
index f2350a4c..ebe9a0c5 100644
--- a/npc/010-2_Dimonds_Cove/loratay.txt
+++ b/npc/010-2_Dimonds_Cove/loratay.txt
@@ -429,7 +429,7 @@ L_tanktop_short:
if (@inventorylist_count == 100 && countitem("CottonCloth") > 5) goto L_TooMany;
set zeny, zeny - 1000;
delitem "CottonCloth", 5;
- getitem "WhiteShortTankTop", 1;
+ getitem "ShortTankTop", 1;
mes "[Lora Tay the Seamstress]";
mes "You watch as Lora sews the pieces of cloth together, then flattens the seams and ends with some odd liquid.";
mes "Amazingly, the result looks like a single piece of cloth.";
@@ -445,7 +445,7 @@ L_tanktop_long:
if (@inventorylist_count == 100 && countitem("CottonCloth") > 6) goto L_TooMany;
set zeny, zeny - 1000;
delitem "CottonCloth", 6;
- getitem "WhiteTankTop", 1;
+ getitem "TankTop", 1;
mes "[Lora Tay the Seamstress]";
mes "After combining your pieces of cloth into one-- miraculously making the seams and stitches vanish-- the seamstress cuts out all that doesn't belong into a tank top, then folds and stabilises the edges with additional seam lines.";
mes "\"There you are. Don't worry, I have trimmed it to match your size perfectly.\"";
diff --git a/npc/012-1_Woodland_Hills/injured-mouboo.txt b/npc/012-1_Woodland_Hills/injured-mouboo.txt
index efa68ad5..ae203a9a 100644
--- a/npc/012-1_Woodland_Hills/injured-mouboo.txt
+++ b/npc/012-1_Woodland_Hills/injured-mouboo.txt
@@ -196,7 +196,7 @@ L_dead:
if (@inventorylist_count == 100)
goto L_nopickup;
- getitem "BlackTNeckSweater", 1;
+ getitem "BlackTurtleneckSweater", 1;
mes "You pull out the sweater and stuff it into your backpack.";
set @Q_status, @STATE_TOOK_KILL_REWARD;
diff --git a/npc/020-2_Nivalis/furquest.txt b/npc/020-2_Nivalis/furquest.txt
index 2d988f75..debce274 100644
--- a/npc/020-2_Nivalis/furquest.txt
+++ b/npc/020-2_Nivalis/furquest.txt
@@ -3,7 +3,7 @@
//#################################################################################
// Santa's Inn - Agostine, The Legendary Tailor
-020-2.gat,102,28,0 script Agostine 137, {
+020-2.gat,102,28,0 script Agostine 137,{
if (QUEST_WG_state == 1) goto L_State_0_3;
if (QUEST_WG_state == 2) goto L_State_1;
if (QUEST_WG_state == 3) goto L_State_2;