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author | Jesusaves <cpntb1@ymail.com> | 2021-02-09 01:24:52 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-09 01:24:52 -0300 |
commit | 97dd8282b9ee9c2cade4318c23aab3524dd94b56 (patch) | |
tree | 843840219347e8944d1d88d89cda36544ddb3fe2 /world/map | |
parent | 42677f1fbf17ef8ad79f32facfe07a182c05e0fa (diff) | |
download | serverdata-2021.02.09.tar.gz serverdata-2021.02.09.tar.bz2 serverdata-2021.02.09.tar.xz serverdata-2021.02.09.zip |
It is actually easier to lower the terranite helmet level from 80 to 70v2021.02.09
Than to update quest log and whatelse. Remainder of quest unchanged.
EDITS: HEATHIN (Also, is that equip worthwhile a lv 80 char time? Can it be done earlier?)
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/npc/001-2/heathin.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt index 3ebfbbc7..321b6e0f 100644 --- a/world/map/npc/001-2/heathin.txt +++ b/world/map/npc/001-2/heathin.txt @@ -15,9 +15,9 @@ if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 80) goto L_Legs_Ready; if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 80) goto L_Legs_Forge; if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 80) goto L_Legs; - if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 80) goto L_Hood_Ready; - if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 80) goto L_Hood_Forge; - if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 80) goto L_Hood; + if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 70) goto L_Hood_Ready; + if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 70) goto L_Hood_Forge; + if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 70) goto L_Hood; if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 60) goto L_Forge_Thanks; if (QL_TERRANITE_ARMOR == 1) && (BaseLevel >= 60) goto L_Forge_Award; if (BaseLevel >= 60) goto L_Start; |