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author | Hello TMW <hello@themanaworld.org> | 2024-11-09 22:07:43 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-11-09 22:07:43 +0000 |
commit | aebc17117f24d16219f3f63b44a17e2723077254 (patch) | |
tree | 48c39f7ae0ad2bd1b193118faf22848319e8c7e2 /world/map/npc/items/magicring_item.txt | |
parent | fb94560f16159b3a73050d2ea6df524a7d74d5cb (diff) | |
download | serverdata-aebc17117f24d16219f3f63b44a17e2723077254.tar.gz serverdata-aebc17117f24d16219f3f63b44a17e2723077254.tar.bz2 serverdata-aebc17117f24d16219f3f63b44a17e2723077254.tar.xz serverdata-aebc17117f24d16219f3f63b44a17e2723077254.zip |
Fix candor rewards computing vs difficulty level
Does what advertised.
Candor rewards were meant to be scaled like (difficulty level / 2200)
However, someone messed up operands order and it became inverted.
So it became 100 * 2200 / 4500 = 48 BP only. While it meant to be 100 * 4500 / 2200 = 204 BP instead.
This restores reward scaling into what it really meant to be.
Diffstat (limited to 'world/map/npc/items/magicring_item.txt')
0 files changed, 0 insertions, 0 deletions