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author | HoraK-FDF <horak-fdf@web.de> | 2024-10-11 02:23:21 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-10-11 02:23:21 +0000 |
commit | 90356e24aacb25406ce1610c4cb77822dc66bfaa (patch) | |
tree | c44fd7f2b059cfdf4599ea70982e51e22607db1d /world/map/npc/099-2/logic.txt | |
parent | 4d946107a6118e90e00a18649c9f3898b069f344 (diff) | |
download | serverdata-90356e24aacb25406ce1610c4cb77822dc66bfaa.tar.gz serverdata-90356e24aacb25406ce1610c4cb77822dc66bfaa.tar.bz2 serverdata-90356e24aacb25406ce1610c4cb77822dc66bfaa.tar.xz serverdata-90356e24aacb25406ce1610c4cb77822dc66bfaa.zip |
doomsday to swamp fix
it's possible to relog/die at 099-1 and 099-2 and get ported to swamp even lvl 1 chars could go there with a sandcutter, 2 roses and 500gp this fixes that.<br>
changed tabs to spaces in that process as well.
Diffstat (limited to 'world/map/npc/099-2/logic.txt')
-rw-r--r-- | world/map/npc/099-2/logic.txt | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/world/map/npc/099-2/logic.txt b/world/map/npc/099-2/logic.txt index 16f3fc3f..6b4667cd 100644 --- a/world/map/npc/099-2/logic.txt +++ b/world/map/npc/099-2/logic.txt @@ -111,12 +111,12 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Flower ::."; - mes "This orange flower is dangerous!"; + mes "This orange flower is dangerous!"; mes "Do not disturb them - they have great range and damage!"; mes ""; mes "Whoever designed this artifical flower must have been crazy!"; mes "Killing it is not fast enough, avoid its nectar at all costs!"; - close; + close; } 099-2,123,128,0|script|???#099-2_123_128|400 @@ -126,10 +126,10 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Slime ::."; - mes "A crazy combat unit made in a crazy laboratory."; + mes "A crazy combat unit made in a crazy laboratory."; mes "If you can, just avoid it. It is slow enough."; mes "It can be slain, but have a decent defense, so use magic."; - close; + close; } 099-2,95,122,0|script|???#099-2_95_122|400 @@ -139,9 +139,9 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Snake ::."; - mes "If I find who designed these monsters ... Grr..."; + mes "If I find who designed these monsters ... Grr..."; mes "They are fast. And powerful. Goes down quickly, though."; - close; + close; } 099-2,28,122,0|script|???#099-2_28_122|400 @@ -150,13 +150,13 @@ OnJanitor: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "Last night, we were attacked by Xakelbael the Dark."; + mes "Last night, we were attacked by Xakelbael the Dark."; mes "Our attacks could barely do him any harm, and then..."; mes "He cast \"Fourth Fall\". All our buffed soldiers fell down the same instant."; mes ""; mes "I am gravely injured, but I'm leaving this note here."; mes "Comrades, please avenge me!"; - close; + close; } 099-2,91,92,0|script|???#099-2_91_92|400 @@ -166,11 +166,11 @@ OnJanitor: if(@npc_check) end; mes ".:: Sasquatch ::."; - mes "Developed for protection of the Earth Crystal."; + mes "Developed for protection of the Earth Crystal."; mes "They are extreme power houses capable to smash intruders."; mes "They have very meh defense, though."; mes "Also, even then could not harm Xakelbael the Dark."; - close; + close; } 099-2,62,43,0|script|???#099-6_62_43|400 @@ -179,7 +179,7 @@ OnJanitor: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "Zax De'Kagen trademark skill, the Bliss of Oblivion."; + mes "Zax De'Kagen trademark skill, the Bliss of Oblivion."; mes "A powerful skill which dispels mana around himself."; mes "Monsters will perish the very moment he cast it, and anyone too close"; mes "will have their mana drained as well, and might die from it."; @@ -187,7 +187,7 @@ OnJanitor: mes "Not only that, but he may become immune to certain sources of damage."; mes "It is a killer move which also allows him to assemble an army right after."; mes "I do believe there is a weakness, though. Something about excessive fur growth?"; - close; + close; } 099-6,57,17,0|script|???#099-6_57_17|400 @@ -197,11 +197,11 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Soldier ::."; - mes "These units can endure a lot of pain and use bows."; - mes "They are not dangerous, but do not let they become fodder."; - mes "A lot of soldiers can be very difficult to kill later on."; + mes "These units can endure a lot of pain and use bows."; + mes "They are not dangerous, but do not let they become fodder."; + mes "A lot of soldiers can be very difficult to kill later on."; mes "Random trivia: They are afraid of bone arrows and knifes."; - close; + close; } 099-6,123,128,0|script|???#099-6_123_128|400 @@ -211,10 +211,10 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Mouboo ::."; - mes "A solid all rounder unit, it has decent health and damage."; + mes "A solid all rounder unit, it has decent health and damage."; mes "But it proved useless as a security biopart."; mes "Figures out, we could not subvert its peaceful nature."; - close; + close; } 099-6,95,122,0|script|???#099-6_95_122|400 @@ -224,10 +224,10 @@ OnJanitor: if(@npc_check) end; mes ".:: Tengu ::."; - mes "Developed for protection of the Earth Crystal."; + mes "Developed for protection of the Earth Crystal."; mes "There shouldn't be any here, but they have a high defense."; mes "They turned out vulnerable to magic, unfortunately."; - close; + close; } 099-6,28,122,0|script|???#099-6_28_122|400 @@ -237,12 +237,12 @@ OnJanitor: if(@npc_check) end; mes ".:: V0id Bat ::."; - mes "They fly very fast and can quickly swarm you."; + mes "They fly very fast and can quickly swarm you."; mes "Their damage and health is not important."; mes "But if not careful, they will overwhelm you."; mes "Also, did you hear about lay on hands on overlapping dimensions?"; mes "This have nothing to do with bats but is a cool fact!"; - close; + close; } 099-6,91,92,0|script|???#099-6_91_92|400 @@ -252,10 +252,10 @@ OnJanitor: if(@npc_check) end; mes ".:: Mana Slayer ::."; - mes "An anti-magic unit, made to run and slay mages."; + mes "An anti-magic unit, made to run and slay mages."; mes "They look so much like us, that we are afraid of them all time."; mes "Not strong against physical damage, but can resist magic pretty well."; - close; + close; } 099-6,62,43,0|script|???#099-6_92_43|400 @@ -264,7 +264,7 @@ OnJanitor: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "Do not neglect the potions which you deemed useless until now."; + mes "Do not neglect the potions which you deemed useless until now."; mes "Our foe is formidable. Our knowledge is being tested, here."; mes "The same techniques which worked for years simply do not apply."; mes ""; @@ -272,7 +272,7 @@ OnJanitor: mes "I think what should sense magic, might sense mana devoid-ness as well."; mes "In this case, such would be the only way to know how far of killing we are."; mes "But I'm not sure if such trick would work except on support role."; - close; + close; } @@ -287,7 +287,7 @@ OnJanitor: mes "Reading this is as hard as finding a needle in a haystack."; if (debug) goto L_Close; if (countitem(FlawedLens) < 1) goto L_Tools; - mes "Although the painting also has no artistic value on its own..."; + mes "Although the painting also has no artistic value on its own..."; mes "Something tells you there is something ominous with it."; next; mes "##9 Use [Flawed Lens] on the painting? ##0"; @@ -334,13 +334,13 @@ OnInit: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "##9 There is something interesting on this fireplace. ##0"; - mes "##9 It doesn't seems to fit this building. ##0"; - mes "##9 As if it have been taken from another world and put here. ##0"; + mes "##9 There is something interesting on this fireplace. ##0"; + mes "##9 It doesn't seems to fit this building. ##0"; + mes "##9 As if it have been taken from another world and put here. ##0"; next; - mes "##9 After searching it, you found nothing. ##0"; - mes "##9 It is just a common fireplace, after all. ##0"; - close; + mes "##9 After searching it, you found nothing. ##0"; + mes "##9 It is just a common fireplace, after all. ##0"; + close; } /////////////////////////////// @@ -352,14 +352,14 @@ OnInit: if(@npc_check) end; mes ".:: V0id Scorpion ::."; - mes "The most basic combat unit in Keshlam."; + mes "The most basic combat unit in Keshlam."; mes "They have decent health, damage, and speed."; mes ""; mes ".:: V0id Mushroom ::."; - mes "The most basic combat unit in Keshlam."; + mes "The most basic combat unit in Keshlam."; mes "They have decent health, damage, and speed, and a higher range."; mes "Unlike the scorpions, they can move faster, but attack is slower."; - close; + close; } 099-1,45,22,0|script|Bookcase#099-1b|400 @@ -369,13 +369,13 @@ OnInit: if(@npc_check) end; mes ".:: V0id Maggot ::."; - mes "They are pathetic individually, and slow, a failed experiment."; + mes "They are pathetic individually, and slow, a failed experiment."; mes "But do not let them overwhelm you, togheter they are formidable!"; mes ""; mes ".:: V0id Archant ::."; - mes "An advanced combat unit, without weak points."; + mes "An advanced combat unit, without weak points."; mes "They are slow in movement, but other than that, they are good."; - close; + close; } /////////////////////////////// @@ -386,7 +386,7 @@ OnInit: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "There is a nice score here."; + mes "There is a nice score here."; mes "I assume important info will be sent by SFX only."; next; mes "Also, the time beats of this score are all in 600ms intervals."; @@ -395,7 +395,7 @@ OnInit: mes "However, potions will still work, hmm."; mes "There is also a spell here: \"##B#storage##b\"."; mes "I assume it only works at specific times."; - close; + close; OnInit: set .IS_MAGIC, 1; @@ -408,22 +408,22 @@ OnInit: callfunc "PCtoNPCRange"; if(@npc_check) end; - mes "Zax De'Kagen's Diary, entry #27"; + mes "Zax De'Kagen's Diary, entry #27"; mes ""; mes "##9 I am all soaking wet. They found my weak point. ##0"; mes "##9 However it was too late, Fourth Fall brought the end to this. ##0"; mes "##9 I did not even had to cancel my illusion. ##0"; next; - mes "Zax De'Kagen's Diary, entry #34"; + mes "Zax De'Kagen's Diary, entry #34"; mes ""; mes "##9 Today my Rubber Bat flew away. Probably shouldn't have given life to it. ##0"; mes "##9 I'll miss it, my dear friend, I hope one day he returns? ##0"; next; - mes "Zax De'Kagen's Diary, entry #42"; + mes "Zax De'Kagen's Diary, entry #42"; mes ""; mes "##9 What I wouldn't give for some pickled beets right now... ##0"; mes "##9 Meh, whatever. I'm not going to Dimond's Cove ever again! ##0"; - close; + close; } 099-3,64,62,0|script|Pan#099-3|400 @@ -437,19 +437,19 @@ OnInit: goto L_Potion; L_Shock: - mes "Someone was trying to make Shock Sweets here."; + mes "Someone was trying to make Shock Sweets here."; mes "However, they don't seem to be finished."; next; mes "An inscription reads, \"To stop F.F.\", nearby."; mes "One can only wonder who or what F.F. is."; - close; + close; L_Potion: - mes "Someone was trying to make a Mana Potion here."; + mes "Someone was trying to make a Mana Potion here."; mes "However, it doesn't seem to have been finished."; next; mes "An inscription reads, \"To stop Bob\", nearby."; mes "Well, I assume it is \"Bob\". The text is faded."; mes "It could be \"boo\", as well. Maybe from Mouboo?"; - close; + close; } |