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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/027-1/monsters.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/027-1/monsters.txt')
-rw-r--r--world/map/npc/027-1/monsters.txt87
1 files changed, 46 insertions, 41 deletions
diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt
index 0efe43c4..b8f1233a 100644
--- a/world/map/npc/027-1/monsters.txt
+++ b/world/map/npc/027-1/monsters.txt
@@ -1,61 +1,66 @@
// 027-1 Graveyard zombies and fallens
// they need to be in an extra file because of the crying child quest
-027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036
-027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045
+027-1.gat,71,41,31,22|monster|Zombie|1036,2,300000,120000,specialMob027-1::On1036
+027-1.gat,37,41,33,22|monster|Zombie|1036,2,200000,10000,specialMob027-1::On1036
+027-1.gat,37,65,33,22|monster|Zombie|1036,3,140000,30000,specialMob027-1::On1036
+027-1.gat,37,65,33,22|monster|Fallen|1045,3,120000,30000,specialMob027-1::On1045
-027-1.gat,0,0,0 script specialMob027-1 -1,{
+027-1.gat,0,0,0|script|specialMob027-1|-1,{
On1036:
- set @mobID, 1036;
- callsub _MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- break;
+ set @mobID, 1036;
+ callsub _MOBCOUNT_ZOMBIES;
+ callfunc "MobPoints";
+ break;
On1045:
- set @mobID, 1045;
- callsub _MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- break;
+ set @mobID, 1045;
+ callsub _MOBCOUNT_FALLENS;
+ callfunc "MobPoints";
+ break;
_MOBCOUNT_ZOMBIES:
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
+ if (@state != 1)
+ return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
+ return;
+ if (rand(8) != 0)
+ return;
+ message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
_MOBCOUNT_FALLENS:
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
+ if (@state != 1)
+ return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
return;
+ if (rand(8) != 0)
+ return;
+ message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
- end;
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
+ end;
}