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authormekolat <mekolat@gmail.com>2015-02-01 14:11:22 -0500
committermekolat <mekolat@gmail.com>2015-02-01 14:11:22 -0500
commit22cfbc011ce19e96767861b60473fa3136177f10 (patch)
tree5a5c78db513146769798d2b9e891f15a52886a77 /world/map/npc/013-3/mask_chest.txt
parentb192aaa6afe5cfaedfe364a2893036348270f5b4 (diff)
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remove .gat from npcs
Diffstat (limited to 'world/map/npc/013-3/mask_chest.txt')
-rw-r--r--world/map/npc/013-3/mask_chest.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/world/map/npc/013-3/mask_chest.txt b/world/map/npc/013-3/mask_chest.txt
index 44d7956b..a175b4b2 100644
--- a/world/map/npc/013-3/mask_chest.txt
+++ b/world/map/npc/013-3/mask_chest.txt
@@ -1,6 +1,6 @@
//
-013-3.gat,28,27,0|script|Chest#DemonMask|111
+013-3,28,27,0|script|Chest#DemonMask|111
{
callfunc "ClearVariables";
@@ -198,7 +198,7 @@ L_No_water:
goto L_Close;
L_This_shouldn_t_happen:
- warp "013-3.gat", 71, 25;
+ warp "013-3", 71, 25;
// You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does.
goto L_Close;