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authorHello=) <hello@themanaworld.org>2025-03-14 20:49:35 +0300
committerHello=) <hello@themanaworld.org>2025-03-14 20:49:35 +0300
commit92f29c04e41cfb4ef312b7d9ca131d2d29189ce0 (patch)
tree8c3dfc7178cc6f4e64f1662649bac3049701678a /world
parentf24336c09f9a82f4a0e6fd3c638a1cc88bf26ac4 (diff)
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Small bugfix: rain interactions vs dendroids never been meant to also spawn sea slimesHEADmaster
Diffstat (limited to 'world')
-rw-r--r--world/map/npc/magic/level2-rain.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-rain.txt b/world/map/npc/magic/level2-rain.txt
index 291af009..b06fd9df 100644
--- a/world/map/npc/magic/level2-rain.txt
+++ b/world/map/npc/magic/level2-rain.txt
@@ -110,7 +110,7 @@ OnHit:
if(get(Class, @target_id) == EntAbomination) // Rain hit Ent? This scores little perk!
monster getmap(), getnpcx(), getnpcy(), "", LogHead, 1+rand(1+(.max/150)), "rain::OnRainSpawnDeath";
if((get(Class, @target_id) == LogHead) && (rand(5) == 3)) // Rain hit LogHead? Little perk as well (plants)
- monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(5), 1, "rain::OnRainSpawnDeath";
+ monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(4), 1, "rain::OnRainSpawnDeath";
end;
OnRainSpawnDeath: