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authorZuzanna K. Filutowska <platyna@users.sourceforge.net>2006-02-21 21:52:20 +0000
committerZuzanna K. Filutowska <platyna@users.sourceforge.net>2006-02-21 21:52:20 +0000
commit951d8a7523e75a90996c4bf6bf30796cd1142135 (patch)
tree731433b18b8db5b19b0dc826071f25b89908a108 /npc
parentda4fb8263e04bcde15d1dbb298a24c5ca10b6d94 (diff)
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Removing obsolete files.
Diffstat (limited to 'npc')
-rw-r--r--npc/tulimshar/bank.txt1
-rw-r--r--npc/tulimshar/barber.txt85
-rw-r--r--npc/tulimshar/casino.txt360
-rw-r--r--npc/tulimshar/children.txt93
-rw-r--r--npc/tulimshar/guards.txt56
-rw-r--r--npc/tulimshar/monster_guide.txt36
-rw-r--r--npc/tulimshar/monsters_3.txt25
-rw-r--r--npc/tulimshar/ptsrewards.txt185
-rw-r--r--npc/tulimshar/shop.txt1
-rw-r--r--npc/tulimshar/soulthief.txt36
-rw-r--r--npc/tulimshar/villagers.txt18
-rw-r--r--npc/tulimshar/warps.txt2
12 files changed, 0 insertions, 898 deletions
diff --git a/npc/tulimshar/bank.txt b/npc/tulimshar/bank.txt
deleted file mode 100644
index 7cd4a2b3..00000000
--- a/npc/tulimshar/bank.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,27,73,0 script Banker 107,{mes "[Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposite",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;} \ No newline at end of file
diff --git a/npc/tulimshar/barber.txt b/npc/tulimshar/barber.txt
deleted file mode 100644
index 83f99910..00000000
--- a/npc/tulimshar/barber.txt
+++ /dev/null
@@ -1,85 +0,0 @@
-new_3-1.gat,102,31,0 script Barber 100,{
- mes "[Barber]";
- mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?";
- next;
-
- menu
- "Change my style",style,
- "Change my color",color,
- "Nah I'm fine",fine;
-
-style:
- menu
- "Classic",style1,
- "Curly",style2,
- "Scruffy",style3,
- "Slick",style4,
- "Mohawk",style5;
-
-style1:
- setlook 1,1;
- close;
-style2:
- setlook 1,2;
- close;
-style3:
- setlook 1,3;
- close;
-style4:
- setlook 1,4;
- close;
-style5:
- setlook 1,5;
- close;
-
-color:
- menu
- "Black",black,
- "Purple",purple,
- "Green",green,
- "Blue",blue,
- "Red",red,
- "Blonde",blonde,
- "Light blue",lightblue,
- "Gray",gray,
- "Brown",brown,
- "White",white,
- "No hair",nohair;
-
-fine:
- close;
-
-black:
- setlook 6,1;
- close;
-purple:
- setlook 6,2;
- close;
-green:
- setlook 6,3;
- close;
-blue:
- setlook 6,4;
- close;
-red:
- setlook 6,5;
- close;
-blonde:
- setlook 6,6;
- close;
-lightblue:
- setlook 6,7;
- close;
-gray:
- setlook 6,8;
- close;
-brown:
- setlook 6,9;
- close;
-white:
- setlook 6,10;
- close;
-nohair:
- setlook 6,11;
- close;
-}
diff --git a/npc/tulimshar/casino.txt b/npc/tulimshar/casino.txt
deleted file mode 100644
index 3c611554..00000000
--- a/npc/tulimshar/casino.txt
+++ /dev/null
@@ -1,360 +0,0 @@
-// Warps room 1
-new_8-1.gat,45,24 warp upstairs 0,2,new_8-1.gat,65,25
-new_8-1.gat,25,36 warp outside 0,2,new_3-1.gat,33,73
-new_3-1.gat,32,72 warp inside 1,0,new_8-1.gat,25,34
-// Warps room 2
-new_8-1.gat,64,25 warp downstairs 0,1,new_8-1.gat,42,25
-new_8-1.gat,68,22 warp tocasino 2,0,new_8-1.gat,32,72
-new_8-1.gat,67,31 warp tobedroom1 1,1,new_8-1.gat,102,23
-new_8-1.gat,76,31 warp tobedroom2 1,1,new_8-1.gat,130,23
-// Warps room 3
-new_8-1.gat,102,22 warp bedroom1tohall 2,0,new_8-1.gat,67,29
-// Warps room 4
-new_8-1.gat,130,22 warp bedroom2tohall 2,0,new_8-1.gat,76,29
-// Warps room 5
-new_8-1.gat,32,74 warp tohall 1,0,new_8-1.gat,68,23
-
-new_8-1.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519
-
-new_8-1.gat,103,26,0 script Waitress 118,{
- mes "[Rebecca]";
- mes "Would you like to rest? It's only 100 gp.";
- next;
-
- menu "Yes",-,"No",L_No;
- mes "Sleep well!";
- next;
-
- if (zeny < 100) goto L_NoMoney;
- set zeny,zeny-100;
- heal 10000,10000;
- close;
-
-L_No:
- mes "See you.";
- close;
-
-L_NoMoney:
- mes "Hey! You don't have enough money!";
- close;
-}
-
-new_8-1.gat,134,23,0 script Worker 117,{
- mes "[Valdo]";
- mes "Please let me work, I'm really in a hurry!";
- close;
-}
-
-new_8-1.gat,37,65,0 script Slot1 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,39,65,0 script Slot2 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,41,65,0 script Slot3 127,{
- mes "Pull the lever...";
- next;
-
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503,1;
- set @Temp1,rand(7);
- set @Temp2,rand(7);
- set @Temp3,rand(7);
- mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
- next;
-
- if(@Temp1 != @Temp2) goto L_Lost;
- if(@Temp2 != @Temp3) goto L_Lost;
- if(@Temp1 != @Temp3) goto L_Lost;
- mes "Congratulations! You won!";
- mes "You get 10 casino coins";
- getitem 503,10;
- close;
-
-L_Lost:
- mes "You lost!";
- close;
-
-L_NoCoin:
- mes "Insert coin";
- close;
-}
-
-new_8-1.gat,32,67,0 shop MoneyChanger 124,503:10
-
-new_8-1.gat,28,63,0 script BlackJack 107,{
- mes "[Croupier]";
- mes "Would you like to play Black Jack?";
- mes "You will need 15 casino coins";
- next;
-
- menu "Yes",-,"No",L_No;
- if(countitem(503) < 15) goto L_NoCoin;
- delitem 503,15;
- set @croupier,rand(0, 4);
- set @croupier,@croupier + 17;
- set @player,rand(4, 20);
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
-
- menu "Yes",L_Another,"No",L_End;
-
-L_Another:
- set @player,@player+rand(2, 11);
- if (@player > 21) goto L_Lost;
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
-
- menu "Yes",L_Another,"No",L_End;
-L_End:
- if (@player < @croupier) goto L_Lost;
- mes "Congratulations, you won!";
- mes "I had " + @croupier + "";
- mes "You get 50 casino coins";
- getitem 503,50;
- close;
-
-L_No:
- mes "As you wish";
- close;
-
-L_NoCoin:
- mes "You need at least 15 coins";
- close;
-
-L_Lost:
- mes "I'm sorry but you lost";
- mes "You got " + @player + " with your cards.";
- mes "I had " + @croupier + "";
- close;
-}
-
-new_8-1.gat,22,69,0 script Roulette 107,{
- mes "Good evening monsieur...";
- mes "How much would you like to bet?";
- next;
-
- menu "Maybe I'll play later",L_Later,"1 coin",-,"5 coins",L_b5,"10 coins",L_b10,"50 coins",L_b50,"100 coins",L_b100;
- set @bet,1;
- goto L_Check;
-L_b5:
- set @bet,5;
- goto L_Check;
-L_b10:
- set @bet,10;
- goto L_Check;
-L_b50:
- set @bet,50;
- goto L_Check;
-L_b100:
- set @bet,100;
- goto L_Check;
-
-L_Check:
- if(countitem(503) < @bet) goto L_NoCoin;
- delitem 503,@bet;
- menu "Choose a color",-,"Choose a number",L_Number;
- menu "Black",-,"Red",-;
- set @color,rand(2);
- if(@color == 1) goto L_Lost;
- mes "You won!";
- getitem 503,@bet * 2;
- close;
-
-L_Number:
- menu "0",-,"00",L00,"1",L1,"2",L2,"3",L3,"4",L4,"5",L5,"6",L6,"7",L7,
- "8",L8,"9",L9,"10",L10,"11",L11,"12",L12,"13",L13,"14",L14,"15",L15,
- "16",L16,"17",L17,"18",L18,"19",L19,"20",L20,"21",L21,"22",L22,
- "23",L23,"24",L24,"25",L25,"26",L26,"27",L27,"28",L28,"29",L29,
- "30",L30,"31",L31,"32",L32,"33",L33,"34",L34,"35",L35,"36",L36;
- set @number,0;
- goto L_CheckNumber;
-L00:
- set @number,37;
- goto L_CheckNumber;
-L1:
- set @number,1;
- goto L_CheckNumber;
-L2:
- set @number,2;
- goto L_CheckNumber;
-L3:
- set @number,3;
- goto L_CheckNumber;
-L4:
- set @number,4;
- goto L_CheckNumber;
-L5:
- set @number,5;
- goto L_CheckNumber;
-L6:
- set @number,6;
- goto L_CheckNumber;
-L7:
- set @number,7;
- goto L_CheckNumber;
-L8:
- set @number,8;
- goto L_CheckNumber;
-L9:
- set @number,9;
- goto L_CheckNumber;
-L10:
- set @number,10;
- goto L_CheckNumber;
-L11:
- set @number,11;
- goto L_CheckNumber;
-L12:
- set @number,12;
- goto L_CheckNumber;
-L13:
- set @number,13;
- goto L_CheckNumber;
-L14:
- set @number,14;
- goto L_CheckNumber;
-L15:
- set @number,15;
- goto L_CheckNumber;
-L16:
- set @number,16;
- goto L_CheckNumber;
-L17:
- set @number,17;
- goto L_CheckNumber;
-L18:
- set @number,18;
- goto L_CheckNumber;
-L19:
- set @number,19;
- goto L_CheckNumber;
-L20:
- set @number,20;
- goto L_CheckNumber;
-L21:
- set @number,21;
- goto L_CheckNumber;
-L22:
- set @number,22;
- goto L_CheckNumber;
-L23:
- set @number,23;
- goto L_CheckNumber;
-L24:
- set @number,24;
- goto L_CheckNumber;
-L25:
- set @number,25;
- goto L_CheckNumber;
-L26:
- set @number,26;
- goto L_CheckNumber;
-L27:
- set @number,27;
- goto L_CheckNumber;
-L28:
- set @number,28;
- goto L_CheckNumber;
-L29:
- set @number,29;
- goto L_CheckNumber;
-L30:
- set @number,30;
- goto L_CheckNumber;
-L31:
- set @number,31;
- goto L_CheckNumber;
-L32:
- set @number,32;
- goto L_CheckNumber;
-L33:
- set @number,33;
- goto L_CheckNumber;
-L34:
- set @number,34;
- goto L_CheckNumber;
-L35:
- set @number,35;
- goto L_CheckNumber;
-L36:
- set @number,36;
- goto L_CheckNumber;
-
-L_CheckNumber:
- set @roulette,rand(38);
- if (@roulette == 37) mes "We got a 00";
- if (@roulette < 37) mes "We got a " + @roulette;
- if (@number != @roulette) goto L_Lost;
- mes "You won!";
- getitem 503,@bet * 10;
- close;
-
-L_Later:
- mes "Rien ne va plus...";
- close;
-
-L_NoCoin:
- mes "You don't have enough coins";
- close;
-
-L_Lost:
- mes "I'm sorry, you lost";
- close;
-}
-
-
diff --git a/npc/tulimshar/children.txt b/npc/tulimshar/children.txt
deleted file mode 100644
index 10fb18f9..00000000
--- a/npc/tulimshar/children.txt
+++ /dev/null
@@ -1,93 +0,0 @@
-new_3-1.gat,57,70,0 script Child1 108,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "Maggots are soo slimey!";
- close;
-
-L_2:
- mes "[Child]";
- mes "Want to play ball with me?";
- close;
-
-L_3:
- mes "[Child]";
- mes "Monsters roam the land, i hate scorpions!";
- close;
-
-L_4:
- mes "[Child]";
- mes "When i grow up, I want to be strong enough to kill a scorpion!";
- close;
-
-L_5:
- mes "[Child]";
- mes "Items dropped by monsters can be sold for *Currency name here*";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "I want to be a Doctor when i grow up!";
- close;
-}
-
-new_3-1.gat,120,33,0 script Child2 103,{
- set @TEMP,rand(7);
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
- if(@TEMP == 6) goto L_6;
- if(@TEMP == 7) goto L_7;
- if(@TEMP == 0) goto L_1;
-
-L_1:
- mes "[Child]";
- mes "If i learned anything from school, Grenxen founded Tulimshar.";
- close;
-
-L_2:
- mes "[Child]";
- mes "When i was picking rocks from the field, i saw a red scorpion.";
- close;
-
-L_3:
- mes "[Child]";
- mes "Its polite to state your name before talking to anyone.";
- close;
-
-L_4:
- mes "[Child]";
- mes "I have a Scorpion Doll!";
- close;
-
-L_5:
- mes "[Child]";
- mes "I carry spare Cactus Juices while on the field.";
- close;
-
-L_6:
- mes "[Child]";
- mes "Items such as foods, can be eaten to regain Health Points.";
- close;
-
-L_7:
- mes "[Child]";
- mes "Grenxen is the Demon that founded Tulimshar.";
- close;
-}
diff --git a/npc/tulimshar/guards.txt b/npc/tulimshar/guards.txt
deleted file mode 100644
index ce020e48..00000000
--- a/npc/tulimshar/guards.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-new_3-1.gat,48,79,0 script Guard 104,{
- mes "[Guard]";
- mes "Protecting Tulimshar is my job.";
- next;
- menu
- "Can you give me any tips?",L_Tip,
- "Information",L_Info,;
-
-L_Tip:
- set @TEMP,rand(5);
- if(@TEMP == 0) goto L_0;
- if(@TEMP == 1) goto L_1;
- if(@TEMP == 2) goto L_2;
- if(@TEMP == 3) goto L_3;
- if(@TEMP == 4) goto L_4;
- if(@TEMP == 5) goto L_5;
-L_1:
- mes "[Guard]";
- mes "Try to carry spare potion when on fields or in dungeons, they will come in handy.";
- close;
-L_2:
- mes "[Guard]";
- mes "Always carry a map of where you are, ask the Guides in most towns to get one.";
- close;
-L_3:
- mes "[Guard]";
- mes "When in a dungeon, monsters are more aggressive than if they were outside.";
- close;
-L_4:
- mes "[Guard]";
- mes "When gambling for money in casino's, make sure you have enough emergency money.";
- close;
-L_5:
- mes "[Guard]";
- mes "Never underestimate the enemy.";
- close;
-L_0:
- mes "[Guard]";
- mes "Let me think of a few... Oh! Do NOT attack Red scorpions unless you can kill it for sure!";
- close;
-
-L_Info:
- mes "[Guard]";
- mes "Sorry I have no information for you, try asking for a tip.";
- close;
-}
-
-new_3-1.gat,40,79,0 script SGuard 104,{
- mes "[Soldier]";
- mes "ZzzZzzZ...";
- next;
- mes "[Soldier]";
- mes "Heh, what?";
- mes "I wasn't sleeping, I was just resting my eyes!";
-close;
-}
diff --git a/npc/tulimshar/monster_guide.txt b/npc/tulimshar/monster_guide.txt
deleted file mode 100644
index 002f7d7c..00000000
--- a/npc/tulimshar/monster_guide.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-new_3-1.gat,46,66,0 script MonsterGuide 102,{
-if(MPQUEST == 0) goto Register;
- mes "[Monster Guide]";
- mes "You currently have " +Mobpt+ " Monster Points";
- mes "These points are acquired while killing monsters";
- close;
-Register:
- mes "[Monster Guide]";
- mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?";
- next;
- menu "Register",L_R,"Skip",L_N,"Information",L_I;
- L_R:
- mes "[Monster Guide]";
- mes "Give me a second to look over your paperwork.";
- next;
- mes "[Monster Guide]";
- mes "Well, looks like you qualify!";
- mes "Welcome to the questing world!";
- set MPQUEST,1;
- close;
- L_N:
- mes "[Monster Guide]";
- mes "Very well, you dont know what your missing.";
- close;
- L_I:
- mes "[Monster Guide]";
- mes "Here in The Mana World, there are certain rewards for your vanquishing of foes.";
- mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account.";
- mes "The more points you have, the more expensive things you can buy using them.";
- next;
- mes "[Monster Guide]";
- mes "So whaddya say, sign up wont u?";
- close;
-}
-
-
diff --git a/npc/tulimshar/monsters_3.txt b/npc/tulimshar/monsters_3.txt
deleted file mode 100644
index b03bb949..00000000
--- a/npc/tulimshar/monsters_3.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-// Map: new_3-1
-// This is Tulimshar the city - southern Part with market and casino/inn
-//
-// ALWAYS keep a backup file before edit (experience :)
-// The last param is the Event on Mobdeath
-//
-
-new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead
-new_3-1.gat,0,0,0,0 monster Scorpion 1003,10,2500,0,ConquestMob3::OnScorpionDead
-
-new_3-1.gat,0,0,0 script ConquestMob3 -1,{
-// id 1002 = Maggot
-OnMaggotDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+1;
- break;
-
-// id 1003 = Scorpion
-OnScorpionDead:
- if (MPQUEST == 1) set Mobpt,Mobpt+2;
- break;
-end;
-}
-
-
-
diff --git a/npc/tulimshar/ptsrewards.txt b/npc/tulimshar/ptsrewards.txt
deleted file mode 100644
index 7f0c07e0..00000000
--- a/npc/tulimshar/ptsrewards.txt
+++ /dev/null
@@ -1,185 +0,0 @@
-new_3-1.gat,55,51,0 script Rewards 106,{
- if (MPQUEST == 0) goto Register;
-
- mes "[Rewards Master]";
- mes "Welcome! Would you like to exchange some points for items?";
- next;
- menu "Yes",Y1,"No Thanks",LEAVE;
- next;
-
-Register:
- mes "[Rewards Master]";
- mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below.";
- close;
-
-Y1:
- mes "[Rewards Master]";
- mes "Ok lets check those points.";
- if (tvis == 0) set tvis,1;
- if (Mobpt < tvis) goto NotEnough;
- set Mobpt,Mobpt-tvis;
- set tvis,tvis+1;
- next;
- set @TEMP,rand(1);
- if(@TEMP ==0) goto R_1;
- if(@TEMP ==1) goto R_2;
-R_1:
- set @TEMP,rand(19);
- if(@TEMP ==0) goto R1_1;
- if(@TEMP ==1) goto R1_2;
- if(@TEMP ==2) goto R1_3;
- if(@TEMP ==3) goto R1_4;
- if(@TEMP ==4) goto R1_5;
- if(@TEMP ==5) goto R1_6;
- if(@TEMP ==6) goto R1_7;
- if(@TEMP ==7) goto R1_8;
- if(@TEMP ==8) goto R1_9;
- if(@TEMP ==9) goto R1_10;
- if(@TEMP ==10) goto R1_11;
- if(@TEMP ==11) goto R1_12;
- if(@TEMP ==12) goto R1_13;
- if(@TEMP ==13) goto R1_14;
- if(@TEMP ==14) goto R1_15;
- if(@TEMP ==15) goto R1_16;
- if(@TEMP ==16) goto R1_17;
- if(@TEMP ==17) goto R1_18;
- if(@TEMP ==18) goto R1_19;
- if(@TEMP ==19) goto R1_20;
-
-R1_1:
- mes "[Rewards Master]";
- mes "You got Cactus Drink.";
- getitem 501,1;
- goto Q;
-R1_2:
- mes "[Rewards Master]";
- mes "You got Cactus Potion.";
- getitem 502,1;
- goto Q;
-R1_3:
- mes "[Rewards Master]";
- mes "You got Casino Coins.";
- getitem 503,1;
- goto Q;
-R1_4:
- mes "[Rewards Master]";
- mes "You got Decor Candy Cane.";
- getitem 504,1;
- goto Q;
-R1_5:
- mes "[Rewards Master]";
- mes "You got Maggot Slime.";
- getitem 505,1;
- goto Q;
-R1_6:
- mes "[Rewards Master]";
- mes "You got Candy Cane.";
- getitem 506,1;
- goto Q;
-R1_7:
- mes "[Rewards Master]";
- mes "You got Scorpion Stinger.";
- getitem 507,1;
- goto Q;
-R1_8:
- mes "[Rewards Master]";
- mes "You got Xmas Cake.";
- getitem 508,1;
- goto Q;
-R1_9:
- mes "[Rewards Master]";
- mes "You got Chocolate Bar.";
- getitem 509,1;
- goto Q;
-R1_10:
- mes "[Rewards Master]";
- mes "You got Candy.";
- getitem 510,1;
- goto Q;
-R1_11:
- mes "[Rewards Master]";
- mes "You got Santa Hat.";
- getitem 511,1;
- goto Q;
-R1_12:
- mes "[Rewards Master]";
- mes "You got Ginger Bread Man.";
- getitem 512,1;
- goto Q;
-R1_13:
- mes "[Rewards Master]";
- mes "You got Cake.";
- getitem 513,1;
- goto Q;
-R1_14:
- mes "[Rewards Master]";
- mes "You got Candy Cane.";
- getitem 514,1;
- goto Q;
-R1_15:
- mes "[Rewards Master]";
- mes "You got Purple Present.";
- getitem 515,1;
- goto Q;
-R1_16:
- mes "[Rewards Master]";
- mes "You got Blue Present.";
- getitem 516,1;
- goto Q;
-R1_17:
- mes "[Rewards Master]";
- mes "You got Red Scorpion Stinger.";
- getitem 517,1;
- goto Q;
-R1_18:
- mes "[Rewards Master]";
- mes "You got Bug Leg.";
- getitem 518,1;
- goto Q;
-R1_19:
- mes "[Rewards Master]";
- mes "You got Cherry Cake.";
- getitem 519,1;
- goto Q;
-R1_20:
- mes "[Rewards Master]";
- mes "You got Easter Egg.";
- getitem 520,1;
- goto Q;
-
-R_2:
- set @TEMP,rand(3);
- if(@TEMP ==0) goto R2_1;
- if(@TEMP ==1) goto R2_2;
- if(@TEMP ==2) goto R2_3;
- if(@TEMP ==3) goto R2_4;
-
-R2_1:
- mes "[Rewards Master]";
- mes "You got an Arrow.";
- getitem 1199,1;
- goto Q;
-R2_2:
- mes "[Rewards Master]";
- mes "You got a Bow.";
- getitem 1200,1;
- goto Q;
-R2_3:
- mes "[Rewards Master]";
- mes "You got a Knife.";
- getitem 1201,1;
- goto Q;
-R2_4:
- mes "[Rewards Master]";
- mes "You got an Cotton Shirt.";
- getitem 1202,1;
- goto Q;
-
-NotEnough:
- next;
- mes "[Rewards Master]";
- mes "Kill some more monsters first.";
- close;
-LEAVE:
- close;
-}
diff --git a/npc/tulimshar/shop.txt b/npc/tulimshar/shop.txt
deleted file mode 100644
index 75070c7d..00000000
--- a/npc/tulimshar/shop.txt
+++ /dev/null
@@ -1 +0,0 @@
-new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000
diff --git a/npc/tulimshar/soulthief.txt b/npc/tulimshar/soulthief.txt
deleted file mode 100644
index 82558aeb..00000000
--- a/npc/tulimshar/soulthief.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-new_1-1.gat,24,24,0 script SoulThief 103,{
-
- if (class == 1) goto L_Soul;
-
- mes "Psss hey would you like to have more power?";
- next;
-
- menu "You fool, that's not possible",-,"I'm listening...",L_Go;
- close;
-
-L_Go:
- mes "I can give you ancient powers that will let you become the greatest warrior in The Mana World, or the best merchant.";
- mes "But everything has got his price...";
- next;
-
- mes "Oh nothing important nor expensive.";
- mes "Just your soul!";
- next;
-
- menu "My soul? Here it is",L_Soul,"I need a better explanation!",-;
-
- mes "Well there's a very small possibility that your player will be translated into the new server.";
- mes "I said a very, very small possibility.";
- mes "Players without a soul instead will be lost forever...";
- mes "Come on, you won't loose that much!";
- next;
-
- menu "Hmmm ok, I guess you can take it.",L_Soul,"Maybe I'll think about it a bit more",-;
- mes "I know you'll come here again when you'll get killed by a maggot, begging me to help you";
- close;
-
-L_Soul:
- mes "Hrhrhr, your soul is finally mine!";
- jobchange 1;
- close;
-} \ No newline at end of file
diff --git a/npc/tulimshar/villagers.txt b/npc/tulimshar/villagers.txt
deleted file mode 100644
index 6fb28fb4..00000000
--- a/npc/tulimshar/villagers.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-new_3-1.gat,114,43,0 script Guard 102,{
- mes "[Man]";
- mes "Ouch! It hurts, this wound I got from battle.";
- next;
- menu "Tell me about it",L_Exp,"Nevermind",L_Nev;
-
-L_Exp:
- mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
- next;
- mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
- next;
- mes "Oh man! My pockets have been ripped clean off!";
- close;
-
-L_Nev:
- mes "Hmpf!";
- close;
-}
diff --git a/npc/tulimshar/warps.txt b/npc/tulimshar/warps.txt
deleted file mode 100644
index afecf42e..00000000
--- a/npc/tulimshar/warps.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80
-new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17