diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-12 09:24:59 +0100 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-12 09:24:59 +0100 |
commit | 92edc7656445e89c7ce1d229970f03ff55708e5b (patch) | |
tree | b4e713a304b211b3772e038dbff2b3024dac118c /npc/new_13-1-snow-village-shops/furquest.txt | |
parent | 6670219b5862db29302161c9b84da732df14fd05 (diff) | |
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Converted some files from DOS to UNIX newlines
Diffstat (limited to 'npc/new_13-1-snow-village-shops/furquest.txt')
-rw-r--r-- | npc/new_13-1-snow-village-shops/furquest.txt | 658 |
1 files changed, 329 insertions, 329 deletions
diff --git a/npc/new_13-1-snow-village-shops/furquest.txt b/npc/new_13-1-snow-village-shops/furquest.txt index dadb4c76..01b6c546 100644 --- a/npc/new_13-1-snow-village-shops/furquest.txt +++ b/npc/new_13-1-snow-village-shops/furquest.txt @@ -1,329 +1,329 @@ -//#################################################################################
-// Script by Shaili and QOAL
-//#################################################################################
-
-// Santa's Inn - Agostine, The Legendary Tailor
-new_13-1.gat,102,28,0 script Agostine 137, {
- if (QUEST_WG_state == 1) goto L_State_0_3;
- if (QUEST_WG_state == 2) goto L_State_1;
- if (QUEST_WG_state == 3) goto L_State_2;
- if (QUEST_WG_state == 4) goto L_State_4;
- if (QUEST_WG_state == 5) goto L_State_4_success;
- if (QUEST_WG_state == 6) goto L_State_6;
- if (QUEST_WG_state == 7) goto L_State_11;
- if (QUEST_WG_state == 8) goto L_State_12;
- if (QUEST_WG_state >= 9) goto L_State_13;
-
- mes "\"This goes up, this goes left...\"";
- next;
- mes "\"Mmmm...?\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
- mes "Some people say that I am the best tailor in the world,";
- mes "but I think I am the best one in the universe!";
- mes "So, What can I do for you, my friend?\"";
- next;
- menu
- "I want something new for my wardrobe!", L_State_0_1,
- "Oh, nothing, thanks!", -;
- close;
-
-// Quest #0 - Beginning - Needed: Iron Potion
-
-L_State_0_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well.. you know... working so hard makes me so tired!";
- mes "Can you bring me something tasty to drink, my friend?\"";
- next;
- menu
- "Sure, what kind of drink you like?", L_State_0_2,
- "I'm not your waiter!", -;
- close;
-
-L_State_0_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here we do not have a bar. Let me taste different beverages.";
- mes "I want something new to drink.\"";
- next;
- menu
- "I'll bring you different drinks to try!", L_State_Accept,
- "Maybe a bar will open soon, wait for it.", -;
- close;
-
-L_State_Accept:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Thanks so much.\"";
- set QUEST_WG_state, 1;
- close;
-
-L_State_0_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, what have you brought me?\"";
- next;
- menu
- "A Cactus Drink.", L_State_0_4,
- "A Cactus Potion.", L_State_0_5,
- "Some milk.", L_State_0_6,
- "A pint of beer.", L_State_0_7,
- "A Iron potion.", L_State_0_9,
- "A Concentration Potion.", L_State_0_8,
- "Nothing, at the moment.", -;
- close;
-
-L_State_0_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Drink?\"";
- if (countitem(501) < 1) goto L_State_neg;
- next;
- delitem 501, 1;
- goto L_State_bad;
- close;
-
-L_State_0_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Potion?\"";
- if (countitem(502) < 1) goto L_State_neg;
- next;
- delitem 502, 1;
- goto L_State_bad;
- close;
-
-L_State_0_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, some milk for me?\"";
- if (countitem(527) < 1) goto L_State_neg;
- delitem 527, 1;
- goto L_State_bad;
- close;
-
-L_State_0_7:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a beer?\"";
- if (countitem(539) < 1) goto L_State_neg;
- next;
- delitem 539, 1;
- goto L_State_bad;
- close;
-
-L_State_0_8:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Concentration Potion?\"";
- if (countitem(568) < 1) goto L_State_neg;
- next;
- delitem 568, 1;
- goto L_State_bad;
- close;
-
-L_State_0_9:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, an Iron Potion?\"";
- if (countitem(567) < 1) goto L_State_neg;
- next;
- delitem 567, 1;
- mes "Agostine looks pleased as he drinks the potion.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
- next;
- set zeny, zeny+500;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
- set QUEST_WG_state, 2;
- close;
-
-L_State_neg:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems that you lied. You don't have the drink you told me.\"";
- close;
-
-L_State_bad:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, I don't like it so much. Bring me something else.\"";
- close;
-
-// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
-
-L_State_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Mmmm... Let me see... This year light colours are fashionable!";
- mes "Would you like a pair of snow-white Winter Gloves?\"";
- next;
- menu
- "No, thanks. I love dark clothes...", -,
- "You really can do this for me?", L_State_2;
- close;
-
-L_State_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
- mes "Only the best furs can be saw for these gloves!";
- mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\"";
- set QUEST_WG_state, 3;
- next;
- menu
- "You are crazy! I won't kill any animal for this!", -,
- "Sure, I will be back soon!", L_State_3;
- close;
-
-L_State_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Remember, I want the best of fur!\"";
- set QUEST_WG_state, 4;
- next;
- close;
-
-L_State_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, my friend! Have you brought me some good furs?\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Here, take a look!", L_State_4_try,
- "Yes, but I need it for something else.", -;
- close;
-
-L_State_4_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
- mes "Agostine examines the patch of fur.";
- next;
- delitem 611, 1;
- set @Temp1,rand(30);
- if (@Temp1 == 0) goto L_State_4_success;
- mes "Agostine throws away the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Here I have another one!", L_State_4_try,
- "Sorry, I will be careful...", -;
- close;
-
-L_State_4_success:
- mes "Agostine turns into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
- next;
- set QUEST_WG_state, 5;
- goto L_State_5;
-
-L_State_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
- next;
- menu
- "You are not a tailor, you are a thief!!", -,
- "I think it's a reasonable price...", L_State_5_pay;
- close;
-
-L_State_5_pay:
- if (zeny < 15000) goto L_State_5_nocash;
- set zeny, zeny-15000;
- getitem 563, 1;
- set QUEST_WG_state, 6;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here they are. You will have the more fashionable hands in the world!\"";
- close;
-
-L_State_5_nocash:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems like you are out of cash. Come back when you have the money.\"";
- close;
-
-L_State_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
- mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
- mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
- mes "I can make your own pair, if you want!\"";
- next;
- menu
- "It's a great idea!", L_State_10,
- "I'm glamourous enough, thanks", -;
- close;
-
-// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
-L_State_10:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Perfect! For satisfying your request I need another perfect White Fur";
- mes "and a pair of Boots, like those you can find in the mines.";
- mes "They will make you lovely, my friend!\"";
- set QUEST_WG_state, 7;
- close;
-
-L_State_11:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, my friend, have you brought me the right Fur?\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Sure, I'm a fluffy hunter!", L_State_11_try,
- "Not yet, sorry.", -;
- close;
-
-L_State_11_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I'd rather see the patch of fur, first.\"";
- next;
- mes "Agostine examines the patch of fur.";
- next;
- delitem 611, 1;
- set @Temp2,rand(30);
- if (@Temp2 == 0) goto L_State_11_success;
- mes "Agostine rips the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"That fur was terrible. I won't work with it!\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Well, maybe this is better!", L_State_11_try,
- "I will hunt other fluffies...", -;
- close;
-
-L_State_11_success:
- mes "Agostine turns into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This one is good enough, my friend. Good job.\"";
- delitem 611, 1;
- set QUEST_WG_state, 8;
- goto L_State_12;
-
-L_State_12:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I need also a pair of Boots for the work.";
- mes "And my payment, obviously. 15,000 GP is right.\"";
- next;
- menu
- "Sure, here it is all.", L_State_12_pay,
- "I missed something, I will be back soon!", -;
- close;
-
-L_State_12_pay:
- if (zeny < 15000) goto L_State_12_missing;
- if (countitem(528) < 1) goto L_State_12_missing;
- set zeny, zeny-15000;
- delitem 528, 1;
- getitem 655, 1;
- set QUEST_WG_state, 9;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Enjoy your new boots, my friend!\"";
- close;
-
-L_State_12_missing:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems you have forgotten something. Check your inventory";
- mes "and your pockets!\"";
- close;
-
-L_State_13:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes!\"";
- close;
-}
+//################################################################################# +// Script by Shaili and QOAL +//################################################################################# + +// Santa's Inn - Agostine, The Legendary Tailor +new_13-1.gat,102,28,0 script Agostine 137, { + if (QUEST_WG_state == 1) goto L_State_0_3; + if (QUEST_WG_state == 2) goto L_State_1; + if (QUEST_WG_state == 3) goto L_State_2; + if (QUEST_WG_state == 4) goto L_State_4; + if (QUEST_WG_state == 5) goto L_State_4_success; + if (QUEST_WG_state == 6) goto L_State_6; + if (QUEST_WG_state == 7) goto L_State_11; + if (QUEST_WG_state == 8) goto L_State_12; + if (QUEST_WG_state >= 9) goto L_State_13; + + mes "\"This goes up, this goes left...\""; + next; + mes "\"Mmmm...?\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; + mes "Some people say that I am the best tailor in the world,"; + mes "but I think I am the best one in the universe!"; + mes "So, What can I do for you, my friend?\""; + next; + menu + "I want something new for my wardrobe!", L_State_0_1, + "Oh, nothing, thanks!", -; + close; + +// Quest #0 - Beginning - Needed: Iron Potion + +L_State_0_1: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well.. you know... working so hard makes me so tired!"; + mes "Can you bring me something tasty to drink, my friend?\""; + next; + menu + "Sure, what kind of drink you like?", L_State_0_2, + "I'm not your waiter!", -; + close; + +L_State_0_2: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here we do not have a bar. Let me taste different beverages."; + mes "I want something new to drink.\""; + next; + menu + "I'll bring you different drinks to try!", L_State_Accept, + "Maybe a bar will open soon, wait for it.", -; + close; + +L_State_Accept: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Thanks so much.\""; + set QUEST_WG_state, 1; + close; + +L_State_0_3: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, what have you brought me?\""; + next; + menu + "A Cactus Drink.", L_State_0_4, + "A Cactus Potion.", L_State_0_5, + "Some milk.", L_State_0_6, + "A pint of beer.", L_State_0_7, + "A Iron potion.", L_State_0_9, + "A Concentration Potion.", L_State_0_8, + "Nothing, at the moment.", -; + close; + +L_State_0_4: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Drink?\""; + if (countitem(501) < 1) goto L_State_neg; + next; + delitem 501, 1; + goto L_State_bad; + close; + +L_State_0_5: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Potion?\""; + if (countitem(502) < 1) goto L_State_neg; + next; + delitem 502, 1; + goto L_State_bad; + close; + +L_State_0_6: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, some milk for me?\""; + if (countitem(527) < 1) goto L_State_neg; + delitem 527, 1; + goto L_State_bad; + close; + +L_State_0_7: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a beer?\""; + if (countitem(539) < 1) goto L_State_neg; + next; + delitem 539, 1; + goto L_State_bad; + close; + +L_State_0_8: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Concentration Potion?\""; + if (countitem(568) < 1) goto L_State_neg; + next; + delitem 568, 1; + goto L_State_bad; + close; + +L_State_0_9: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, an Iron Potion?\""; + if (countitem(567) < 1) goto L_State_neg; + next; + delitem 567, 1; + mes "Agostine looks pleased as he drinks the potion."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh! This is damn good! I feel a new man, my friend!\""; + next; + set zeny, zeny+500; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; + set QUEST_WG_state, 2; + close; + +L_State_neg: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems that you lied. You don't have the drink you told me.\""; + close; + +L_State_bad: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, I don't like it so much. Bring me something else.\""; + close; + +// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP + +L_State_1: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Mmmm... Let me see... This year light colours are fashionable!"; + mes "Would you like a pair of snow-white Winter Gloves?\""; + next; + menu + "No, thanks. I love dark clothes...", -, + "You really can do this for me?", L_State_2; + close; + +L_State_2: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; + mes "Only the best furs can be saw for these gloves!"; + mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\""; + set QUEST_WG_state, 3; + next; + menu + "You are crazy! I won't kill any animal for this!", -, + "Sure, I will be back soon!", L_State_3; + close; + +L_State_3: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Remember, I want the best of fur!\""; + set QUEST_WG_state, 4; + next; + close; + +L_State_4: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, my friend! Have you brought me some good furs?\""; + if (countitem(611) < 1) close; + next; + menu + "Here, take a look!", L_State_4_try, + "Yes, but I need it for something else.", -; + close; + +L_State_4_try: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; + mes "Agostine examines the patch of fur."; + next; + delitem 611, 1; + set @Temp1,rand(30); + if (@Temp1 == 0) goto L_State_4_success; + mes "Agostine throws away the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; + if (countitem(611) < 1) close; + next; + menu + "Here I have another one!", L_State_4_try, + "Sorry, I will be careful...", -; + close; + +L_State_4_success: + mes "Agostine turns into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; + next; + set QUEST_WG_state, 5; + goto L_State_5; + +L_State_5: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; + next; + menu + "You are not a tailor, you are a thief!!", -, + "I think it's a reasonable price...", L_State_5_pay; + close; + +L_State_5_pay: + if (zeny < 15000) goto L_State_5_nocash; + set zeny, zeny-15000; + getitem 563, 1; + set QUEST_WG_state, 6; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here they are. You will have the more fashionable hands in the world!\""; + close; + +L_State_5_nocash: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems like you are out of cash. Come back when you have the money.\""; + close; + +L_State_6: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; + mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; + mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; + mes "I can make your own pair, if you want!\""; + next; + menu + "It's a great idea!", L_State_10, + "I'm glamourous enough, thanks", -; + close; + +// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP +L_State_10: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Perfect! For satisfying your request I need another perfect White Fur"; + mes "and a pair of Boots, like those you can find in the mines."; + mes "They will make you lovely, my friend!\""; + set QUEST_WG_state, 7; + close; + +L_State_11: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, my friend, have you brought me the right Fur?\""; + if (countitem(611) < 1) close; + next; + menu + "Sure, I'm a fluffy hunter!", L_State_11_try, + "Not yet, sorry.", -; + close; + +L_State_11_try: + mes "[Agostine, The Legendary Tailor]"; + mes "\"I'd rather see the patch of fur, first.\""; + next; + mes "Agostine examines the patch of fur."; + next; + delitem 611, 1; + set @Temp2,rand(30); + if (@Temp2 == 0) goto L_State_11_success; + mes "Agostine rips the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"That fur was terrible. I won't work with it!\""; + if (countitem(611) < 1) close; + next; + menu + "Well, maybe this is better!", L_State_11_try, + "I will hunt other fluffies...", -; + close; + +L_State_11_success: + mes "Agostine turns into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This one is good enough, my friend. Good job.\""; + delitem 611, 1; + set QUEST_WG_state, 8; + goto L_State_12; + +L_State_12: + mes "[Agostine, The Legendary Tailor]"; + mes "\"I need also a pair of Boots for the work."; + mes "And my payment, obviously. 15,000 GP is right.\""; + next; + menu + "Sure, here it is all.", L_State_12_pay, + "I missed something, I will be back soon!", -; + close; + +L_State_12_pay: + if (zeny < 15000) goto L_State_12_missing; + if (countitem(528) < 1) goto L_State_12_missing; + set zeny, zeny-15000; + delitem 528, 1; + getitem 655, 1; + set QUEST_WG_state, 9; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Enjoy your new boots, my friend!\""; + close; + +L_State_12_missing: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems you have forgotten something. Check your inventory"; + mes "and your pockets!\""; + close; + +L_State_13: + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes!\""; + close; +} |