From 92edc7656445e89c7ce1d229970f03ff55708e5b Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 12 Nov 2008 09:24:59 +0100 Subject: Converted some files from DOS to UNIX newlines --- npc/new_13-1-snow-village-shops/furquest.txt | 658 +++++++++++++-------------- 1 file changed, 329 insertions(+), 329 deletions(-) (limited to 'npc/new_13-1-snow-village-shops/furquest.txt') diff --git a/npc/new_13-1-snow-village-shops/furquest.txt b/npc/new_13-1-snow-village-shops/furquest.txt index dadb4c76..01b6c546 100644 --- a/npc/new_13-1-snow-village-shops/furquest.txt +++ b/npc/new_13-1-snow-village-shops/furquest.txt @@ -1,329 +1,329 @@ -//################################################################################# -// Script by Shaili and QOAL -//################################################################################# - -// Santa's Inn - Agostine, The Legendary Tailor -new_13-1.gat,102,28,0 script Agostine 137, { - if (QUEST_WG_state == 1) goto L_State_0_3; - if (QUEST_WG_state == 2) goto L_State_1; - if (QUEST_WG_state == 3) goto L_State_2; - if (QUEST_WG_state == 4) goto L_State_4; - if (QUEST_WG_state == 5) goto L_State_4_success; - if (QUEST_WG_state == 6) goto L_State_6; - if (QUEST_WG_state == 7) goto L_State_11; - if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9) goto L_State_13; - - mes "\"This goes up, this goes left...\""; - next; - mes "\"Mmmm...?\""; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; - mes "Some people say that I am the best tailor in the world,"; - mes "but I think I am the best one in the universe!"; - mes "So, What can I do for you, my friend?\""; - next; - menu - "I want something new for my wardrobe!", L_State_0_1, - "Oh, nothing, thanks!", -; - close; - -// Quest #0 - Beginning - Needed: Iron Potion - -L_State_0_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well.. you know... working so hard makes me so tired!"; - mes "Can you bring me something tasty to drink, my friend?\""; - next; - menu - "Sure, what kind of drink you like?", L_State_0_2, - "I'm not your waiter!", -; - close; - -L_State_0_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here we do not have a bar. Let me taste different beverages."; - mes "I want something new to drink.\""; - next; - menu - "I'll bring you different drinks to try!", L_State_Accept, - "Maybe a bar will open soon, wait for it.", -; - close; - -L_State_Accept: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Thanks so much.\""; - set QUEST_WG_state, 1; - close; - -L_State_0_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, what have you brought me?\""; - next; - menu - "A Cactus Drink.", L_State_0_4, - "A Cactus Potion.", L_State_0_5, - "Some milk.", L_State_0_6, - "A pint of beer.", L_State_0_7, - "A Iron potion.", L_State_0_9, - "A Concentration Potion.", L_State_0_8, - "Nothing, at the moment.", -; - close; - -L_State_0_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Drink?\""; - if (countitem(501) < 1) goto L_State_neg; - next; - delitem 501, 1; - goto L_State_bad; - close; - -L_State_0_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Cactus Potion?\""; - if (countitem(502) < 1) goto L_State_neg; - next; - delitem 502, 1; - goto L_State_bad; - close; - -L_State_0_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, some milk for me?\""; - if (countitem(527) < 1) goto L_State_neg; - delitem 527, 1; - goto L_State_bad; - close; - -L_State_0_7: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a beer?\""; - if (countitem(539) < 1) goto L_State_neg; - next; - delitem 539, 1; - goto L_State_bad; - close; - -L_State_0_8: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, a Concentration Potion?\""; - if (countitem(568) < 1) goto L_State_neg; - next; - delitem 568, 1; - goto L_State_bad; - close; - -L_State_0_9: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, an Iron Potion?\""; - if (countitem(567) < 1) goto L_State_neg; - next; - delitem 567, 1; - mes "Agostine looks pleased as he drinks the potion."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh! This is damn good! I feel a new man, my friend!\""; - next; - set zeny, zeny+500; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; - set QUEST_WG_state, 2; - close; - -L_State_neg: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems that you lied. You don't have the drink you told me.\""; - close; - -L_State_bad: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, I don't like it so much. Bring me something else.\""; - close; - -// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP - -L_State_1: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Mmmm... Let me see... This year light colours are fashionable!"; - mes "Would you like a pair of snow-white Winter Gloves?\""; - next; - menu - "No, thanks. I love dark clothes...", -, - "You really can do this for me?", L_State_2; - close; - -L_State_2: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; - mes "Only the best furs can be saw for these gloves!"; - mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\""; - set QUEST_WG_state, 3; - next; - menu - "You are crazy! I won't kill any animal for this!", -, - "Sure, I will be back soon!", L_State_3; - close; - -L_State_3: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Remember, I want the best of fur!\""; - set QUEST_WG_state, 4; - next; - close; - -L_State_4: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, my friend! Have you brought me some good furs?\""; - if (countitem(611) < 1) close; - next; - menu - "Here, take a look!", L_State_4_try, - "Yes, but I need it for something else.", -; - close; - -L_State_4_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; - mes "Agostine examines the patch of fur."; - next; - delitem 611, 1; - set @Temp1,rand(30); - if (@Temp1 == 0) goto L_State_4_success; - mes "Agostine throws away the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; - if (countitem(611) < 1) close; - next; - menu - "Here I have another one!", L_State_4_try, - "Sorry, I will be careful...", -; - close; - -L_State_4_success: - mes "Agostine turns into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; - next; - set QUEST_WG_state, 5; - goto L_State_5; - -L_State_5: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; - next; - menu - "You are not a tailor, you are a thief!!", -, - "I think it's a reasonable price...", L_State_5_pay; - close; - -L_State_5_pay: - if (zeny < 15000) goto L_State_5_nocash; - set zeny, zeny-15000; - getitem 563, 1; - set QUEST_WG_state, 6; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Here they are. You will have the more fashionable hands in the world!\""; - close; - -L_State_5_nocash: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems like you are out of cash. Come back when you have the money.\""; - close; - -L_State_6: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; - mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; - mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; - mes "I can make your own pair, if you want!\""; - next; - menu - "It's a great idea!", L_State_10, - "I'm glamourous enough, thanks", -; - close; - -// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP -L_State_10: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Perfect! For satisfying your request I need another perfect White Fur"; - mes "and a pair of Boots, like those you can find in the mines."; - mes "They will make you lovely, my friend!\""; - set QUEST_WG_state, 7; - close; - -L_State_11: - mes "[Agostine, The Legendary Tailor]"; - mes "\"So, my friend, have you brought me the right Fur?\""; - if (countitem(611) < 1) close; - next; - menu - "Sure, I'm a fluffy hunter!", L_State_11_try, - "Not yet, sorry.", -; - close; - -L_State_11_try: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I'd rather see the patch of fur, first.\""; - next; - mes "Agostine examines the patch of fur."; - next; - delitem 611, 1; - set @Temp2,rand(30); - if (@Temp2 == 0) goto L_State_11_success; - mes "Agostine rips the white fur."; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"That fur was terrible. I won't work with it!\""; - if (countitem(611) < 1) close; - next; - menu - "Well, maybe this is better!", L_State_11_try, - "I will hunt other fluffies...", -; - close; - -L_State_11_success: - mes "Agostine turns into a smile"; - next; - mes "[Agostine, The Legendary Tailor]"; - mes "\"This one is good enough, my friend. Good job.\""; - delitem 611, 1; - set QUEST_WG_state, 8; - goto L_State_12; - -L_State_12: - mes "[Agostine, The Legendary Tailor]"; - mes "\"I need also a pair of Boots for the work."; - mes "And my payment, obviously. 15,000 GP is right.\""; - next; - menu - "Sure, here it is all.", L_State_12_pay, - "I missed something, I will be back soon!", -; - close; - -L_State_12_pay: - if (zeny < 15000) goto L_State_12_missing; - if (countitem(528) < 1) goto L_State_12_missing; - set zeny, zeny-15000; - delitem 528, 1; - getitem 655, 1; - set QUEST_WG_state, 9; - mes "[Agostine, The Legendary Tailor]"; - mes "\"Enjoy your new boots, my friend!\""; - close; - -L_State_12_missing: - mes "[Agostine, The Legendary Tailor]"; - mes "\"Seems you have forgotten something. Check your inventory"; - mes "and your pockets!\""; - close; - -L_State_13: - mes "[Agostine, The Legendary Tailor]"; - mes "\"You are so glamourous, my dear friend!"; - mes "I have done a very good job on your clothes!\""; - close; -} +//################################################################################# +// Script by Shaili and QOAL +//################################################################################# + +// Santa's Inn - Agostine, The Legendary Tailor +new_13-1.gat,102,28,0 script Agostine 137, { + if (QUEST_WG_state == 1) goto L_State_0_3; + if (QUEST_WG_state == 2) goto L_State_1; + if (QUEST_WG_state == 3) goto L_State_2; + if (QUEST_WG_state == 4) goto L_State_4; + if (QUEST_WG_state == 5) goto L_State_4_success; + if (QUEST_WG_state == 6) goto L_State_6; + if (QUEST_WG_state == 7) goto L_State_11; + if (QUEST_WG_state == 8) goto L_State_12; + if (QUEST_WG_state >= 9) goto L_State_13; + + mes "\"This goes up, this goes left...\""; + next; + mes "\"Mmmm...?\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!"; + mes "Some people say that I am the best tailor in the world,"; + mes "but I think I am the best one in the universe!"; + mes "So, What can I do for you, my friend?\""; + next; + menu + "I want something new for my wardrobe!", L_State_0_1, + "Oh, nothing, thanks!", -; + close; + +// Quest #0 - Beginning - Needed: Iron Potion + +L_State_0_1: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well.. you know... working so hard makes me so tired!"; + mes "Can you bring me something tasty to drink, my friend?\""; + next; + menu + "Sure, what kind of drink you like?", L_State_0_2, + "I'm not your waiter!", -; + close; + +L_State_0_2: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here we do not have a bar. Let me taste different beverages."; + mes "I want something new to drink.\""; + next; + menu + "I'll bring you different drinks to try!", L_State_Accept, + "Maybe a bar will open soon, wait for it.", -; + close; + +L_State_Accept: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Thanks so much.\""; + set QUEST_WG_state, 1; + close; + +L_State_0_3: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, what have you brought me?\""; + next; + menu + "A Cactus Drink.", L_State_0_4, + "A Cactus Potion.", L_State_0_5, + "Some milk.", L_State_0_6, + "A pint of beer.", L_State_0_7, + "A Iron potion.", L_State_0_9, + "A Concentration Potion.", L_State_0_8, + "Nothing, at the moment.", -; + close; + +L_State_0_4: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Drink?\""; + if (countitem(501) < 1) goto L_State_neg; + next; + delitem 501, 1; + goto L_State_bad; + close; + +L_State_0_5: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Cactus Potion?\""; + if (countitem(502) < 1) goto L_State_neg; + next; + delitem 502, 1; + goto L_State_bad; + close; + +L_State_0_6: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, some milk for me?\""; + if (countitem(527) < 1) goto L_State_neg; + delitem 527, 1; + goto L_State_bad; + close; + +L_State_0_7: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a beer?\""; + if (countitem(539) < 1) goto L_State_neg; + next; + delitem 539, 1; + goto L_State_bad; + close; + +L_State_0_8: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, a Concentration Potion?\""; + if (countitem(568) < 1) goto L_State_neg; + next; + delitem 568, 1; + goto L_State_bad; + close; + +L_State_0_9: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, an Iron Potion?\""; + if (countitem(567) < 1) goto L_State_neg; + next; + delitem 567, 1; + mes "Agostine looks pleased as he drinks the potion."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh! This is damn good! I feel a new man, my friend!\""; + next; + set zeny, zeny+500; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; + set QUEST_WG_state, 2; + close; + +L_State_neg: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems that you lied. You don't have the drink you told me.\""; + close; + +L_State_bad: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, I don't like it so much. Bring me something else.\""; + close; + +// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP + +L_State_1: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Mmmm... Let me see... This year light colours are fashionable!"; + mes "Would you like a pair of snow-white Winter Gloves?\""; + next; + menu + "No, thanks. I love dark clothes...", -, + "You really can do this for me?", L_State_2; + close; + +L_State_2: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well, Winter Gloves are so fashionable for their lovable fur!"; + mes "Only the best furs can be saw for these gloves!"; + mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\""; + set QUEST_WG_state, 3; + next; + menu + "You are crazy! I won't kill any animal for this!", -, + "Sure, I will be back soon!", L_State_3; + close; + +L_State_3: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Remember, I want the best of fur!\""; + set QUEST_WG_state, 4; + next; + close; + +L_State_4: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, my friend! Have you brought me some good furs?\""; + if (countitem(611) < 1) close; + next; + menu + "Here, take a look!", L_State_4_try, + "Yes, but I need it for something else.", -; + close; + +L_State_4_try: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Let me see, my friend! It needs to be perfect for my gloves!\""; + mes "Agostine examines the patch of fur."; + next; + delitem 611, 1; + set @Temp1,rand(30); + if (@Temp1 == 0) goto L_State_4_success; + mes "Agostine throws away the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\""; + if (countitem(611) < 1) close; + next; + menu + "Here I have another one!", L_State_4_try, + "Sorry, I will be careful...", -; + close; + +L_State_4_success: + mes "Agostine turns into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\""; + next; + set QUEST_WG_state, 5; + goto L_State_5; + +L_State_5: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; + next; + menu + "You are not a tailor, you are a thief!!", -, + "I think it's a reasonable price...", L_State_5_pay; + close; + +L_State_5_pay: + if (zeny < 15000) goto L_State_5_nocash; + set zeny, zeny-15000; + getitem 563, 1; + set QUEST_WG_state, 6; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Here they are. You will have the more fashionable hands in the world!\""; + close; + +L_State_5_nocash: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems like you are out of cash. Come back when you have the money.\""; + close; + +L_State_6: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!"; + mes "Well, I have a good news for you. In this issue of 'TMW Fashion'"; + mes "I saw a pretty accessory, a pair of Furry Boots, my friend."; + mes "I can make your own pair, if you want!\""; + next; + menu + "It's a great idea!", L_State_10, + "I'm glamourous enough, thanks", -; + close; + +// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP +L_State_10: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Perfect! For satisfying your request I need another perfect White Fur"; + mes "and a pair of Boots, like those you can find in the mines."; + mes "They will make you lovely, my friend!\""; + set QUEST_WG_state, 7; + close; + +L_State_11: + mes "[Agostine, The Legendary Tailor]"; + mes "\"So, my friend, have you brought me the right Fur?\""; + if (countitem(611) < 1) close; + next; + menu + "Sure, I'm a fluffy hunter!", L_State_11_try, + "Not yet, sorry.", -; + close; + +L_State_11_try: + mes "[Agostine, The Legendary Tailor]"; + mes "\"I'd rather see the patch of fur, first.\""; + next; + mes "Agostine examines the patch of fur."; + next; + delitem 611, 1; + set @Temp2,rand(30); + if (@Temp2 == 0) goto L_State_11_success; + mes "Agostine rips the white fur."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"That fur was terrible. I won't work with it!\""; + if (countitem(611) < 1) close; + next; + menu + "Well, maybe this is better!", L_State_11_try, + "I will hunt other fluffies...", -; + close; + +L_State_11_success: + mes "Agostine turns into a smile"; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"This one is good enough, my friend. Good job.\""; + delitem 611, 1; + set QUEST_WG_state, 8; + goto L_State_12; + +L_State_12: + mes "[Agostine, The Legendary Tailor]"; + mes "\"I need also a pair of Boots for the work."; + mes "And my payment, obviously. 15,000 GP is right.\""; + next; + menu + "Sure, here it is all.", L_State_12_pay, + "I missed something, I will be back soon!", -; + close; + +L_State_12_pay: + if (zeny < 15000) goto L_State_12_missing; + if (countitem(528) < 1) goto L_State_12_missing; + set zeny, zeny-15000; + delitem 528, 1; + getitem 655, 1; + set QUEST_WG_state, 9; + mes "[Agostine, The Legendary Tailor]"; + mes "\"Enjoy your new boots, my friend!\""; + close; + +L_State_12_missing: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Seems you have forgotten something. Check your inventory"; + mes "and your pockets!\""; + close; + +L_State_13: + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes!\""; + close; +} -- cgit v1.2.3-60-g2f50