diff options
author | Led Mitz <smoothshifter@tuta.io> | 2024-09-19 15:50:32 +0000 |
---|---|---|
committer | Led Mitz <smoothshifter@tuta.io> | 2024-09-19 15:50:32 +0000 |
commit | f0e58ffa105c9c47f04224a622048aa51990d4e8 (patch) | |
tree | 3139081b961e54719ff9c6e1cd8239858c1257f4 /npc/items/purification_potion.txt | |
parent | a13414806e4696bd6522611d74a8f03e79a5b36d (diff) | |
download | serverdata-f0e58ffa105c9c47f04224a622048aa51990d4e8.tar.gz serverdata-f0e58ffa105c9c47f04224a622048aa51990d4e8.tar.bz2 serverdata-f0e58ffa105c9c47f04224a622048aa51990d4e8.tar.xz serverdata-f0e58ffa105c9c47f04224a622048aa51990d4e8.zip |
Trolls and Floyd have sucked too much for too long
- The reason strength matters with Trolls and Floyd is due to range 3 and less as being treated as melee. If you go over range 3 with mallard or underworld mask(or other means), attacks are calculated as missiles. More range = more dmg in all missile attacks. In either case, **an attack value of 1 is terrible**. Raising this to 50 will still be terrible, I predict. **I chose 50 to start**, but feel it should be higher, though it is important to not give too much dmg in case of a bug/exploit, at first. Adding dmg annoys no player. Removing dmg annoys most. As a reference, the short bow is 50 dmg, not including arrow dmg. IDK the actual attack delay in TMWA ATM, but obviously that matters a lot too. The book was not intended to compete with actual classes so it should not be better, but it needn't suck so terribly.
- NOTE: In my tests, I noticed that a brawler with Underworld Mask gives a max range of 2. According to the description, it should give 3(1+2), but I assume it only gets 2 because fists are calculated as range 0.5 and not 1? It would be nice to remedy this if we can. I assume it means a TMWA change. Rather than change TMWA though, maybe we could create a function for brawler getting another +1 range bonus to compensate?
Diffstat (limited to 'npc/items/purification_potion.txt')
0 files changed, 0 insertions, 0 deletions