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authorAli-G <gauvain.dauchy@free.fr>2011-06-13 21:46:25 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-13 21:46:25 +0200
commit10b8d4b016ed68a01079414f313a0379a7b4716a (patch)
tree734888c548c7866cf4b68161c7d347400451c6db /npc/025-4
parent337fe38c3a424dc4c165877035ff7103aa9d2153 (diff)
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Added chick's stats to db and cleaned the db a bit to make it more clear.
Made the reset NPC more clear.
Diffstat (limited to 'npc/025-4')
-rw-r--r--npc/025-4/Battlecaves.txt124
1 files changed, 62 insertions, 62 deletions
diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt
index 3765d630..df16b076 100644
--- a/npc/025-4/Battlecaves.txt
+++ b/npc/025-4/Battlecaves.txt
@@ -24,7 +24,7 @@ L_Done:
attachrid(getcharid(3,$@cave1fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!";
@@ -53,14 +53,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1;
-// Number of Waves
+// Number of waves.
set $@CAVE1_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE1_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -100,7 +100,7 @@ L_Done:
attachrid(getcharid(3,$@cave2fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!";
@@ -129,14 +129,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE2_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE2_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -174,7 +174,7 @@ L_Done:
attachrid(getcharid(3,$@cave3fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!";
@@ -203,14 +203,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE3_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE3_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -247,7 +247,7 @@ L_Done:
attachrid(getcharid(3,$@cave4fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!";
@@ -276,14 +276,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE4_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE4_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -320,7 +320,7 @@ L_Done:
attachrid(getcharid(3,$@cave5fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!";
@@ -349,14 +349,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE5_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE5_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -393,7 +393,7 @@ L_Done:
attachrid(getcharid(3,$@cave6fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!";
@@ -422,14 +422,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE6_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE6_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -466,7 +466,7 @@ L_Done:
attachrid(getcharid(3,$@cave7fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!";
@@ -495,14 +495,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE7_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE7_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -539,7 +539,7 @@ L_Done:
attachrid(getcharid(3,$@cave8fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!";
@@ -568,14 +568,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE8_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE8_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -612,7 +612,7 @@ L_Done:
attachrid(getcharid(3,$@cave9fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!";
@@ -641,14 +641,14 @@ OnMonsterDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned.
setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2;
-// Number of Waves
+// Number of waves.
set $@CAVE9_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE9_TIME, 120;
initnpctimer;
stopnpctimer;
@@ -692,10 +692,10 @@ L_Done:
attachrid(getcharid(3,$@cave10fighter$));
// Here you can define the messages to be shown for the players on the beginning of each wave.
-// Remember to adjust the number of conditionals according to the number of waves
+// Remember to adjust the number of conditionals according to the number of waves.
if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave10 == 1) message strcharinfo(0), "I feel I'm getting close to the end...";
+ if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end...";
if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!";
if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!";
@@ -734,16 +734,16 @@ OnBossDeath:
end;
onInit:
-// Here you can define the specifics of each Cave Battle
-// Monsters IDs to be spawned before the boss
+// Here you can define the specifics of each battle cave.
+// Monsters IDs to be spawned. before the boss.
setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036;
-// Number of monsters of each ID
+// Number of monsters of each ID.
setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1;
-// ID of the boss monster
+// ID of the boss monster.
set $@BOSS, 1067;
-// Number of Waves before the boss
+// Number of waves. before the boss.
set $@CAVE10_WAVES, 4;
-// Maximum time (in seconds) for the player to finish the fight
+// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE10_TIME, 120;
initnpctimer;
stopnpctimer;