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authorJared Adams <jaxad0127@gmail.com>2009-11-25 09:02:18 -0700
committerJared Adams <jaxad0127@gmail.com>2009-11-25 09:02:18 -0700
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-// Katze doesn't like the player at first, needs following:
-//
-// 1. Some milk
-// 2. Some steak or chicken leg
-// 3. Some fur
-//
-// Now the cat starts to speak, still needs:
-//
-// 4. Some wood for scratching
-// 5. Some stuff for making somethings nice for the player:
-//
-// * 2 Snake skins
-// * 2 Snake tongues
-// * 2 Maggot slimes
-// * 2 White furs
-// * 2 Hard spikes
-// * 2 Tiny potions
-
-015-3.gat,32,25,0 script Katze 172, {
-
- if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
- if (Katze == 1) goto L_PreNeedsFood;
-
- if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
- if (Katze == 2) goto L_PreNeedsFur;
-
- if (Katze == 3) goto L_NeedsWood;
-
- if (Katze == 4 && KatzeBeenOutside == 1) goto L_NeedsStuff;
- if (Katze == 4) goto L_PreNeedsStuff;
-
- if (Katze == 5) goto L_NeedsStuff2;
-
- if (Katze == 6 && KatzeBeenOutside == 1) goto L_GainEars;
- if (Katze == 6) goto L_PreGainEars;
-
- if (Katze == 7) goto L_Finished;
-
-L_NeedsMilk:
- mes "[Katze]";
- mes "\"Meow.\"";
- next;
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_ThrowStone:
- set Katze, 0;
- // Maybe make sure not to kill the player, since this has an issue. The
- // text below will remain in the NPC dialog until it is used again.
- heal -100,0;
- warp "015-1.gat", 60, 32;
- mes "\"GRAAUWL! Hissss...\"";
- mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea...";
- close;
-
-L_PreNeedsFood:
-L_NeedsFood:
- mes "[Katze]";
- mes "\"Meow, prrrr...\"";
- next;
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_PreNeedsFur:
-L_NeedsFur:
- mes "[Katze]";
- mes "\"Prrr. Meow, prrr...\"";
- next;
-
- if (countitem("WhiteFur") > 0)
- menu "Make funny movements with the fur near the ground", L_MoveFur,
- "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- if (countitem("WhiteFur") == 0)
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_MoveFur:
- delitem "WhiteFur", 1;
- set Katze, 3;
- mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
- next;
- mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling.";
- close;
-
-L_NeedsWood:
- mes "[Katze]";
- mes "\"Prrrr, now I'd like something to sharpen my claws on.\"";
- next;
-
- if (countitem("RawLog") > 0)
- menu "Want this piece of wood?", L_GiveWood,
- "Ok, see you later", -;
- close;
-
-L_GiveWood:
- mes "[Katze]";
- mes "\"Sure! Please put it next to the pot.\"";
- close;
-
-L_PreNeedsStuff:
- mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again.";
- close;
-
-L_NeedsStuff:
- set Katze, 5;
- mes "[Katze]";
- mes "\"You've been really kind to me. I can make you something nice, but I will need";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
- close;
-
-L_NeedsStuff2:
- mes "[Katze]";
- mes "\"Did you bring what I asked you for?\"";
- next;
- menu "Look here", L_CatChecksStuff,
- "What do you need again?", L_WhatsNeeded,
- "No, I haven't got everything yet", -;
- close;
-
-L_WhatsNeeded:
- mes "[Katze]";
- mes "\"Actually, you should have remembered yourself.\"";
- next;
- menu "Please tell me", L_Please,
- "Never mind", -;
- close;
-
-L_Please:
- mes "[Katze]";
- mes "\"Alright... [the cat glares at you] it was";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
- close;
-
-L_CatChecksStuff:
- if (countitem("SnakeSkin") > 1 &&
- countitem("SnakeTongue") > 1 &&
- countitem("MaggotSlime") > 1 &&
- countitem("WhiteFur") > 1 &&
- countitem("HardSpike") > 1 &&
- countitem("TinyHealingPotion") > 1)
- goto L_GiveStuff;
- mes "[Katze]";
- mes "\"You don't seem to have everything yet. Come back later when you do.\"";
- close;
-
-L_GiveStuff:
- delitem "SnakeSkin", 2;
- delitem "SnakeTongue", 2;
- delitem "MaggotSlime", 2;
- delitem "WhiteFur", 2;
- delitem "HardSpike", 2;
- delitem "TinyHealingPotion", 2;
- set Katze, 6;
- set KatzeBeenOutside, 0;
- mes "[Katze]";
- mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\"";
- close;
-
-L_PreGainEars:
- mes "[Katze]";
- mes "\"Please leave me alone for a while, so I can prepare your present.\"";
- close;
-
-L_GainEars:
- getitem "CatEars", 1;
- set @xpval, 5000;
- getexp @xpval, 0;
- set Katze, 7;
- mes "[Katze]";
- mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\"";
- mes "The cat winks at you.";
- mes "[You gain " + @xpval + " experience points]";
- close;
-
-L_Finished:
- mes "[Katze]";
- if (getequipid(equip_head) == 1217) // Cat ears
- mes "\"Meow, fellow cat.\"";
- if (getequipid(equip_head) != 1217)
- mes "\"Meow. Lost your ears?\"";
- close;
-}