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authorWombat <hpwombat@yahoo.com>2010-10-13 14:33:00 -0400
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 14:52:31 +0100
commit4bb4c388174c9efb583852d27a6d67f603376eb8 (patch)
treee4beff923097c773ab607ef7e1417fe27b65c161 /npc/009-2_Hurnscald/lena.txt
parent001a9d1e61b1785998b26bf30b8c5d103a3c2a65 (diff)
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Bandit Quest and fixes to peter, mikhail
Bandit quest changes, fixes to peter and mikhail, 011-6 mobs
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+// Quest for Fairy Hat and Forest Armor
+
+009-2.gat,146,43,0 script Lena 182,{
+
+ if (TMW_Quest >= 46) goto L_Lena_Done;
+ if (TMW_Quest == 45) goto L_Lena_Success;
+ if (TMW_Quest == 44) goto L_Lena_Bandit_Leader_Fail;
+ if (TMW_Quest == 43) goto L_Lena_Bandit_Leader_Fail;
+ if (TMW_Quest == 42) goto L_Lena_Bandit_Leader;
+ if (TMW_Quest == 41) goto L_Lena_Fairy_Hat;
+ if (TMW_Quest == 40) && (baselevel >= 30) goto L_Lena_Start;
+
+ mes "[Lena]";
+ mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\"";
+ close;
+
+L_Lena_Start:
+ mes "[Lena]";
+ mes "\"While wandering through the forest, I was ambushed by bandits. Though I got them all, one of them stabbed me pretty good. I'm still healing from that encounter. I'm worried that the bandit threat may spread.\"";
+ menu
+ "Don't worry, I can take out some of these scumbags.", L_Lena_Approves,
+ "I think I left my courage in another pair of pants. See you later!", L_Lena_No_Fan;
+ close;
+
+L_Lena_Approves:
+ set TMW_Quest, 41;
+ mes "[Lena]";
+ mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\"";
+ areamonster "008-1.gat",25,60,40,65,"Bandit",1063,3, "::";
+ areamonster "011-1.gat",35,40,65,60,"Bandit",1063,3, "::";
+ close;
+
+L_Lena_No_Fan:
+ mes "[Lena]";
+ mes "\"What will Hurnscald do if these bandits overrun the town? I hope you reconsider.\"";
+ close;
+
+L_Lena_Fairy_Hat:
+ if (countitem("BanditHood") < 10) goto L_Lena_NotEnough;
+ getinventorylist;
+ if (@inventorylist_count - (countitem("BanditHood")== 10) > 99) goto L_TooMany;
+ set TMW_Quest, 42;
+ delitem "BanditHood", 10;
+ getitem "FairyHat", 1;
+ mes "[Lena]";
+ mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\"";
+ next;
+ mes "\"Unfortunately, I feel this bandit threat may of grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
+ menu
+ "Consider it done!", L_Lena_Bandit_Leader_Yes,
+ "Woah there, that sounds a bit harder than what I can suceed at.", L_Lena_NoWay;
+ close;
+
+L_Lena_NotEnough:
+ mes "[Lena]";
+ mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat. Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\"";
+ close;
+
+L_Lena_Bandit_Leader:
+ mes "[Lena]";
+ mes "\"I feel this bandit threat may of grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\"";
+ menu
+ "Consider it done!", L_Lena_Bandit_Leader_Yes,
+ "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay;
+ close;
+
+L_Lena_Bandit_Leader_Yes:
+ set TMW_Quest, 43;
+ areamonster "008-1.gat",25,60,40,65,"Bandit",1063,3, "::";
+ areamonster "011-1.gat",35,40,65,60,"Bandit",1063,3, "::";
+ mes "[Lena]";
+ mes "\"You have a brave heart. Though I know you can suceed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\"";
+ close;
+
+L_Lena_NoWay:
+ mes "[Lena]";
+ mes "\"That is too bad. Feel free to return at any time. This bandit threat needs to be pushed back.\"";
+ close;
+
+L_Lena_Bandit_Leader_Fail:
+ set TMW_Quest, 43;
+ mes "[Lena]";
+ mes "\"You haven't killed the bandit leader yet. This is a big problem. Please be careful.\"";
+ close;
+
+L_Lena_Success:
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_TooMany;
+ set TMW_Quest, 46;
+ getitem "ForestArmor", 1;
+ mes "[Lena]";
+ mes "\"Excellent! You killed the bandit leader. Here is the armor as I promised you. Safe journeys!\"";
+ close;
+
+L_Lena_Done:
+ mes "[Lena]";
+ mes "\"Thank you for all your help. With your efforts, we can only hope this scourge doesn't see a resurgence.\"";
+ close;
+
+L_TooMany:
+ mes "[Lena]";
+ mes "\"You have too many items in your inventory. Please get rid of something so I can reward you.\"";
+ close;
+
+}