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authornmaligec <wouldnot@hotmail.com>2010-08-31 03:30:43 -0400
committernmaligec <wouldnot@hotmail.com>2010-08-31 03:30:43 -0400
commit787018240d3d9265ece197dae6e2a53ac5f905af (patch)
tree5d23ca0f0853c5ebca2a63c2cf8a9ca995e0ec8d /db/mob_skill_db.txt
parent3eced1bf67c6bd8337486d8e1766d514268f036f (diff)
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db updates for the reaper quest mobs
added 030-3 test map
Diffstat (limited to 'db/mob_skill_db.txt')
-rw-r--r--db/mob_skill_db.txt161
1 files changed, 84 insertions, 77 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index 02ed67da..af469e0e 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -1,77 +1,84 @@
-// Aegis zone 8.5 -> eAthena conversion by Komurka
-// + Mob Skills for Einbroch+ by Lupus
-//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
-// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
-// a value 1, a value 2, a value 3, a value 4, a value 5, emotion
-//Example
-//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
-//
-//rate refers to the chance of the skill being casted when the condition is fulfilled.
-//delay is the time in milliseconds that has to be pass before recasting the same skill.
-//
-//STATE:
-// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
-// attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following
-// target, without being attacked)
-//
-//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
-// (the following are for ground-skills, a random target tile is selected from
-// the specified area):
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around (11x11 area around self)
-//
-//conditions: (condition type) (value which specifies a condition value)
-// always uncondtional
-// myhpltmaxrate when the mob's hp drops to a certain %
-// mystatuson If the mob has any abnormalities in status (condition value),
-// mystatusoff If the mob has ended any abnormalities in status (condition value),
-// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
-// friendstatuson If the friend has any abnormalities in status (condition value),
-// friendstatusoff If the friend has ended any abnormalities in status (condition value),
-// attackpcgt Attack PC becomes more than the number of specification
-// attackpcge Attack PC becomes equal or more than the number of specification.
-// slavelt when the number of slaves is lower than the original number of specification.
-// slavele when the number of slaves is lower or equal than the original number of specification.
-// closedattacked when melee attacked (close range attack)
-// longrangeattacked when long ranged attacked (like bows and far range weapons)
-// skillused when a skill is used on the mob
-// afterskill after the mob used certain skill.
-// casttargeted when a target is in cast range.
-// rudeattacked when a target is rude attacked
-// hiding *not implemented yet* when a target is hidden
-//
-// The character's state which can be specified to be a condition value by the statuson/statusoff system
-// anybad any type of state change
-// stone condition of being in stone state
-// freeze condition of being in frozen state
-// stan condition of being in stunned state
-// sleep condition of being in sleep state
-// poison condition of being in poisoned state
-// curse condition of being in cursed state
-// silence condition of being in silenced state
-// confusion condition of being in confusion state
-// blind condition of being in blind state
-// hiding condition of being in hidden state
-// sight condition of being in unhidden state
-1015,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,,,,,
-1015,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,,,,,
-1015,SantaSlime@NPC_SUMMONSLAVE,attack,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
-1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
-
-// Poison
-// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition
-1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,,10,,,,
-1010,Snake@NPC_POISON,attack,178,20,80,0,400,yes,target,always,0,,10,,,,
-1021,CaveSnake@NPC_POISON,attack,178,10,20,0,500,yes,target,always,0,,10,,,,
-1026,MountainSnake@NPC_POISON,attack,178,60,100,0,300,yes,target,always,0,,10,,,,
-1034,GrassSnake@NPC_POISON,attack,178,45,200,0,200,yes,target,always,0,,10,,,,
-1024,PoisonSkull@NPC_POISON,attack,178,50,500,0,400,yes,target,always,0,,10,,,,
-//-- 1026,MountainSnake@NPC_POISONATTACK,attack,190,5,10000,0,500,yes,target,always,1,,,,,,
-//-- 1010,Snake@TF_POISON,attack,54,3,10000,0,500,yes,target,always,1,,,,,,
-1014,PinkFlower@NPC_SUMMONSLAVE,attack,198,1,200,2000,0,no,self,myhpltmaxrate,99,1049,,,,,
-1049,Bee@NPC_POISON,attack,178,20,1000,0,500,yes,target,always,0,,10,,,,
-1049,Bee@NPC_SELFDESTRUCTION,attack,175,1,1000,0,500,yes,self,notintown,0,30,,,,,
+// Aegis zone 8.5 -> eAthena conversion by Komurka
+// + Mob Skills for Einbroch+ by Lupus
+//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
+// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
+// a value 1, a value 2, a value 3, a value 4, a value 5, emotion
+//Example
+//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
+//
+//rate refers to the chance of the skill being casted when the condition is fulfilled.
+//delay is the time in milliseconds that has to be pass before recasting the same skill.
+//
+//STATE:
+// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
+// attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following
+// target, without being attacked)
+//
+//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
+// (the following are for ground-skills, a random target tile is selected from
+// the specified area):
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around (11x11 area around self)
+//
+//conditions: (condition type) (value which specifies a condition value)
+// always uncondtional
+// myhpltmaxrate when the mob's hp drops to a certain %
+// mystatuson If the mob has any abnormalities in status (condition value),
+// mystatusoff If the mob has ended any abnormalities in status (condition value),
+// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
+// friendstatuson If the friend has any abnormalities in status (condition value),
+// friendstatusoff If the friend has ended any abnormalities in status (condition value),
+// attackpcgt Attack PC becomes more than the number of specification
+// attackpcge Attack PC becomes equal or more than the number of specification.
+// slavelt when the number of slaves is lower than the original number of specification.
+// slavele when the number of slaves is lower or equal than the original number of specification.
+// closedattacked when melee attacked (close range attack)
+// longrangeattacked when long ranged attacked (like bows and far range weapons)
+// skillused when a skill is used on the mob
+// afterskill after the mob used certain skill.
+// casttargeted when a target is in cast range.
+// rudeattacked when a target is rude attacked
+// hiding *not implemented yet* when a target is hidden
+//
+// The character's state which can be specified to be a condition value by the statuson/statusoff system
+// anybad any type of state change
+// stone condition of being in stone state
+// freeze condition of being in frozen state
+// stan condition of being in stunned state
+// sleep condition of being in sleep state
+// poison condition of being in poisoned state
+// curse condition of being in cursed state
+// silence condition of being in silenced state
+// confusion condition of being in confusion state
+// blind condition of being in blind state
+// hiding condition of being in hidden state
+// sight condition of being in unhidden state
+1015,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,,,,,
+1015,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,,,,,
+1015,SantaSlime@NPC_SUMMONSLAVE,attack,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
+1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
+
+// Poison
+// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition
+1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,,10,,,,
+1010,Snake@NPC_POISON,attack,178,20,80,0,400,yes,target,always,0,,10,,,,
+1021,CaveSnake@NPC_POISON,attack,178,10,20,0,500,yes,target,always,0,,10,,,,
+1026,MountainSnake@NPC_POISON,attack,178,60,100,0,300,yes,target,always,0,,10,,,,
+1034,GrassSnake@NPC_POISON,attack,178,45,200,0,200,yes,target,always,0,,10,,,,
+1024,PoisonSkull@NPC_POISON,attack,178,50,500,0,400,yes,target,always,0,,10,,,,
+//-- 1026,MountainSnake@NPC_POISONATTACK,attack,190,5,10000,0,500,yes,target,always,1,,,,,,
+//-- 1010,Snake@TF_POISON,attack,54,3,10000,0,500,yes,target,always,1,,,,,,
+1014,PinkFlower@NPC_SUMMONSLAVE,attack,198,1,200,2000,0,no,self,myhpltmaxrate,99,1049,,,,,
+1049,Bee@NPC_POISON,attack,178,20,1000,0,500,yes,target,always,0,,10,,,,
+1049,Bee@NPC_SELFDESTRUCTION,attack,175,1,1000,0,500,yes,self,notintown,0,30,,,,,
+
+// Reaper Quest mob abilities
+1111,Reaper@NPC_SUMMONSLAVE_scythe,attack,198,1,5000,0,5000,no,self,slavelt,1,1112,,,,,
+1111,Reaper@NPC_SUMMONSLAVE_ball,any,198,1,8000,0,5000,no,self,slavelt,5,1113,,,,,
+1111,Reaper@AL_TELEPORT,attack,28,2,3500,0,1000,yes,self,always,,,,,,,
+1113,BallLightning@NPC_SELFDESTRUCTION,attack,175,1,10000,0,500,yes,self,notintown,0,30,,,,,
+