From 787018240d3d9265ece197dae6e2a53ac5f905af Mon Sep 17 00:00:00 2001 From: nmaligec Date: Tue, 31 Aug 2010 03:30:43 -0400 Subject: db updates for the reaper quest mobs added 030-3 test map --- db/mob_skill_db.txt | 161 +++++++++++++++++++++++++++------------------------- 1 file changed, 84 insertions(+), 77 deletions(-) (limited to 'db/mob_skill_db.txt') diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index 02ed67da..af469e0e 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -1,77 +1,84 @@ -// Aegis zone 8.5 -> eAthena conversion by Komurka -// + Mob Skills for Einbroch+ by Lupus -//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, -// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, -// a value 1, a value 2, a value 3, a value 4, a value 5, emotion -//Example -//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 -// -//rate refers to the chance of the skill being casted when the condition is fulfilled. -//delay is the time in milliseconds that has to be pass before recasting the same skill. -// -//STATE: -// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / -// attack / angry (like attack, except player has not attacked mob yet) / -// chase (following target, after being attacked) / follow (following -// target, without being attacked) -// -//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master -// (the following are for ground-skills, a random target tile is selected from -// the specified area): -// around1 (3x3 area around self) / around2 (5x5 area around self) / -// around3 (7x7 area around self) / around4 (9x9 area around self) / -// around5 (3x3 area around target) / around6 (5x5 area around target) / -// around7 (7x7 area around target) / around8 (9x9 area around target) / -// around (11x11 area around self) -// -//conditions: (condition type) (value which specifies a condition value) -// always uncondtional -// myhpltmaxrate when the mob's hp drops to a certain % -// mystatuson If the mob has any abnormalities in status (condition value), -// mystatusoff If the mob has ended any abnormalities in status (condition value), -// friendhpltmaxrate when the mobs' friend's hp drops to a certain % -// friendstatuson If the friend has any abnormalities in status (condition value), -// friendstatusoff If the friend has ended any abnormalities in status (condition value), -// attackpcgt Attack PC becomes more than the number of specification -// attackpcge Attack PC becomes equal or more than the number of specification. -// slavelt when the number of slaves is lower than the original number of specification. -// slavele when the number of slaves is lower or equal than the original number of specification. -// closedattacked when melee attacked (close range attack) -// longrangeattacked when long ranged attacked (like bows and far range weapons) -// skillused when a skill is used on the mob -// afterskill after the mob used certain skill. -// casttargeted when a target is in cast range. -// rudeattacked when a target is rude attacked -// hiding *not implemented yet* when a target is hidden -// -// The character's state which can be specified to be a condition value by the statuson/statusoff system -// anybad any type of state change -// stone condition of being in stone state -// freeze condition of being in frozen state -// stan condition of being in stunned state -// sleep condition of being in sleep state -// poison condition of being in poisoned state -// curse condition of being in cursed state -// silence condition of being in silenced state -// confusion condition of being in confusion state -// blind condition of being in blind state -// hiding condition of being in hidden state -// sight condition of being in unhidden state -1015,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,,,,, -1015,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,,,,, -1015,SantaSlime@NPC_SUMMONSLAVE,attack,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,, -1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,, - -// Poison -// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition -1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,,10,,,, -1010,Snake@NPC_POISON,attack,178,20,80,0,400,yes,target,always,0,,10,,,, -1021,CaveSnake@NPC_POISON,attack,178,10,20,0,500,yes,target,always,0,,10,,,, -1026,MountainSnake@NPC_POISON,attack,178,60,100,0,300,yes,target,always,0,,10,,,, -1034,GrassSnake@NPC_POISON,attack,178,45,200,0,200,yes,target,always,0,,10,,,, -1024,PoisonSkull@NPC_POISON,attack,178,50,500,0,400,yes,target,always,0,,10,,,, -//-- 1026,MountainSnake@NPC_POISONATTACK,attack,190,5,10000,0,500,yes,target,always,1,,,,,, -//-- 1010,Snake@TF_POISON,attack,54,3,10000,0,500,yes,target,always,1,,,,,, -1014,PinkFlower@NPC_SUMMONSLAVE,attack,198,1,200,2000,0,no,self,myhpltmaxrate,99,1049,,,,, -1049,Bee@NPC_POISON,attack,178,20,1000,0,500,yes,target,always,0,,10,,,, -1049,Bee@NPC_SELFDESTRUCTION,attack,175,1,1000,0,500,yes,self,notintown,0,30,,,,, +// Aegis zone 8.5 -> eAthena conversion by Komurka +// + Mob Skills for Einbroch+ by Lupus +//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, +// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, +// a value 1, a value 2, a value 3, a value 4, a value 5, emotion +//Example +//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 +// +//rate refers to the chance of the skill being casted when the condition is fulfilled. +//delay is the time in milliseconds that has to be pass before recasting the same skill. +// +//STATE: +// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / +// attack / angry (like attack, except player has not attacked mob yet) / +// chase (following target, after being attacked) / follow (following +// target, without being attacked) +// +//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master +// (the following are for ground-skills, a random target tile is selected from +// the specified area): +// around1 (3x3 area around self) / around2 (5x5 area around self) / +// around3 (7x7 area around self) / around4 (9x9 area around self) / +// around5 (3x3 area around target) / around6 (5x5 area around target) / +// around7 (7x7 area around target) / around8 (9x9 area around target) / +// around (11x11 area around self) +// +//conditions: (condition type) (value which specifies a condition value) +// always uncondtional +// myhpltmaxrate when the mob's hp drops to a certain % +// mystatuson If the mob has any abnormalities in status (condition value), +// mystatusoff If the mob has ended any abnormalities in status (condition value), +// friendhpltmaxrate when the mobs' friend's hp drops to a certain % +// friendstatuson If the friend has any abnormalities in status (condition value), +// friendstatusoff If the friend has ended any abnormalities in status (condition value), +// attackpcgt Attack PC becomes more than the number of specification +// attackpcge Attack PC becomes equal or more than the number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. +// closedattacked when melee attacked (close range attack) +// longrangeattacked when long ranged attacked (like bows and far range weapons) +// skillused when a skill is used on the mob +// afterskill after the mob used certain skill. +// casttargeted when a target is in cast range. +// rudeattacked when a target is rude attacked +// hiding *not implemented yet* when a target is hidden +// +// The character's state which can be specified to be a condition value by the statuson/statusoff system +// anybad any type of state change +// stone condition of being in stone state +// freeze condition of being in frozen state +// stan condition of being in stunned state +// sleep condition of being in sleep state +// poison condition of being in poisoned state +// curse condition of being in cursed state +// silence condition of being in silenced state +// confusion condition of being in confusion state +// blind condition of being in blind state +// hiding condition of being in hidden state +// sight condition of being in unhidden state +1015,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,,,,, +1015,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,attack,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,,,,, + +// Poison +// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition +1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,,10,,,, +1010,Snake@NPC_POISON,attack,178,20,80,0,400,yes,target,always,0,,10,,,, +1021,CaveSnake@NPC_POISON,attack,178,10,20,0,500,yes,target,always,0,,10,,,, +1026,MountainSnake@NPC_POISON,attack,178,60,100,0,300,yes,target,always,0,,10,,,, +1034,GrassSnake@NPC_POISON,attack,178,45,200,0,200,yes,target,always,0,,10,,,, +1024,PoisonSkull@NPC_POISON,attack,178,50,500,0,400,yes,target,always,0,,10,,,, +//-- 1026,MountainSnake@NPC_POISONATTACK,attack,190,5,10000,0,500,yes,target,always,1,,,,,, +//-- 1010,Snake@TF_POISON,attack,54,3,10000,0,500,yes,target,always,1,,,,,, +1014,PinkFlower@NPC_SUMMONSLAVE,attack,198,1,200,2000,0,no,self,myhpltmaxrate,99,1049,,,,, +1049,Bee@NPC_POISON,attack,178,20,1000,0,500,yes,target,always,0,,10,,,, +1049,Bee@NPC_SELFDESTRUCTION,attack,175,1,1000,0,500,yes,self,notintown,0,30,,,,, + +// Reaper Quest mob abilities +1111,Reaper@NPC_SUMMONSLAVE_scythe,attack,198,1,5000,0,5000,no,self,slavelt,1,1112,,,,, +1111,Reaper@NPC_SUMMONSLAVE_ball,any,198,1,8000,0,5000,no,self,slavelt,5,1113,,,,, +1111,Reaper@AL_TELEPORT,attack,28,2,3500,0,1000,yes,self,always,,,,,,, +1113,BallLightning@NPC_SELFDESTRUCTION,attack,175,1,10000,0,500,yes,self,notintown,0,30,,,,, + -- cgit v1.2.3-60-g2f50