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authorFate <fate-tmw@googlemail.com>2008-11-29 19:27:37 -0700
committerFate <fate-tmw@googlemail.com>2008-11-29 19:27:37 -0700
commit2b67987792ba5cf7057df4b41056f5b689c63251 (patch)
tree987474f7c1d4e76ca4b7e2ab80e2dc495c1ed236 /conf
parentb22e985e12153ae49c90d36bcae9f88727f1789e (diff)
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Adjusted magic.conf to conform to the phase 1 spec
Diffstat (limited to 'conf')
-rw-r--r--conf/magic.conf338
1 files changed, 234 insertions, 104 deletions
diff --git a/conf/magic.conf b/conf/magic.conf
index d6262b41..a0eb7b4a 100644
--- a/conf/magic.conf
+++ b/conf/magic.conf
@@ -34,6 +34,9 @@ CONST SFX_DEFAULT = 10
CONST SFX_SUMMON_START = 21
CONST SFX_SUMMON_FIRE = 22
CONST SFX_TELEPORT = 24
+CONST SFX_RAIN = 25
+CONST SFX_HIT = 25
+CONST SFX_ARROW_HAIL = 27
CONST SFX_BARRIER = 10
CONST SFX_UNBARRIER = 10
CONST SFX_HEAL = 3
@@ -103,8 +106,13 @@ PROCEDURE create_item(good_item, count, bad_item, difficulty) =
PROCEDURE adjust_spellpower(school) =
experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
- IF ((school = LIFE) && (target = partner(caster)))
- THEN spellpower = spellpower + 200; # Do something for wedding rings, too?
+ # Below, we adjust by special items
+ IF ((school = LIFE || school = NATURE) && (target = partner(caster)))
+ THEN (spellpower = spellpower + 200;
+ IF is_equipped(caster, "WeddingRing")
+ THEN spellpower = spellpower + 50;
+ IF is_equipped(target, "WeddingRing")
+ THEN spellpower = spellpower + 50;)
PROCEDURE heal(target, max_heal) =
CALL default_effect();
@@ -235,13 +243,13 @@ SPELL magic-blade : "#W01" =
=> ( COMPONENTS ["SharpKnife"] =>
EFFECT CALL adjust_spellpower(WAR);
CALL default_effect();
- CALL install_melee_spell(10 + spellpower / 15, 900, 30);
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
CALL gain_xp(1);
ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster));
| COMPONENTS ["Knife"] =>
EFFECT CALL adjust_spellpower(WAR);
CALL default_effect();
- CALL install_melee_spell(10 + spellpower / 15, 900, 30);
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
CALL gain_xp(1);
ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster));
)
@@ -291,64 +299,112 @@ SPELL detect-magic : "#G00" =
# Level 1 spells
#--------------------------------------------------------------------------------
-SPELL make-arrows : "#mkarrows" =
+SPELL make-arrows : "#T10" =
LET level = 1
school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
+ IN (MANA 8, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS ["RawLog"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- create_item(caster, "Arrow", 1 + spellpower / 15);
+ CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 250);
+ CALL gain_xp(1);
-SPELL make-shirt : "#mkshirt" =
+SPELL make-shirt : "#T11" =
LET level = 1
school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
+ IN (MANA 25, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS [5 * "CottonCloth"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- create_item(caster, "CottonShirt", 1);
+ CALL create_item("CottonShirt", 1, "CottonCloth", 400);
+ CALL gain_xp(2);
-SPELL make-tanktop : "#mktanktop" =
+SPELL make-tanktop : "#T12" =
LET level = 1
school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
+ IN (MANA 25, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS [4 * "CottonCloth"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- create_item(caster, "TanktopWhite", 1);
+ CALL create_item("WhiteTankTop", 1, "CottonCloth", 500);
+ CALL gain_xp(2);
-SPELL make-short-tanktop : "#mkshorttanktop" =
+SPELL make-short-tanktop : "#T13" =
LET level = 1
school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
+ IN (MANA 25, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS [3 * "CottonCloth"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- create_item(caster, "ShortTanktopWhite", 1);
+ CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 550);
+ CALL gain_xp(2);
+
+SPELL make-iron-powder : "#T14" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 8, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["IronOre"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700);
+ CALL gain_xp(3);
+
+SPELL lay-on-hands (target : STRING) : "#L10" =
+ LET level = 1
+ school = LIFE
+ IN (MANA 10, CASTTIME 500,
+ REQUIRE hp(caster) > max_hp(caster) / 20,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ (rdistance(location(caster),
+ location(pc(target))) < 2 + (spellpower / 50))
+ && not (running_status_update(pc(target), SC_HALT_REGENERATE))
+ ))
+ => EFFECT CALL adjust_spellpower(school);
+ IF failed(pc(target))
+ THEN target = caster; # quest handling goes here
+ ELSE target = pc(target);
+ needed = max_hp(target) - hp(target);
+ pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
+ payment = (needed * pay_fraction) / 200;
+ available = hp(caster) - (max_hp(caster) / 20);
-SPELL lightning-strike : "#kig" =
+ IF payment < available
+ THEN power = needed;
+ ELSE (payment = available;
+ power = (available * 200) / pay_fraction;
+ )
+
+ instaheal(caster, 0 - payment, 0);
+ CALL quickheal(target, power);
+ status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
+ IF ((caster <> target) && (payment >= 100))
+ THEN CALL gain_xp(min(4, payment / 100));
+
+SPELL lightning-strike : "#W10" =
LET level = 1
school = WAR
- IN (MANA 25, CASTTIME 1000,
+ IN (MANA 20, CASTTIME 1000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
=> EFFECT CALL adjust_spellpower(school);
- damage = min(100 + skill(caster, school) * 50,
- 50 + spellpower * 2);
- damage_bonus = level(caster) + spellpower;
- CALL install_attack_spell(1 + spellpower / 60,
+ damage = spellpower;
+ damage_bonus = 1 + spellpower / 2;
+ CALL install_attack_spell(1 + spellpower / 90,
3000,
8, 31);
+ CALL gain_xp(2);
ATTRIGGER CALL attack_check(target);
in_rain = 0;
area = location(caster);
@@ -373,32 +429,41 @@ SPELL lightning-strike : "#kig" =
) ELSE
CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));
-SPELL fire-ball : "#pof" =
+LOCAL SPELL arrow-hail : "#W11" =
LET level = 1
school = WAR
- IN (MANA 30, CASTTIME 1000,
+ IN (MANA 25, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["PileOfAsh"]))
- => EFFECT CALL adjust_spellpower(school);
- damage = min(50 + skill(caster, school) * 40,
- 30 + ((spellpower * 3) / 2));
- damage_bonus = level(caster) + spellpower * 2;
- radius = 2 + spellpower / 50;
- CALL install_attack_spell(1 + spellpower / 60,
- 5000,
- 10, 31);
- ATTRIGGER CALL attack_check(target);
- loc = location(target);
- #WAIT 500;
- sfx(loc, 16, 0);
- FOREACH TARGET target IN rbox(loc, radius)
- DO IF line_of_sight(loc, location(target))
- THEN (divisor = (3 + rdistance(loc, location(target)));
- CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
- )
+ REQUIRE is_exterior(location(caster)),
+ (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]),
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ range = 7;
+ area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range);
+ damage = 100;
+ damage_bonus = spellpower / 5;
+ CALL gain_xp(2);
+ FOR i = 0 TO spellpower / 8 DO (
+ FOR j = 0 TO 3 DO (
+ location = random_location(area);
+ sfx(location, SFX_ARROW_HAIL, 0);
+ done = 0;
+ FOREACH TARGET target IN rbox(location, 0) DO (
+ injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0);
+ done = 1;
+ BREAK;
+ )
+ IF location(caster) = location && not(done)
+ THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0);
+ sfx(caster, SFX_HIT, 0);
+ )
+ );
+ WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50);
+ );
-SPELL magic-knuckles (target : PC) : "#iom" =
+SPELL magic-knuckles : "#W12" =
LET level = 1
school = WAR
IN (MANA 20, CASTTIME 500,
@@ -407,16 +472,17 @@ SPELL magic-knuckles (target : PC) : "#iom" =
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
=>
EFFECT CALL adjust_spellpower(WAR);
- str = str(target);
- CALL install_melee_spell(10 + spellpower / 12, 1000, 0);
- ATTRIGGER CALL melee_damage(target, 40 + (str / 2) + spellpower / 20, 5 + str);
+ str = str(caster);
+ CALL install_melee_spell(10 + spellpower / 10, 1300, 34);
+ ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2));
-SPELL flying-backpack (target : PC) : "#uuy" =
+SPELL flying-backpack (target : PC) : "#N10" =
LET level = 1
school = NATURE
IN (MANA 12, CASTTIME 1000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]),
REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
@@ -424,14 +490,14 @@ SPELL flying-backpack (target : PC) : "#uuy" =
THEN sfx(caster, 2, 0);
status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
+ CALL gain_xp(1);
ATEND message (target, "Your backpack is no longer levitating.");
sfx(target, 2, 0);
-
-SPELL protect (target : PC) : "#ism" =
+SPELL protect (target : PC) : "#N11" =
LET level = 1
school = NATURE
- IN (MANA 18, CASTTIME 1000,
+ IN (MANA 14, CASTTIME 1500,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
@@ -440,27 +506,41 @@ SPELL protect (target : PC) : "#ism" =
sfx(target, 11, 0);
IF (caster <> target)
THEN CALL default_effect();
- status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 12), 0, 0, 0, 5000 + (spellpower * 500));
+ status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400));
message (target, "You feel more protected.");
+ CALL gain_xp(2);
ATEND message (target, "You feel less protected.");
sfx(target, 111, 0);
+SPELL happy-curse (target : PC) : "#N12" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 13, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]),
+ REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
+ CALL gain_xp(1);
-LOCAL SPELL rain : "#flosh" =
+LOCAL SPELL rain : "#N13" =
LET level = 1
school = NATURE
- IN (MANA 20, CASTTIME 3000,
+ IN (MANA 17, CASTTIME 3000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
+ CALL gain_xp(1);
range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30);
area = rbox(location(caster), range);
FOR i = 0 TO spellpower DO (
FOR j = 0 TO spellpower / 100 DO (
location = random_location(area);
- sfx(location, 25, 0);
+ sfx(location, SFX_RAIN, 0);
FOREACH TARGET target IN rbox(location, 1) DO
IF element(target) = ELT_FIRE
THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0);
@@ -468,63 +548,54 @@ LOCAL SPELL rain : "#flosh" =
WAIT 300 - min(spellpower, 200) + random(100);
);
-SPELL happy-curse (target : PC) : "#happy" =
+SPELL barrier (target : PC) : "#A10" =
LET level = 1
- school = NATURE
- IN (MANA 10, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["WhiteFur"]),
- REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
-
-SPELL barrier (target : PC) : "#iso" =
- LET level = 1
- school = NATURE
- IN (MANA 18, CASTTIME 1000,
+ school = ASTRAL
+ IN (MANA 16, CASTTIME 1000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]),
REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
=> EFFECT CALL adjust_spellpower(school);
sfx(target, SFX_BARRIER, 0);
IF (caster <> target)
THEN CALL default_effect();
- status_change(target, SC_MBARRIER, 30 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
+ status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
message (target, "You are surrounded by a magical barrier.");
+ CALL gain_xp(3);
ATEND message (target, "Your magical barrier disspiates.");
sfx(target, SFX_UNBARRIER, 0);
-LOCAL SPELL summon-scorps : "#kbms" =
+LOCAL SPELL summon-scorps : "#A11" =
LET level = 1
school = ASTRAL
- IN (MANA 25, CASTTIME 3000,
+ IN (MANA 33, CASTTIME 3000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS ["ScorpionStinger"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL summon_spell(1003, 1 + spellpower / 30, 5000 - (spellpower * 9), spellpower * 400, 2);
+ CALL gain_xp(1);
+ CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2);
-LOCAL SPELL summon-red-scorps : "#kbmq" =
+LOCAL SPELL summon-red-scorps : "#A12" =
LET level = 1
school = ASTRAL
- IN (MANA 30, CASTTIME 3000,
+ IN (MANA 39, CASTTIME 3000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
COMPONENTS ["RedScorpionStinger"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- CALL summon_spell(1004, 1 + spellpower / 40, 5000 - (spellpower * 8), spellpower * 350, 3);
+ CALL gain_xp(1);
+ CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3);
-SPELL detect-players : "#ewm" =
+SPELL detect-players : "#G10" =
LET level = 1
school = MAGIC
- IN (MANA 10, CASTTIME 300,
+ IN (MANA 7, CASTTIME 300,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level)
=> EFFECT CALL adjust_spellpower(school);
@@ -542,42 +613,99 @@ SPELL detect-players : "#ewm" =
THEN message(caster, "You sense no-one else nearby.");
ELSE message(caster, "You sense the following: " + message);
+SPELL reveal : "#G11" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 18, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100)
+ DO IF has_shroud(target) && level(caster) * 2 > level(target)
+ THEN (unshroud(target);
+ sfx(target, SFX_DEFAULT, 500);)
+
-
-SPELL lay-on-hands (target : STRING) : "#loh" =
+SPELL enchant-lifestone : "#G12" =
LET level = 1
- school = LIFE
- IN (MANA 8, CASTTIME 400,
- REQUIRE hp(caster) > max_hp(caster) / 20,
+ school = MAGIC
+ IN (MANA 15, CASTTIME 4000,
REQUIRE skill(caster, MAGIC) > level,
- REQUIRE if_then_else(failed(pc(target)), 1,
- (rdistance(location(caster),
- location(pc(target))) < 2 + (spellpower / 50))
- && not (running_status_update(pc(target), SC_HALT_REGENERATE))
- ))
+ REQUIRE skill(caster, school) > level,
+ (COMPONENTS ["BugLeg"] OR COMPONENTS["MaggotSlime"]))
=> EFFECT CALL adjust_spellpower(school);
- IF failed(pc(target))
- THEN target = caster; # quest handling goes here
- ELSE target = pc(target);
- needed = max_hp(target) - hp(target);
- pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
- payment = (needed * pay_fraction) / 200;
- available = hp(caster) - (max_hp(caster) / 20);
+ CALL default_effect();
+ create_item(caster, "LifeStone", 1);
+ CALL gain_xp(1);
- IF payment < available
- THEN power = needed;
- ELSE (payment = available;
- power = (available * 200) / pay_fraction;
+SPELL sense-spouse : "#G13" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 7, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster),
+ REQUIRE is_equipped(caster, "WeddingRing"))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing")))
+ THEN (message(caster, "You cannot sense your partner.");
+ ABORT;)
+ partner = partner(caster);
+ name = name_of(partner);
+ IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster))))
+ THEN (message(caster, "You cannot sense " + name + " nearby.");
+ ABORT;)
+ IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner)))
+ THEN (message(caster, "You sense " + name + " somewhere below.");
+ ABORT;)
+ IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster)))
+ THEN (message(caster, "You sense " + name + " somewhere above.");
+ ABORT;)
+ IF (map_level(location(caster)) <> map_level(location(partner)))
+ THEN message(caster, "You sense " + name + " somewhere in the vincinity.");
+ ELSE (distance = rdistance(location(caster), location(partner));
+ dir = dir_towards(location(caster), location(partner), 1);
+ IF (distance < 3)
+ THEN message(caster, "You sense " + name + " right next to you.");
+ ELSE IF (distance < 30)
+ THEN message(caster, "You sense " + name + " close by, towards the " + dir + ".");
+ ELSE IF (distance < 200)
+ THEN message(caster, "You sense " + name + " nearby, towards the " + dir + ".");
+ ELSE message(caster, "You sense " + name + " in the " + dir + ".");
)
-
- instaheal(caster, 0 - payment, 0);
- CALL quickheal(target, power);
- status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
+
#--------------------------------------------------------------------------------
# Level 2 spells
#--------------------------------------------------------------------------------
+SPELL fire-ball : "#pof" =
+ LET level = 2
+ school = WAR
+ IN (MANA 30, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["PileOfAsh"])
+ => EFFECT CALL adjust_spellpower(school);
+ damage = min(50 + skill(caster, school) * 40,
+ 30 + ((spellpower * 3) / 2));
+ damage_bonus = level(caster) + spellpower * 2;
+ radius = 2 + spellpower / 50;
+ CALL install_attack_spell(1 + spellpower / 60,
+ 5000,
+ 10, 31);
+ ATTRIGGER CALL attack_check(target);
+ loc = location(target);
+ #WAIT 500;
+ sfx(loc, 16, 0);
+ FOREACH TARGET target IN rbox(loc, radius)
+ DO IF line_of_sight(loc, location(target))
+ THEN (divisor = (3 + rdistance(loc, location(target)));
+ CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
+ )
+
SPELL summon-partner : "#aid" =
LET level = 2
school = ASTRAL
@@ -595,6 +723,8 @@ SPELL summon-partner : "#aid" =
WAIT (max (5000, 30000 - (spellpower * 60)));
IF (failed (partner (caster)))
THEN message (caster, "Your partner has abandoned you.");
+ ELSE IF (is_dead (partner (caster)))
+ THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + ".");
ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
dest = awayfrom(location(caster), random_dir(1), 1);
warp(partner(caster), dest);