summaryrefslogtreecommitdiff
path: root/COPYING
diff options
context:
space:
mode:
authorHello TMW <hello@themanaworld.org>2024-11-02 15:51:40 +0000
committerLed Mitz <smoothshifter@tuta.io>2024-11-02 15:51:40 +0000
commitfb94560f16159b3a73050d2ea6df524a7d74d5cb (patch)
tree98f454d1925bfe401c6129639535837190182b65 /COPYING
parent88c1eef1047e59a40bbe1c03a641d938bef02c40 (diff)
downloadserverdata-stable.tar.gz
serverdata-stable.tar.bz2
serverdata-stable.tar.xz
serverdata-stable.zip
This is small script implementing @labyrinth-reset command.stable
It resets doomsday chests state in Labyrinth (099-8) to non-visited state, so map could be revisited by players again. In fact this thing only needed since TMWA's @setvar doesnt allows to completely unset string variable. Also resetting array of size 100 manually is not best idea ever. This command is GM > 60 and its invocation logged to GM log and GM tab. NB: doesnt resets players "greed" variables (they're per player). Tested on my local server and works like planned.
Diffstat (limited to 'COPYING')
0 files changed, 0 insertions, 0 deletions