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authorHello=) <hello@themanaworld.org>2024-04-10 15:41:30 +0300
committerLed Mitz <smoothshifter@tuta.io>2024-04-11 04:58:52 +0000
commitf71f26affd599fa87a4c03319a979c6786f978f3 (patch)
tree027d57a4c8ffb34ae00c970c8c467e74a46a9a7f
parent6312f7e082bdaae46cdcb9679dd74c7c778bf652 (diff)
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Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=)
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added.
-rw-r--r--world/map/npc/magic/_import.txt9
-rw-r--r--world/map/npc/magic/_procedures.txt35
-rw-r--r--world/map/npc/magic/event-boss-powerup-disarm.txt47
-rw-r--r--world/map/npc/magic/event-boss-powerup-grenades.txt46
-rw-r--r--world/map/npc/magic/event-boss-powerup-headshot.txt57
-rw-r--r--world/map/npc/magic/event-boss-powerup-lifedrain.txt52
-rw-r--r--world/map/npc/magic/event-boss-powerup-manadrain.txt52
-rw-r--r--world/map/npc/magic/event-boss-powerup-poison.txt41
-rw-r--r--world/map/npc/magic/event-boss-powerup-tormenta.txt40
-rw-r--r--world/map/npc/magic/event-boss-powerup-totheabyss.txt63
-rw-r--r--world/map/npc/magic/event-boss-powerup-tothecrypt.txt63
11 files changed, 505 insertions, 0 deletions
diff --git a/world/map/npc/magic/_import.txt b/world/map/npc/magic/_import.txt
index 5b1ea65c..38e81608 100644
--- a/world/map/npc/magic/_import.txt
+++ b/world/map/npc/magic/_import.txt
@@ -46,3 +46,12 @@ npc: npc/magic/level2-make-shirt.txt
npc: npc/magic/level3-necromancy.txt
npc: npc/magic/event-summon-managuardian.txt
npc: npc/magic/event-summon-manatyrant.txt
+npc: npc/magic/event-boss-powerup-lifedrain.txt
+npc: npc/magic/event-boss-powerup-manadrain.txt
+npc: npc/magic/event-boss-powerup-poison.txt
+npc: npc/magic/event-boss-powerup-tormenta.txt
+npc: npc/magic/event-boss-powerup-totheabyss.txt
+npc: npc/magic/event-boss-powerup-tothecrypt.txt
+npc: npc/magic/event-boss-powerup-disarm.txt
+npc: npc/magic/event-boss-powerup-grenades.txt
+npc: npc/magic/event-boss-powerup-headshot.txt
diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt
index eaacd774..c50f0ab5 100644
--- a/world/map/npc/magic/_procedures.txt
+++ b/world/map/npc/magic/_procedures.txt
@@ -94,6 +94,41 @@ L_Return:
return 0;
}
+
+// this function is call()-only
+// Custom version of checks for Dungeon Masters boss "powerups".
+// Both GMs and player eventers MAY eventually call boss powerups.
+// That's why GM Lv check removed, some things relaxed.
+// Its up to powerup "spell" itself to check who can call it or why.
+
+function|script|boss_powerup_checks
+{
+ set .@flags, getarg(0);
+ set .@nonmagic, .@flags & (1<<0);
+
+ if ($BOSS_KILLSWITCH) goto L_Killswitch; // If things go wrong direction, boss powers can be disabled.
+ if(HIDDEN) goto L_Hidden; // can not cast with @hide
+ if(@_M_BLOCK) goto L_Blocked; // check if last debuff ended
+ if(Hp < 1) goto L_Dead; // can not cast when dead
+ return 0;
+
+L_Killswitch:
+ smsg SMSG_FAILURE, "BossPowers: disabled by kill switch!";
+ return 7;
+
+L_Hidden:
+ smsg SMSG_FAILURE, "BossPowers: can't be used when hidden!";
+ return 1;
+
+L_Blocked:
+ smsg SMSG_FAILURE, "BossPowers: cooldown is in effect. Please wait.";
+ return 2;
+
+L_Dead:
+ smsg SMSG_FAILURE, "BossPowers: you're dead!";
+ return 3;
+}
+
function|script|elt_damage
{
// args are damage, dmgplus(mutation), bonus_elt, malus_elt, effect
diff --git a/world/map/npc/magic/event-boss-powerup-disarm.txt b/world/map/npc/magic/event-boss-powerup-disarm.txt
new file mode 100644
index 00000000..b1fb1a42
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-disarm.txt
@@ -0,0 +1,47 @@
+-|script|powerup-disarm|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-disarm] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-disarm] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-disarm] : after mapflags check";
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
+ set @dist, 12;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-disarm] : after foreach";
+ message strcharinfo(0), "[boss-disarm] : <- OnCast";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not disarm caster
+ if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
+ message strcharinfo(0, @target_id), "[boss-disarm] : "+strcharinfo(0, BL_ID)+" disarms you!";
+ addtimer 500, strnpcinfo(0)+"::OnUnequip", @target_id;
+ end;
+
+OnUnequip:
+ misceffect FX_EMOTE_SURPRISE, strcharinfo(0);
+ unequipbyid 8; // Hand ?1
+ unequipbyid 9; // Hand ?2
+ unequipbyid 10; // Ammo
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-disarm] : can't mass-poison in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "mapdisarm"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-grenades.txt b/world/map/npc/magic/event-boss-powerup-grenades.txt
new file mode 100644
index 00000000..9cd3acc6
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-grenades.txt
@@ -0,0 +1,46 @@
+-|script|powerup-grenades|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-grenades] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-grenades] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-grenades] : after mapflags check";
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
+ set @dist, 5;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-grenades] : after foreach";
+ message strcharinfo(0), "[boss-grenades] : <- OnCast";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not hit caster
+ if ((get(Hp, @target_id))) < 1 end; // Do not touch dead
+ message strcharinfo(0, @target_id), "[boss-grenades] : "+strcharinfo(0, BL_ID)+" dropped grenade on you!";
+ addtimer (100+rand(300)), strnpcinfo(0)+"::OnGrenadeHit", @target_id;
+ end;
+
+OnGrenadeHit:
+ misceffect FX_MEDIUM_SMOKE, strcharinfo(0);
+ heal (0 - rand(Hp)), 0;
+ set Sp, (Sp / 3);
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-grenades] : not allowed in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "grenades"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-headshot.txt b/world/map/npc/magic/event-boss-powerup-headshot.txt
new file mode 100644
index 00000000..5c05d477
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-headshot.txt
@@ -0,0 +1,57 @@
+-|script|powerup-headshot|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-headshot] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-headshot] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-headshot] : after mapflags check";
+// TBD who can use this.
+ set @target_id, getcharid(3, @args$);
+ if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) goto L_Fail_target;
+ if (distance(BL_ID, @target_id) > 9) goto L_Too_far;
+ if ((get(Hp, @target_id)) < 1) goto L_Too_dead; // Do not touch dead
+ if (target(BL_ID, @target_id, 0x20) != 0x20) goto L_No_los;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+
+ misceffect FX_MEDIUM_EXPLOSION, strcharinfo(0);
+ set @tgthp, (get(Hp, @target_id) / 2);
+ set Sp, 1, @target_id; // Hurt target
+ if (@tgthp < 1500) set @tgthp, 1; // Boss or not? (>3000 HP)
+ set Hp, @tgthp, @target_id; // Hurt target
+ message strcharinfo(0, @target_id), "[boss-headshot] : "+strcharinfo(0, BL_ID)+" shot you!";
+ set @tgthp, 0;
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-headshot] : not allowed in towns!";
+ end;
+
+L_Fail_target:
+ message strcharinfo(0), "[boss-headshot] : need valid target (player).";
+ end;
+
+L_Too_far:
+ message strcharinfo(0), "[boss-headshot] : target is too far away.";
+ end;
+
+L_Too_dead:
+ message strcharinfo(0), "[boss-headshot] : why shoot already dead?!";
+ end;
+
+L_No_los:
+ message strcharinfo(0), "[boss-headshot] : no line of sight to target";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "headshot"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-lifedrain.txt b/world/map/npc/magic/event-boss-powerup-lifedrain.txt
new file mode 100644
index 00000000..ce4c9e33
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-lifedrain.txt
@@ -0,0 +1,52 @@
+-|script|powerup-lifedrain|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-lifedrain] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-lifedrain] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-lifedrain] : after mapflags check";
+ message strcharinfo(0), "[boss-lifedrain] : HP="+get(Hp, BL_ID);
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
+ set @dist, 12;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-lifedrain] : after foreach";
+ message strcharinfo(0), "[boss-lifedrain] : HP="+get(Hp, BL_ID);
+ message strcharinfo(0), "[boss-lifedrain] : <- OnCast";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not drain caster
+ set @targethp, get(Hp, @target_id); // Get HP of victim
+ if (@targethp > 0) goto L_cont;
+ set @targethp, 0;
+ end; // Do not drain dead!
+L_cont:
+ set @hpgain, min((@targethp / 4), 500); // Boss could be beefy -> clamp
+ message strcharinfo(0, @target_id), "[boss-lifedrain] : "+strcharinfo(0, BL_ID)+" drains "+(@hpgain * 2)+" hitpoints!";
+ misceffect FX_CHANNELLING_RAISE, strcharinfo(0, @target_id);
+ set Hp, (@targethp - (2 * @hpgain)), @target_id; // Drain victim
+ set @targethp, (get(Hp, BL_ID) + @hpgain); // Compute caster's HP + bonus
+ set Hp, (@targethp), BL_ID; // Heal caster by half drain
+ set @hpgain, 0;
+ set @targethp, 0;
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-lifedrain] : aura of this place doesn't lets you to drain life!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "maplifedrain"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-manadrain.txt b/world/map/npc/magic/event-boss-powerup-manadrain.txt
new file mode 100644
index 00000000..69dae18a
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-manadrain.txt
@@ -0,0 +1,52 @@
+-|script|powerup-manadrain|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-manadrain] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-manadrain] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-manadrain] : after mapflags check";
+ message strcharinfo(0), "[boss-manadrain] : HP="+get(Hp, BL_ID);
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_BLUE_MAGIC_CAST, strcharinfo(0);
+ set @dist, 16;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-manadrain] : after foreach";
+ message strcharinfo(0), "[boss-manadrain] : HP="+get(Hp, BL_ID);
+ message strcharinfo(0), "[boss-manadrain] : <- OnCast";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not drain caster
+ if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
+ set @targetmp, get(Sp, @target_id); // Get MP of victim
+ if (@targetmp > 0) goto L_cont;
+ set @targetmp, 0;
+ end; // Do not drain dead!
+L_cont:
+ set @hpgain, min((@targetmp * 2 ), 900); // Clamp in case of weird setups.
+ message strcharinfo(0, @target_id), "[boss-manadrain] : "+strcharinfo(0, BL_ID)+" drains all your mana!";
+ misceffect FX_CHANNELLING_RAISE, strcharinfo(0, @target_id);
+ set Sp, 1, @target_id; // Drain victim
+ set Hp, (Hp + @hpgain), BL_ID; // Heal caster by computed amount
+ set @hpgain, 0;
+ set @targetmp, 0;
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-manadrain] : aura of this place doesn't lets you drain mana!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "mapmanadrain"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-poison.txt b/world/map/npc/magic/event-boss-powerup-poison.txt
new file mode 100644
index 00000000..c5f343ab
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-poison.txt
@@ -0,0 +1,41 @@
+-|script|powerup-masspoison|32767
+{
+ end;
+
+OnCast:
+ message strcharinfo(0), "[boss-masspoison] : -> OnCast";
+ if (call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-masspoison] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-masspoison] : after mapflags check";
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_MAGIC_SNAKE_CAST, strcharinfo(0);
+ set @dist, 12;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-masspoison] : after foreach";
+ message strcharinfo(0), "[boss-masspoison] : <- OnCast";
+ end;
+
+OnHit:
+ if (@target_id == BL_ID) end; // Do not poison caster
+ if ((get(Hp, @target_id)) < 1) end; // Do not poison dead!
+ message strcharinfo(0, @target_id), "[boss-masspoison] : "+strcharinfo(0, BL_ID)+" poisoned you!";
+ misceffect FX_EMOTE_DISGUST, strcharinfo(0, @target_id);
+ sc_start SC_POISON, 1, 60, @target_id;
+ end;
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-masspoison] : can't mass-poison in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "mappoison"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-tormenta.txt b/world/map/npc/magic/event-boss-powerup-tormenta.txt
new file mode 100644
index 00000000..1ecf4bf0
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-tormenta.txt
@@ -0,0 +1,40 @@
+-|script|powerup-tormenta|32767
+{
+ end;
+
+OnCast:
+ // TBD who can use this.
+ message strcharinfo(0), "[boss-tormenta] : -> OnCast";
+ if(call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-tormenta] : after boss powerup check";
+ bonus bMaxHP, 20000;
+ set Hp, (Hp+20000), BL_ID;
+ set Class, 1137, BL_ID;
+ warp getmap(), POS_X, POS_Y; // Refresh witch appearance
+ addtimer 1500, strnpcinfo(0)+"::OnFix";
+ message strcharinfo(0), "[boss-tormenta] : Tormenta impersonation started!";
+ message strcharinfo(0), "[boss-tormenta] : <- OnCast";
+ end;
+
+OnFix:
+ set @fix_count, @fix_count + 1;
+ if (@fix_count > 1000) goto L_done; // Timed out.
+ if (get(Class, BL_ID) != 1137) goto L_done; // Caster attempted charclass?
+ set Class, 1142, BL_ID;
+ set Class, 1137, BL_ID;
+ addtimer 1500, strnpcinfo(0)+"::OnFix";
+ end;
+L_done:
+ message strcharinfo(0, BL_ID), "[boss-tormenta] : Tormenta impersonation ended!";
+ set @fix_count, 0;
+ set Class, 0, BL_ID;
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "tormenta"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-totheabyss.txt b/world/map/npc/magic/event-boss-powerup-totheabyss.txt
new file mode 100644
index 00000000..d356dbea
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-totheabyss.txt
@@ -0,0 +1,63 @@
+-|script|powerup-totheabyss|32767
+{
+ end;
+
+// Armageddon-like action to be thrown by boss - by Hello=)
+// Hurts everyone near boss, throws FX and teleports 'em to abyss!
+
+OnCast:
+ message strcharinfo(0), "[boss-totheabyss] : -> OnCast";
+ if (call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-to-the-abyss] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-to-the-abyss] : after mapflags check";
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_BLUE_MAGIC_CAST, strcharinfo(0);
+ set @dist, 25;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-to-the-abyss] : after foreach";
+ message strcharinfo(0), "[boss-to-the-abyss] : <- OnCast";
+ end;
+
+OnHit:
+ if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
+ set Sp, 1, @target_id; // Hurt target
+ set Hp, min(((Hp/2)), 100), @target_id; // Hurt target
+ sc_start SC_POISON, 1, 10, @target_id; // Poison target
+ message strcharinfo(0, @target_id), "[boss-to-the-abyss] : "+strcharinfo(0, BL_ID)+" ##B PULLS YOU TO THE ABYSS!!";
+ misceffect FX_CHANNELLING_RAISE, strcharinfo(0, @target_id);
+ addtimer 1000, strnpcinfo(0)+"::OnTeleport", @target_id;
+ end;
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnTeleport:
+ warp "070-3", 40+rand(5), 25+rand(5); // warp (under char's RID!)
+ addtimer 1500, strnpcinfo(0)+"::OnArrival"; // To play FX after player's arrival -> map
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnArrival:
+ misceffect 50, strcharinfo(0); // Unfortunately hell glow lacks const.
+ addtimer 15000, strnpcinfo(0)+"::OnClean"; // To cancel former "infinite" FX.
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnClean:
+ warp getmap(), POS_X, POS_Y; // Actually to get rid of infinite FX
+ end; // Done.
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-to-the-abyss] : portal to abyss can't be opened in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "totheabyss"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}
diff --git a/world/map/npc/magic/event-boss-powerup-tothecrypt.txt b/world/map/npc/magic/event-boss-powerup-tothecrypt.txt
new file mode 100644
index 00000000..3da6a2b9
--- /dev/null
+++ b/world/map/npc/magic/event-boss-powerup-tothecrypt.txt
@@ -0,0 +1,63 @@
+-|script|powerup-tothecrypt|32767
+{
+ end;
+
+// Armageddon-like action to be thrown by boss - by Hello=)
+// Hurts everyone near boss, throws FX and teleports 'em to crypt!
+
+OnCast:
+ message strcharinfo(0), "[boss-tothecrypt] : -> OnCast";
+ if (call("boss_powerup_checks")) end;
+ message strcharinfo(0), "[boss-to-the-crypt] : after boss powerup check";
+ if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
+ message strcharinfo(0), "[boss-to-the-crypt] : after mapflags check";
+// TBD who can use this.
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ misceffect FX_BLUE_MAGIC_CAST, strcharinfo(0);
+ set @dist, 25;
+ foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
+ message strcharinfo(0), "[boss-to-the-crypt] : after foreach";
+ message strcharinfo(0), "[boss-to-the-crypt] : <- OnCast";
+ end;
+
+OnHit:
+ if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
+ set Sp, 1, @target_id; // Hurt target
+ set Hp, min(((Hp/2)), 100), @target_id; // Hurt target
+ sc_start SC_POISON, 1, 10, @target_id; // Poison target
+ message strcharinfo(0, @target_id), "[boss-to-the-crypt] : "+strcharinfo(0, BL_ID)+" ##B PULLS YOU TO THE CRYPT!!";
+ misceffect FX_CHANNELLING_RAISE, strcharinfo(0, @target_id);
+ addtimer 1000, strnpcinfo(0)+"::OnTeleport", @target_id;
+ end;
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnTeleport:
+ warp "027-5", 71+rand(3), 51+rand(3); // warp (under char's RID!)
+ addtimer 1500, strnpcinfo(0)+"::OnArrival"; // To play FX after player's arrival -> map
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnArrival:
+ misceffect 50, strcharinfo(0); // Unfortunately hell glow lacks const.
+ addtimer 15000, strnpcinfo(0)+"::OnClean"; // To cancel former "infinite" FX.
+ end; // Done.
+
+// Runs attached to player, beware. Dont try access vars from former code!
+OnClean:
+ warp getmap(), POS_X, POS_Y; // Actually to get rid of infinite FX
+ end; // Done.
+
+L_Fail_town:
+ message strcharinfo(0), "[boss-to-the-crypt] : portal to crypt can't be opened in towns!";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "tothecrypt"; // used in npcs that refer to this spell
+ void call("magic_register", "OnCast");
+ set .level, 0;
+ set .exp_gain, 0;
+ end;
+}