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authorJessica Tölke <jtoelke@mail.upb.de>2011-03-09 00:55:28 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:25:57 +0200
commit5051f2efc40453d1a136f50e0dfb1a44e57e4bf2 (patch)
treef352634085ff07e77879743b4c88fb6ce9773125
parentae6c50252f0c0c336408bc862ded5498db6569e6 (diff)
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putting zombies and fallens into special file for crying child quest
this is to avoid collisions with the converter tool
-rw-r--r--npc/027-1_Graveyard/_import.txt1
-rw-r--r--npc/027-1_Graveyard/monsters.txt62
2 files changed, 63 insertions, 0 deletions
diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt
index 4c8b65ab..29dbc5d4 100644
--- a/npc/027-1_Graveyard/_import.txt
+++ b/npc/027-1_Graveyard/_import.txt
@@ -3,3 +3,4 @@ npc: npc/027-1_Graveyard/_mobs.txt
npc: npc/027-1_Graveyard/_warps.txt
npc: npc/027-1_Graveyard/golbenez.txt
npc: npc/027-1_Graveyard/graves.txt
+npc: npc/027-1_Graveyard/monsters.txt
diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt
new file mode 100644
index 00000000..e243d1a7
--- /dev/null
+++ b/npc/027-1_Graveyard/monsters.txt
@@ -0,0 +1,62 @@
+// 027-1 Graveyard zombies and fallens
+// they need to be in an extra file because of the crying child quest
+
+027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036
+027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036
+027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036
+027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045
+
+027-1.gat,0,0,0 script specialMob027-1 -1,{
+On1036:
+ set @mobID, 1036;
+ mapannounce "027-1.gat", "test", 0;
+ callsub _MOBCOUNT_ZOMBIES;
+ callfunc "MobPoints";
+ break;
+
+On1045:
+ set @mobID, 1045;
+ callsub _MOBCOUNT_FALLENS;
+ callfunc "MobPoints";
+ break;
+
+_MOBCOUNT_ZOMBIES:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1) return;
+ set @bracelet, @bracelet + 1;
+ if (@bracelet < 10) return;
+ if (rand(8) != 0) return;
+ message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+_MOBCOUNT_FALLENS:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1) return;
+ set @bracelet, @bracelet + 1;
+ if (@bracelet < 10) return;
+ if (rand(8) != 0) return;
+ message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
+
+ end;
+}