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author | Hello TMW <hello@themanaworld.org> | 2024-11-02 15:51:40 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-11-02 15:51:40 +0000 |
commit | fb94560f16159b3a73050d2ea6df524a7d74d5cb (patch) | |
tree | 98f454d1925bfe401c6129639535837190182b65 /.travis.yml | |
parent | 88c1eef1047e59a40bbe1c03a641d938bef02c40 (diff) | |
download | serverdata-fb94560f16159b3a73050d2ea6df524a7d74d5cb.tar.gz serverdata-fb94560f16159b3a73050d2ea6df524a7d74d5cb.tar.bz2 serverdata-fb94560f16159b3a73050d2ea6df524a7d74d5cb.tar.xz serverdata-fb94560f16159b3a73050d2ea6df524a7d74d5cb.zip |
This is small script implementing @labyrinth-reset command.stable
It resets doomsday chests state in Labyrinth (099-8) to non-visited state,
so map could be revisited by players again.
In fact this thing only needed since TMWA's @setvar doesnt
allows to completely unset string variable. Also resetting array
of size 100 manually is not best idea ever.
This command is GM > 60 and its invocation logged to GM log and GM tab.
NB: doesnt resets players "greed" variables (they're per player).
Tested on my local server and works like planned.
Diffstat (limited to '.travis.yml')
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