-|script|spell-transmute-wood|32767
{
if(call("magic_checks")) end;
if (Sp < 5) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 4000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 4000, 0, BL_ID;
callfunc "adjust_spellpower";
set Sp, Sp - 5;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_WOOD_CAST, strcharinfo(0);
if (@args$ == "boo") goto L_Mouboo;
elif (@args$ == "lurk") goto L_Skytlurk;
else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
end;
L_Mouboo:
setarray @create_params[0], 1, 40;
setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
callfunc "magic_create_item";
callfunc "magic_exp";
end;
L_Skytlurk:
if (rand(2) == 1) getitem "Iten", 1;
else getitem "WarpedLog", 1;
message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
end;
OnInit:
set .school, SKILL_MAGIC_TRANSMUTE;
set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 1;
set .exp_gain, 1;
end;
}