-|script|lesser-heal|32767
{
if(call("magic_checks")) end;
if (Sp < 6) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set @target_id, getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
set @target_id, BL_ID; // fallback to self
if (get(GM, @target_id) == 1) end;
if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo;
set .@range, (((MATK1 + getskilllv(SKILL_MAGIC) + getskilllv(.school) + 10) / 100) + 2);
if (distance(BL_ID, @target_id) >= .@range) end;
if (PVP_CHANNEL != get(PVP_CHANNEL, @target_id) && get(PVP_CHANNEL, @target_id) != 0) end;
if (countitem("Lifestone") < 1) end;
if (getmap() == "033-1") goto L_SpecialRules6;
goto L_Pay;
L_Pay:
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 500, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 500, 0, BL_ID;
delitem "Lifestone", 1;
callfunc "adjust_spellpower";
set Sp, Sp - 6;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_HEAL_CAST, strcharinfo(0);
callfunc "magic_exp";
if (@target_id != BL_ID) goto L_NotMe;
goto L_Continue;
L_NotMe:
misceffect FX_MAGIC_HEAL_HIT, @target_id;
if (get(Hp, @target_id) < 1) end;
void call("gain_heal_xp", min(200, (get(MaxHp, @target_id) - get(Hp, @target_id))), 1, 2, 2);
goto L_Continue;
L_Continue:
if (getskilllv(SKILL_MAGIC_DARK) >= 1) sc_start SC_HALT_REGENERATE, 2000, 0;
if (get(Hp, @target_id) < 1) end;
addtimer 0, strnpcinfo(0) + "::OnSlowHeal", @target_id;
end;
OnSlowHeal:
heal 200, 0, 1;
end;
L_Mouboo:
set @target_id, getnpcid("Mouboo");
set .@range, (((MATK1 + getskilllv(SKILL_MAGIC) + getskilllv(.school) + 10) / 100) + 2);
if (distance(BL_ID, @target_id) >= .@range) end;
mes "Magic : ##3##BThis spell has no effect on animals.";
close;
L_SpecialRules6:
if ($@KIMARR_EVENT < 1) goto L_Pay;
if (@target_id == BL_ID) goto L_Pay;
if ($@Fluffy_FighterID != @target_id) goto L_Pay;
message strcharinfo(0), "You can't heal others hunting here.";
end;
OnInit:
set .school, SKILL_MAGIC_LIFE;
set .invocation$, chr(MAGIC_SYMBOL) + "lum"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 1;
set .exp_gain, 1;
end;
}