-|script|spell-aggravate|32767
{
if(call("magic_checks")) end;
if (Sp < 3) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 1000, 0, BL_ID;
set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target
set @distance, (2 + (@spellpower / 50));
set Sp, Sp - 3;
set CASTS, CASTS + 1;
if (CASTS < 0) set CASTS, 1; // overflow
misceffect FX_MAGIC_AGGRAVATE_CAST, strcharinfo(0);
callfunc "magic_exp";
foreach 2, getmap(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob";
end;
OnMob:
if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight
aggravate @target_id;
misceffect FX_MAGIC_AGGRAVATE_HIT, @target_id;
end;
OnInit:
set .school, SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 1;
set .exp_gain, 0;
end;
}