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//
013-3,71,21,0|script|#DemonMineBarrier1#_M|45,1,1
{
set @state, ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
if (@state >= 2) goto L_End;
if (@state == 1 && countitem("Soul") >= 1) goto L_Has_Soul;
message strcharinfo(0), "A barrier around the opening pushes you back as you approach.";
warp "013-3", 71, 25;
goto L_End;
L_Has_Soul:
message strcharinfo(0), "The barrier around the opening allows you passage.";
set @state, 2;
callsub S_Update_Mask;
delitem "Soul", 1;
goto L_End;
L_End:
set @state, 0;
end;
S_Update_Mask:
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT);
return;
}
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