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path: root/world/map/npc/006-1/pachua.txt
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006-1.gat,23,100,0|script|Pachua|143,{
    set @LEATHER_PATCH_PRICE, 300;
// @wants_leather_patch is used as boolean
    set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;

    if ((gettime(5) >= $@xmas2011_start_day) && (gettime(5) < $@xmas2011_reward_start_day) && (gettime(6) == 12) && (gettime(7) == $@xmas2011_year))
        set @wants_leather_patch, @wants_leather_patch | (xmas11 & $@xmas11_talkedToChief);

    set $@xmas2011_start_day, 10;
    set $@xmas2011_reward_start_day, 25;

// lines belong to easter 2011:
//    set @month, 4;
//    set @start_day, 15;
//    set @end_day, 30;

    if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat;
    if (QUEST_MIRIAM_start != 0) goto L_smoke;

// lines belong to easter 2011:
//    if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket;
//    if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket;
//    if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny;

    set @hw2011_npc_id, $@hw2011_npc_pachua;
    if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
        goto L_TrickOrTreat;

L_Begin:
    mes "[Chief Pachua]";
    mes "";
    mes "\"How!\"";
    next;

    if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
    if (getequipid(equip_legs) == 642) goto L_WearingChaps;

    mes "[Chief Pachua]";
    mes "";
    mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
    next;

L_Check_Shops:
    if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store;
    if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store;
    if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store;

    mes "[Chief Pachua]";
    mes "";
    mes "\"Maybe if you bring me the right materials I can make something for you.\"";
    next;
    if (@wants_leather_patch)
        menu
            "Wait, can you make a leather patch for me?", L_leather_patch,
            "OK, bye.", -;
    goto L_Close;

S_CheckStuff:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Let me see what you have there.\"";
    next;
    return;

L_Super_store:
    callsub S_CheckStuff;
    mes "[Chief Pachua]";
    mes "";
    mes "\"Ahh you have lots of good items to work with.\"";
    mes "";
    mes "\"With them I can make you either";
    mes "a Cowboy hat or Snake Skin Chaps\"";
    next;
    if (@wants_leather_patch)
        menu
            "Cowboy hat, please.", L_BuyCowboy,
            "Snake Skin Chaps sound good.", L_BuyChaps,
            "Can you make a leather patch?", L_leather_patch,
            "Not now, maybe later.", L_NoDeal;
    if (!@wants_leather_patch)
        menu
            "Cowboy hat, please.", L_BuyCowboy,
            "Snake Skin Chaps sound good.", L_BuyChaps,
            "Not now, maybe later.", L_NoDeal;

L_Cowboy_store:
    callsub S_CheckStuff;
    mes "[Chief Pachua]";
    mes "";
    mes "\"To make you a Cowboy hat I will need:";
    mes "1 Fancy hat";
    mes "2 Snake skins";
    mes "5.000 GP\"";
    mes "";
    mes "\"Do we have a deal?\"";
    next;
    if (@wants_leather_patch)
        menu
            "Yes, that's fine.", L_BuyCowboy,
            "Can you make a leather patch?", L_leather_patch,
            "On second thought, maybe later.", L_NoDeal;
    if (!@wants_leather_patch)
        menu
            "Yes, that's fine.", L_BuyCowboy,
            "On second thought, maybe later.", L_NoDeal;

L_Chaps_store:
    callsub S_CheckStuff;
    mes "[Chief Pachua]";
    mes "";
    mes "\"To make you a pair of Snake Skin Chaps I will need:";
    mes "1 Jeans Shorts";
    mes "10 Snake skins";
    mes "10.000 GP\"";
    mes "";
    mes "\"Do we have a deal?\"";
    next;
    if (!@wants_leather_patch)
        menu
            "Yes, that's fine.", L_BuyChaps,
            "On second thought, maybe later.", L_NoDeal;
    if (@wants_leather_patch)
        menu
            "Yes, that's fine.", L_BuyChaps,
            "Can you make a leather patch?", L_leather_patch,
            "On second thought, maybe later.", L_NoDeal;

L_BuyChaps:
    if (Zeny < 10000) goto L_NoMoney;
    if (countitem("JeansShorts") < 1) goto L_NoJeans;
    if (countitem("SnakeSkin") < 10) goto L_NoSkin;
    set Zeny, Zeny - 10000;
    delitem "SnakeSkin", 10;
    delitem "JeansShorts", 1;
    getitem "JeansChaps", 1;
    goto L_DealDone;

L_BuyCowboy:
    if (Zeny < 5000) goto L_NoMoney;
    if (countitem("FancyHat") < 1) goto L_NoFancy;
    if (countitem("SnakeSkin") < 2) goto L_NoSkin;
    set Zeny, Zeny - 5000;
    delitem "SnakeSkin", 2;
    delitem "FancyHat", 1;
    set @temp,rand(2);
    if(@temp == 0) goto L_Cowboy_white;
    goto L_Cowboy_black;

L_Cowboy_white:
    getitem "WhiteCowboyHat", 1;
    goto L_DealDone;

L_Cowboy_black:
    getitem "BlackCowboyHat", 1;
    goto L_DealDone;

L_leather_patch:
    mes "[Chief Pachua]";
    mes "";
    mes "\"If you just want a piece of leather, then yes, I can make that.  Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
    next;
    menu
        "Here you are.", -,
        "OK, I'll be back later.", L_Close,
        "That's too expensive!.", L_NoDeal;

    if (countitem("SnakeSkin") < 1) goto L_NoSkins;
    if (Zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany;

    set Zeny, Zeny - @LEATHER_PATCH_PRICE;
    delitem "SnakeSkin", 1;
    getitem "LeatherPatch", 1;
    goto L_DealDone;

L_DealDone:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Here you are!\"";
    mes "";
    mes "\"Come back any time.\"";
    goto L_Close;

L_NoDeal:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Alright, but you won't get a better deal anywhere else!\"";
    goto L_Close;

L_NoMoney:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Oh dear, it seems you don't have enough money.\"";
    goto L_Close;

L_NoJeans:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
    goto L_Close;

L_NoFancy:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
    goto L_Close;

L_NoSkins:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Oh dear, it seems you don't have enough snake skins.\"";
    goto L_Close;

L_WearingCowboy:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
    next;
    goto L_Check_Shops;

L_WearingChaps:
    mes "[Chief Pachua]";
    mes "";
    mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
    next;
    goto L_Check_Shops;

L_Close:
    set @LEATHER_PATCH_PRICE, 0;
    set @wants_leather_patch, 0;
    set @month, 0;
    set @start_day, 0;
    set @end_day, 0;
    set @temp, 0;
    close;

L_TooMany:
    mes "[Chief Pachua]";
    mes "";
    mes "\"You don't have room for a leather patch. Come back later.\"";
    goto L_Close;

L_smoke:
    message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
    set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start;
    set QUEST_MIRIAM_start, 0;
    end;

L_warp_cheat:
    if (@warp_cheat == 1) goto L_Begin;
    message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods...";
    set @warp_cheat, 1;
    end;

L_Basket:
    mes "[Chief Pachua]";
    mes "";
    mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
    mes "\"Maybe if you bring me the right materials I can make something for you.\"";
    next;
    menu
        "Do you work only with clothes? Because I was looking for a basket.", -;
    mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\"";
    menu
        "No. It is for the Easter Bunny. I offered to get him one.", -;
    mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
    menu
        "I would be really grateful if you could do that!", -,
        "Nah, I decided not to do that stupid quest.", L_Close,
        "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat
    set QUEST_Easter11, 2;

L_MakeBasket:
    mes "[Chief Pachua]";
    mes "";
    mes "\"I will need you to gather reeds for me.\"";
    mes "\"5 bundles should do it.\"";
    mes "\"You should be able to get those from mouboos as they graze.\"";
    menu
        "I have the Reeds!", -,
        "Ok, I will be back soon", L_Close,
        "I changed my mind, forget about it", L_Close,
        "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat

    if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
    if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
    goto L_Close;

L_EasterNotEnough:
    mes "[Chief Pachua]";
    mes "";
    mes "\"You do not have enough Reed Bundles for me to work with.\"";
    mes "\"Go gather more.\"";
    goto L_Close;

L_EasterEnough:
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany;
    if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
    delitem "ReedBundle", 5;
    getitem "EasterBasket", 1;
    set QUEST_Easter11, 3;
    mes "[Chief Pachua]";
    mes "";
    mes "\"You have gathered enough reeds for me to make the basket.\"";
    mes "He skillfully soaks the reeds you brought him,";
    mes "then swiftly weaves them into a basket shape.";
    mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
    mes "\"Here is your Easter Basket.\"";
    goto L_Close;

L_EasterTooMany:
    mes "[Chief Pachua]";
    mes "";
    mes "\"You don't have room for the Easter Basket. Come back later.\"";
    goto L_Close;

L_SeeBunny:
    mes "[Chief Pachua]";
    mes "";
    mes "\"You need to return to the Easter Bunny now.\"";
    next;
    goto L_Begin;

L_TrickOrTreat:
    callfunc "TrickOrTreat2011";
    goto L_Begin;
}