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001-2,114,89,0|script|Fieri|117
{
    if (QL_FIERI >= 4) goto L_Done2;
    if (QL_FIERI == 3) goto L_Progress2;
    if (QL_FIERI == 2) goto L_Done1;
    if (QL_FIERI == 1) goto L_Progress;

    set @TEMP, rand(2);
    if(@TEMP == 1) goto L_Opening1;
    goto L_Opening0;

L_Opening0:
    mes "[Fieri]";
    mes "\"The Wizards are always hungry. All the magic all the time, sapping their energy.";
    mes "Could I ask a favor of you?\"";
    next;
    goto L_Ask;

L_Opening1:
    mes "[Fieri]";
    mes "\"These wizards eat like a store house full of maggots.";
    mes "At this rate I'll have nothing left to cook. Can you help me with a task?\"";
    next;
    goto L_Ask;

L_Ask:
    menu
        "Yes.", L_Yes,
        "No.", L_Close;

L_Yes:
    set @TEMP, rand(2);
    if(@TEMP == 1) goto L_Req1;
    goto L_Req0;

L_Req0:
    mes "[Fieri]";
    mes "\"Great!  I need a beer for my tonori delight.\"";
    next;
    goto L_Set;

L_Req1:
    mes "[Fieri]";
    mes "\"Bring me a beer. I'll give you something if you do.\"";
    next;
    goto L_Set;

L_Set:
    set QL_FIERI, 1;
    mes "[Fieri]";
    mes "\"Please bring it to me!\"";
    goto L_Close;

L_Progress:
    if (countitem("Beer") < 1) goto L_NotEnough;
    mes "[Fieri]";
    mes "\"Oooh, perfect! It's perfect!";
    mes "You brought me my beer!  Here, have some cake for your troubles.\"";
    getinventorylist;
    if (@inventorylist_count - (countitem("Beer") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
    delitem "Beer", 1;
    getexp 100, 0;
    getitem "CherryCake", 5;
    set QL_FIERI, 2;
    next;
    mes "\"Now let's see...\"";
    goto L_Close;

L_Progress2:
    if (countitem("InsectSlime") < 3) goto L_NotEnough1;
    mes "[Fieri]";
    mes "\"Nice! They're perfect, just perfect!";
    mes "You brought me the 3 insect slimes! Here, have some tonori delight as reward.\"";
    getinventorylist;
    if ((@inventorylist_count - (countitem("InsectSlime") == 3) > 99  - (countitem("TonoriDelight") == 0) )) goto L_TooMany;
    delitem "InsectSlime", 3;
    getexp 100, 0;
    getitem "TonoriDelight", 3;
    set QL_FIERI, 4;
    goto L_Close;

L_NotEnough:
    mes "[Fieri]";
    mes "\"Oh, please hurry and bring me a beer. The wizards need their tonori delight!\"";
    goto L_Close;

L_NotEnough1:
    mes "[Fieri]";
    mes "\"Please do hurry and bring me 3 insect slimes, so I can finish the tonori delight!\"";
    goto L_Close;

L_Done1:
    mes "[Fieri]";
    mes "\"Thank you so much!\"";
    mes "\"But... I need some more ingredients.\"";
    next;
    mes "\"I need 3 insect slimes for that.\"";
    mes "\"Bring them to me, and I'll give you something nice.\"";
    set QL_FIERI, 3;
    goto L_Close;

L_Done2:
    mes "[Fieri]";
    mes "\"I hope you like tonori delight as much as I do, because, you see...\"";
    next;
    mes "\"Tonori delight is life!\"";
    goto L_Close;

L_Close:
    set @TEMP, 0;
    close;

L_TooMany:
    next;
    mes "[Fieri]";
    mes "\"You don't have room for my reward. I'll wait until you do.\"";
    goto L_Close;
}