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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Graveyard mobs

027-1.gat,81,91,95,27	monster	Poltergeist	1047,4,900000,60000,Mob027-1::On1047
027-1.gat,81,91,97,25	monster	Spectre	1042,4,900000,60000,Mob027-1::On1042
027-1.gat,81,91,99,23	monster	Wisp	1040,4,900000,60000,Mob027-1::On1040
027-1.gat,54,53,66,46	monster	FireSkull	1023,2,60000,20000,Mob027-1::On1023
027-1.gat,54,53,66,46	monster	PoisonSkull	1024,1,60000,20000,Mob027-1::On1024
027-1.gat,54,53,66,46	monster	Skeleton	1043,2,60000,8000,Mob027-1::On1043
027-1.gat,54,53,66,46	monster	LadySkeleton	1044,2,60000,8000,Mob027-1::On1044
027-1.gat,71,41,31,22	monster	Skeleton	1043,2,175000,20000,Mob027-1::On1043
027-1.gat,71,41,31,22	monster	LadySkeleton	1044,2,175000,20000,Mob027-1::On1044
027-1.gat,37,41,33,22	monster	FireSkull	1023,2,200000,10000,Mob027-1::On1023
027-1.gat,37,41,33,22	monster	PoisonSkull	1024,2,200000,10000,Mob027-1::On1024
027-1.gat,37,41,33,22	monster	Skeleton	1043,4,180000,20000,Mob027-1::On1043
027-1.gat,37,41,33,22	monster	LadySkeleton	1044,4,180000,20000,Mob027-1::On1044
027-1.gat,105,40,32,21	monster	Fire skull	1023,1,28000,25000,Mob027-1::On1023
027-1.gat,105,40,32,21	monster	Poison skull	1024,1,30000,20000,Mob027-1::On1024
027-1.gat,105,40,32,21	monster	Skeleton	1043,2,35000,20000,Mob027-1::On1043
027-1.gat,105,40,32,21	monster	LadySkeleton	1044,3,33000,25000,Mob027-1::On1044
027-1.gat,28,67,2,1	monster	Jack O	1022,1,265000,200000,Mob027-1::On1022


027-1.gat,0,0,0	script	Mob027-1	-1,{
On1022:
	set @mobID, 1022;
	callfunc "MobPoints";
	break;

On1023:
	set @mobID, 1023;
	callfunc "MobPoints";
	break;

On1024:
	set @mobID, 1024;
	callfunc "MobPoints";
	break;

On1040:
	set @mobID, 1040;
	callfunc "MobPoints";
	break;

On1042:
	set @mobID, 1042;
	callfunc "MobPoints";
	break;

On1043:
	set @mobID, 1043;
	callfunc "MobPoints";
	break;

On1044:
	set @mobID, 1044;
	callfunc "MobPoints";
	break;

On1047:
	set @mobID, 1047;
	callfunc "MobPoints";
	break;

	end;
}