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009-3.gat,26,100,0	script	#MysticSword#_M	127,{
	if (getskilllv(SKILL_MAGIC))
		goto L_message;
        close;

L_message:
        set @Q_MASK, NIBBLE_6_MASK;
        set @Q_SHIFT, NIBBLE_6_SHIFT;
        set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;

        // Set up SkillUp function
        set @SUP_id, SKILL_MAGIC_WAR;
        set @SUP_name$, "War Magic";

        set @STATUS_INITIAL, 0;
        set @STATUS_LEARNED_FLAREDART, 1;
        set @STATUS_LEARNED_MAGICBLADE, 2;
        set @STATUS_LEVEL2, 3;
        set @STATUS_W11, 4;
        set @STATUS_W12, 5;
        set @STATUS_W11_12, 6;
        set @STATUS_L2_ALLSPELLS, 7;

        if (@Q_status == @STATUS_INITIAL)  	goto L_Initial;
        if (@Q_status == @STATUS_LEARNED_FLAREDART)  	goto L_PostFlareDart;
        if (@Q_status == @STATUS_LEARNED_MAGICBLADE)  	goto L_PostFlareDart_teach2;
        if (@Q_status == @STATUS_LEVEL2)  	goto L_L2_W11;
        if (@Q_status == @STATUS_W12)	  	goto L_L2_W11;
        if (@Q_status == @STATUS_W11)	  	goto L_L2_almost_done;
        if (@Q_status == @STATUS_W11_12)  	goto L_L2_almost_done;

        mes "[Magic Sword]";
        mes "\"Come back when thou art stronger.\"";
        close;

L_Initial:
        mes "[Magic Sword]";
        mes "As you look at the sword, you suddenly hear a voice in your head!";
        mes "\"Welcome to my prison, mortal!\"";
        next;

        mes "[Magic Sword]";
        mes "Well, either you are going mad, or that sword in the stone is talking to you.";
        next;

        mes "[Magic Sword]";
        mes "Or, well, both.";
        next;

        mes "[Magic Sword]";
        mes "The deep basso voice continues.";
        mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\"";
        next;

        menu
		"Leave", L_Close,
                "Sorry.", -,
                "Who or what are you?", -,
		"What sorrow?", -,
                "Can I help?", -,
                "Can you teach me magic?", -;

        mes "[Magic Sword]";
        mes "There is no answer.";
        close;

L_PostFlareDart:
        mes "[Magic Sword]";
        mes "As you look at the sword, you hear a deep voice resounding in your head.";
        mes "\"Welcome, mortal!\"";
        next;

        menu
		"Hi!  How are you?", L_PostFlareDart_hi,
                "Can you teach me magic?", L_PostFlareDart_teach,
                "Your sister sent me.", L_PostFlareDart_sister,
                "Bye!", -;
	close;

L_PostFlareDart_hi:
        mes "[Magic Sword]";
        mes "\"Mortal... I have seen pain and death beyond thine reckoning!  Mock me not with thine idle questions!\"";
        close;

L_PostFlareDart_sister:
        mes "[Magic Sword]";
        mes "\"My sister...?  Alas!  I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\"";
        mes "\"Wherefore did she send thee?\"";
        next;

        menu "She asked me to ask you to teach me a spell.", -;

L_PostFlareDart_teach:
        mes "[Magic Sword]";
        mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war.  Dark and dreary spells, that lot!  Pain and misery is all they bring...\"";
        next;

        mes "[Magic Sword]";
        mes "The sword's voice is growing apprehensive.";
        mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone.  So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
        next;

        menu
		"Yes.", -,
		"No.", L_Close;

        mes "[Magic Sword]";
        mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
        next;

        mes "[Magic Sword]";
        mes "\"So be it, fellow warrior.  Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\"";
        mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
        set @Q_status, @STATUS_LEARNED_MAGICBLADE;
        callsub S_update_var;
        next;

        mes "[Magic Sword]";
        mes "\"But beware... the path of war that thou hast embarked upon is one from which few return.  May luck be on thy side...\"";
        close;

L_PostFlareDart_teach2:
        mes "[Magic Sword]";
        mes "\"Seek out my sister, and leave me alone in my sorrows.\"";
        next;

L_Close:
        close;

L_L2_W11:
        mes "[Magic Sword]";
        mes "\"Thou hast returned.  That must mean that thy wish to learn the magic of war is still alive?\"";
        next;
        menu
		"No, I just wanted to say `hi'.", L_sayhi,
                "Yes, teach me more!", -;

        mes "[Magic Sword]";
        mes "\"If that is thou wishest, I shall not stop thee.  But do not expect to find merriment down this road.\"";
        mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
        menu
		"No, I don't want that.", L_farewell,
                "Very well.", -;

        if (Mobpt < 5000) goto L_lacking_mobpoints;

        mes "[Magic Sword]";
        mes "\"So be it, then.\"";
        mes "[1000 experience points]";
        set Mobpt, Mobpt - 5000;
        getexp 1000, 0;
        set @Q_status, @Q_status + 1;
        callsub S_update_var;
        next;

        mes "[Magic Sword]";
        mes "\"The spell I shall teach thee is the hail of arrows spell.  It will make arrows fall down from the heavens unto thy enemies.\"";
        next;

        mes "[Magic Sword]";
        mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'.  Throw them high up in the air, and watch the hail unfold before thy feet.\"";
        close;


L_L2_almost_done:
        mes "[Magic Sword]";
        mes "\"Return to my sister now.  I expect that she shall teach thee one more spell.\"";
        close;

L_lacking_mobpoints:
        mes "[Magic Sword]";
        mes "\"Thou lackest the monster points needed to prove thy worthiness.  I shall not reveal more to thee until thou hast slain more monsters.\"";
        close;

L_sayhi:
        mes "[Magic Sword]";
        mes "\"Please leave me in peace.\"";
        close;

S_update_var:
	set QUEST_MAGIC,
		(QUEST_MAGIC & ~(@Q_MASK)
		| (@Q_status << @Q_SHIFT));
	return;
}