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def job_type(job):
if (job <= 25 or (job >= 4001 and job <= 4049)):
return "player"
elif (job >= 46 and job <= 1000):
return "npc"
elif (job > 1000 and job <= 2000):
return "monster"
elif (job == 45):
return "portal"
class BeingManager:
def __init__(self):
self.container = {}
def findId(self, name):
for i in self.container:
if self.container[i].name == name:
return i
return -10
class Being:
def __init__(self, being_id, job):
self.id = being_id
self.name = ""
self.x = 0
self.y = 0
self.action = ""
self.job = job
self.target = 0
self.type = job_type(job)
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