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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id: charserverhandler.cpp 2137 2006-02-04 16:54:35Z der_doener $
 */

#include "charserverhandler.h"

#include "messagein.h"
#include "network.h"
#include "protocol.h"

#include "../game.h"
#include "../logindata.h"
#include "../main.h"

CharServerHandler::CharServerHandler()
{
    static const Uint16 _messages[] = {
        0x006b,
        0x006c,
        0x006d,
        0x0071,
        0x0081,
        0
    };
    handledMessages = _messages;
}

void CharServerHandler::handleMessage(MessageIn *msg)
{
    int slot;

   /* logger->log("CharServerHandler: Packet ID: %x, Length: %d",
            msg->getId(), msg->getLength());*/
    switch (msg->getId())
    {
        case 0x006b:
	{
            int tmpCharID[3];
            // Skip length word and an additional mysterious 20 bytes
            msg->skip(2 + 20);

            // Derive number of characters from message length
            n_character = (msg->getLength() - 24) / 106;

            for (int i = 0; i < n_character; i++)
            {
                
                tmpCharID[i] = msg->readInt32();
                msg->readInt32(); //xp
                msg->readInt32(); //gp
                msg->readInt32(); //jobxp
                msg->readInt32(); //joblvl
                msg->skip(8);     // unknown
                msg->readInt32(); // option
                msg->readInt32(); // karma
                msg->readInt32(); // manner
                msg->skip(2);     // unknown
                msg->readInt16(); //hp
                msg->readInt16(); //maxhp
                msg->readInt16(); //mp
                msg->readInt16(); //maxmp
                msg->readInt16(); // speed
                msg->readInt16(); // class
                msg->readInt16(); //hair
                msg->readInt16(); //weapon
                msg->readInt16(); //lvl
                msg->readInt16(); // skill point
                msg->readInt16(); // head bottom
                msg->readInt16(); // shield
                msg->readInt16(); // head option top
                msg->readInt16(); // head option mid
                msg->readInt16(); // hair color
                msg->readInt16(); // unknown
                std::string charname = msg->readString(24);
                msg->readInt8();  //ATTR
                msg->readInt8();  //ATTR
                msg->readInt8();  //ATTR
                msg->readInt8();  //ATTR
                msg->readInt8();  //ATTR
                msg->readInt8();  //ATTR
                int slot = msg->readInt8(); // character slot
                charID[slot] = tmpCharID[i]; /* Get the Character Id's, needed for map server.*/
                msg->readInt8();  // unknown

                if (slot == main_charno)
                    char_name = charname;

               /* logger->log("CharServer: Player: %s (%d)",
                        charname.c_str(), slot);*/
            }

            state = CHAR_SELECT_STATE;
            break;
	}

        case 0x006c:
            switch (msg->readInt8()) {
                case 0:
                    errorMessage = "Access denied";
                    break;
                case 1:
                    errorMessage = "Cannot use this ID";
                    break;
                default:
                    errorMessage = "Unknown failure to select character";
                    break;
            }
            break;

        case 0x006d:
            state = CONNECTING_STATE;
            break;

        case 0x0071:
	{
            msg->skip(4); // CharID, the same as the one we've already recieved.
            map_path = msg->readString(16);
            mLoginData->hostname = iptostring(msg->readInt32());
            mLoginData->port = msg->readInt16();
            /*logger->log("Map: Server: %s (%s:%d)",
                        map_path.c_str(),
                        mLoginData->hostname.c_str(),
                        mLoginData->port);*/

            state = CONNECTING_STATE;
            break;
	}

        case 0x0081:
            switch (msg->readInt8()) {
                case 1:
                    errorMessage = "Map server offline";
                    break;
                case 3:
                    errorMessage = "Speed hack detected";
                    break;
                case 8:
                    errorMessage = "Duplicated login";
                    break;
                default:
                    errorMessage = "Unkown error with 0x0081";
                    break;
            };
            state = ERROR_STATE;
            break;
    }
}